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Assassin’s Creed Unity

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Assassin’s Creed: Unity – As is customary with major franchises, releasing an annual new version is no stranger, Ubisoft’s Assassin’s Creed series.

What’s special is that this year they released a “double” with two games at once: Assassin’s Creed: Rogue’s and Assassin’s Creed: Unity.

The first version for the old console generation (Xbox 360 and PS3) and the next version, Assassin’s Creed: Unity, which we will discuss below is highly anticipated by both Ubisoft and the gaming world.

With a lot of upgrades and improvements, Assassin’s Creed: Unity is supposed to bring another big hit to the French game studio.

Unfortunately, too many flaws “ruined” the performance of Assassin’s Creed: Unity, and also ushered in a series of other troubles that Ubisoft encountered, not only with this game but also with other “Blockbuster” followed by Far Cry 4, The Crew.

Fans were angry, game news sites got negative reviews, and Ubisoft “took it all.”

Why should this bounce for a promising game, developed by … 9 Ubisoft studios, consuming a lot of resources and manpower?

An indisputable strength of Assassin’s Creed series from the very first days is its representation of giant cities, detailed architecture, and vibrant urban activity.

With each version, the cities swelled again, with denser detail.

And to Assassin’s Creed: Unity, with its upgraded engine (AnvilNext), Ubisoft was able to fulfill its “ambition”: to build a magnificent Paris in … 1: 1 ratio to real life, with its majestic and iconic buildings such as Notre-Dame de Paris, Louvre Museum, Bastille fortress, etc. like casting compared to real life!

These works, from large to small, most of them allow you to visit and work inside, with incredible levels of detail: tables, chairs, dishes, utensils … are full.

AnvilNext also improves graphics features from Assassin’s Creed IV: Black Flag like weather, day-night, lighting effects, animation, and more. and the results brought to Assassin’s Creed: Unity’s sparkling beautiful frames, bright colors, and the look of next-generation games!

Not only showing the grandeur of the works, when penetrating daily life in the 18th century Paris, but the flip side of the magnificent French society at that time was also able to show: sleazy, chaotic.

Once again, the AnvilNext engine did an excellent job: the streets were lively with characters, they chatted, held hands and danced, sang, drank in pubs, protested around places, and even… squabbling on the street.

In particular, there is a scene in Assassin’s Creed: Unity with thousands of characters at the same time, it’s terrible! Except for Hitman: Absolution, up to now, there has been no action game with such several “too many” characters!

Paris, a city where glamor comes along with sleazy, where an order is crushed by chaos, disorganization, has been fully, honestly recreated!

Must say, in terms of graphics, never before has Assassin’s Creed game show off as splendid and overwhelming as Assassin’s Creed: Unity!

With the reuse of the strengths of previous versions, and revamping less usable features, Assassin’s Creed: Unity’s gameplay becomes even more appealing.

For example, the tracing of hidden symbols (Glyphs) on previous buildings has been turned into a series of “Nostradamus Enigma” quests, solving hidden symbols (to open up secret videos) now becomes series investigating the murder of “Murder Mystery”, aren’t these the interesting things we’ve seen in Assassin’s Creed 1 & 2?

Or training, sending assassins to go on missions “away from home” is now being put into a mobile app (Assassin’s Creed: Unity Companion).

This application coordinates with the main game, mutual support: the main game “opens” areas, while in Assassin’s Creed: Unity Companion, players will find hidden characters in the buildings (Glyph Puzzles), buy and send assassins on duty (Nomad Missions).

Completing them will give the player special items, currencies, and costumes for Arno in the main game.

And of course, as a free mobile app, Assassin’s Creed: Unity Companion doesn’t ignore its “in-game item purchase” trend.

“Hunting” treasure chests are also more interesting as they are now divided into three colors: red, blue, and yellow.

In which red are chests that require the “unlock” skill of Arno, green is to use Assassin’s Creed: Unity Companion and yellow to complete the requirements of Assassin’s Creed: Unity Initiates, which is just a form of reward for repetitive in-game actions like fighting, stealthy, climbing …

Co-op is also a new feature of Assassin’s Creed: Unity, and the first in the franchise.

Co-op replaces the traditional multiplayer entry and allows four players to play with two types of missions at the same time