The name Tim Schafer is perhaps best known only to those who love classic puzzle adventure from the golden age of LucasArts in the 90s. However, after many titles with witty content fan My favorite, Tim left LucasArts and established his own company, Double Fine. Psychonauts is a product of him after leaving the old company. Interesting that it is a game that uses the idea removed from the classic game Full Throttle, building a compelling storyline.
Psychonauts takes the player to the Razputin character but you can call it Raz. This is a slightly oddly shaped figure with a huge head and a pair of glasses unlike anyone else. At the beginning of the game, the character escapes from the circus and “falls” into a mysterious summer camp to study secrets to become a psychic agent called psychonaut. When he learned of the affair, they agreed to let him stay for a day waiting for his father to come back. However, there is something going on here, turning the kids into lifeless ones. Players will take on the role of Raz to find out the plot and become heroic save people.
As a fairly old game (released for the first time in 2005), Psychonauts are not very good graphics you can expect. Even with today’s state-of-the-art gaming machines, the experience of inexperienced players can be pretty much gone. One of the things is that the CG movies and graphics built by the game engine of the Psychonauts are big enough for you to notice very clearly when experiencing in high resolution. Many faulty scenes lose texture or when hidden in high resolution makes you very easy to feel “aching” the eye. However, if one can bypass these issues, the game brings a nostalgic 3D scene experience quite appealing.
One of the factors that I like about Psychonauts is the number of characters, but each one has its own personality. Each character is different in character. All contribute to the witty dialogue and compelling story that Tim Schafer’s fans can find in his titles. Even the main character is the same. It’s hard to say that this is a cute character due to its “strange” design, but you will find it hard to deny Raz as a hero, which many young when ever dreamed.
Psychonauts do not create anything new from the game’s 3D scene, but it still makes a difference with contemporary games. The game offers a free exploration experience that almost removes all barriers. Summer camps that character explores are large, while challenging the ability to control the character of the player with many areas difficult to reach. Even the most common elements of the game are the ones that cost you a lot of effort. Not only are there a lot of things to collect, but they are also carefully hidden in difficult places to find the game. Not to mention, the items collected also help you to advance and unlock more skills needed for the game experience.
where can you get a Psychonauts online
Psychonauts – Xbox: Buy it now
Psychonauts [Download]: Buy it now
The sound aspects are well built in Psychonauts. Arrangements do a great job of creating emotions for players in specific areas. Even dubbing is no less important in expressing the personality of the character. However, many times you will encounter cases that repeat their lines, especially when fighting bosses. However, this does not have a significant negative impact on the game experience, so it’s not a big problem.
The game “penetrate the mind” is a point I quite like in Psychonauts, especially in the mind of the lungfish. Design team has “deepened” the psychology of each character. Everyone has their own problems that can not be revealed and to overcome the game, Raz must solve the “psychological” that. It’s like a well-crafted short story set in the game’s walkout scene. However, the human mind is a very complicated thing, and if there is “strange thinking” penetration will be detected and killed. Initially this idea was quite interesting, but later turned into old games that made people tired and boring.
However, the most grievous aspect is the aspect of the game. I often let the character fall off the position to jump because there is no basis to determine the distance of two positions. Meanwhile, Psychonauts frequently require high precision for every annoying jump. Although the characters usually automatically cling to the edges or edges of the jump position within the range. Besides, the game does not seem to fit into the gamepad like using the mouse and keyboard. Even with the use of the gamepad, many mouse gestures are required. Ironically, the mouse and keyboard are even easier to control than the gamepad, because the use of telepathic powers is simpler than that of a gamepad.
Last but not least, Psychonauts still has problems with many other titles: first interesting but later lacked the elements that make up that. If you were to grow up with the 90s era 3D game, or love the game like Yooka-Laylee, you’ll love the experience of exploring and finding items collected in Psychonauts. But if you do not have a lot of patience or are not part of the above mentioned players, Psychonauts certainly do not suit you. Not to mention, the old 3D graphics of the game may not “match” with many players.
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