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amazon Assassin’s Creed Rogue reviews
Assassin’s Creed: Rogue – “We create order out of chaos. If everything is possible, nobody is safe”
Order of the Knights Templar – rival “life” of the Assassin guild (Assassin Brotherhood), exists with one main purpose: to create a new world order at all costs.
Because of the “contrast” in their purpose, both of these forces engaged in conflicts that took place over hundreds of years, extending into modern times.
And since then, the “good-evil” black and the white line has also faded.
Between the contradictory allegations and opinions, there exists a conspiracy, a particular purpose that only human hearts can create.
The oath of honor of an Assassin, it is: Do not harm innocent people and do not reveal the existence of the Assassins guild …
“… and I’m stupid to believe that” – Shay Patrick Cormac
When Creed becomes Rogue, is betrayal still a despicable act if it is on the side of righteousness?
If nothing is everlasting, how many lives does it take to lose in exchange for freedom?
Assassin’s Creed: Rogue, as the name implies, is a novel “transformation” in Assassin’s Creed’s chronicles.
The game takes the player as Shay Patrick Cormac – a member of the Assassins guild in North America led by Achilles Davenport.
During a trace of a Precursor artifact of the Templar faction, Shay discovered a Piece of Eden in the city of Lisbon, Portugal, but in the end … it “destroy” here, turning a rich land into a dry.
Realizing the dangers of the Pieces of Eden, Shay sought to prevent the Assassins from tracking down the remaining area, only to be pursued by his former comrades.
Since then, Shay shakes away the so-called “Assassin’s belief” and becomes a Templar.
This is also the point where Assassin’s Creed: Rogue made the biggest impression: Shay Patrick Cormac’s sharp, non-split black-and-white transformation.
What does that mean?
Across almost all of Assassin’s Creed’s versions, the Templars are the force against the assassins guild, so they are automatically seen as the “villains”.
However, Assassin’s Creed: Rogue has brought a new face, very different from what we’ve heard about Templar before.
You will spend about a third of the early game to get to know and form relationships with fellow Assassins, whom Shay will hunt for the rest of the time.
And even when becoming a Templar, Shay retains neutrality in his actions, but always follows the right in his will.
Shay always showed pity for those he had to kill, even if it was a Templar “close to the earth and far from heaven”, that he could not hold a sword, or an old comrade and also a human childhood friend
Shay doesn’t want to do any of that, but justice forces him to.
That has helped Shay Patrick Cormac become an impressive character, very “soulful” and easy to sympathize.
Assassin’s Creed: Rogue doesn’t paint the contrasting black-and-white when depicting the character Shay Patrick Cormac is also the strongest point in the game’s plot.
It can be said that Assassin’s Creed: Rogue is very “personal”, when the game focuses on the conflict between Assassin and Templar under a completely new perspective, with very little involvement in politics.
However, that does not mean that Assassin’s Creed: Rogue loses another unique feature of its own, it is the element of “driving” history but on the contrary, it is also cleverly used in the storyline main game.
In general, although there are a few big “ancestors” holes in the storyline (what does Assassin do when turning it into a weapon when making it impossible?), It’s difficult. What can be blamed in the storyline of the game, especially when Assassin’s Creed: Rogue is still heavily “fan service” when “connecting” the events of Assassin’s Creed III and Assassin’s Creed IV: Black Flag together, and even revealed an important detail in Assassin’s Creed: Unity!
What is that secret, the writer would like to invite you … find out yourself in Assassin’s Creed: Rogue’s.
Assassin’s Creed series in particular and all Ubisoft sandbox titles in general in recent years have been criticized for … overusing a common formula, which is: the open world with a lot side activities, the same motifs are chasing or assassinating, “unlocking” the map from above areas …
All three titles titled “next-gen” in 2014 Ubisoft’s Far Cry 4, Watch Dogs and Assassin’s Creed: Unity still reuse this formula.
Is that really “bad” to the point that people often assume?
That formula of course shows the “lazy” and lack of creativity of Ubisoft, but personally the writer thinks that if you know how to “learn” in a moderate way, the game can still make players feel comfortable, without any major gameplay changes.
And Assassin’s Creed: Rogue, in part, has done it.
First, the setting for Assassin’s Creed: Rogue is a combination of Assassin’s Creed III (jungles, towns, ice and snow) and Assassin’s Creed IV: Black Flag (ocean cruises).
The change between these two “areas of activity” helps the pace of the game become more elegant, without feeling “fed up”.
Next, the side action is still present in Assassin’s Creed: Rogue, but because the player is a Templar, the game also brings some minor changes, such as: previously received mail Pigeon to go assassinate the target, now is robbery to prevent the target from assassination; if you accidentally kill too many civilians, there will be many “bounty hunters” catch you.
Two of the game’s three main maps are the Arctic Ocean and the Hudson River Valley, so water cruises remain an integral part of Assassin’s Creed: Rogue’s main game.
In addition to whales, players can also hunt two other animals, polar bears and sea unicorns.
The Arctic Ocean area also possesses a lot of icebergs, when shattered, the water level will rise, sink small boats or help players avoid the view of large boats.
Contrary to the rather large environment of the Arctic Ocean, the Hudson River valley is composed of narrow “tunnels”, creating some pretty good and equally challenging tactics.
In general, Assassin’s Creed: Rogue’s gameplay hasn’t changed significantly, but most of the mechanics have been slightly modified to better suit the context of the game.
Also, because the main storyline is quite short compared to the previous installments, Assassin’s Creed: Rogue doesn’t cause the same frustration with the long game as before.
I am not a “veteran” who follows the Assassin’s Creed series, and from Assassin’s Creed: Brotherhood to Assassin’s Creed IV: Black Flag, I have realized a lot of common defects that are worth it. Surprised that Ubisoft was still unprepared after all these years.
Assassin’s Creed: Rogue still suffers from many flaws that have existed in previous versions.
Yes, very “shocked”, right?
The first downside lies in the control mechanism in the game.
The free-flowing obstacle course is one of the “identities” of Assassin’s Creed, yet the inconvenient controls are a hindrance to many new players, including the writer, to “frown” because of its unbelievable rawness.
Try an example like this: you are standing on a fence and want to step down to the ground.
Sure there will be a lot of people who follow the natural reflex of pressing the Shift button, but no, pressing Shift will make Shay jump a long step, you have to press E.
It wouldn’t be a big deal if Assassin’s Creed: Rogue didn’t… pre-assign a Space button for long strides.
The main downside makes controlling the character unnecessarily rigid, and it also can affect the player’s quest process.
Assassin’s Creed’s second major drawback: Rogue and the entire Assassin’s Creed series, are the fighting mechanics.
Actually among the third-person action-adventure games that I have played, no series possesses a fighting mechanic that must be said to be boring and unattractive in a “brutal” way like Assassin’s Creed.
First, consider the “feedback – feeling” hit “that the game creates for players, mainly impressions in terms of sight and hearing.
A game with exciting melee action must make the player feel the blade touch the opponent’s flesh, have to “hear” a sharp “clatter” before the blood spills, and most importantly, must have a feeling of “hands”!
Assassin’s Creed: Rogue can only meet auditory requirements.
Character movements in Assassin’s Creed: Rogue must be said to be extremely good, but the writer cannot understand, when “fighting” each other, not only the characters perform the movements slowly, but sometimes also. “delayed” the beat and made the person holding the mouse lose control, leading to “spam” the left mouse repeatedly.
Slashing at an opponent feels like cutting into a bag of “cotton”, there is no feeling of “happy hand” because the character’s movements are not strong or definitive.
That’s not to mention the ridiculously easy-going from A.I “retarded” and the mechanism of counter-attack repeatedly.
If we have to compare the fighting style with another rival in 2014, Middle-earth: Shadow of Mordor, in fact, Assassin’s Creed: Rogue … has no way to compare.
If Ubisoft wants to “elevate” Assassin’s Creed’s, they have to change a lot of things, and the fighting mechanics is one of them.
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Assassin’s Creed Rogue Remastered – Playstation 4: Buy it now
Assassin’s Creed Rogue Remastered Xbox One: Buy it now
Assassin’s Creed Rogue- Xbox 360: Buy it now
Assassin’s Creed Rogue – PlayStation 3: Buy it now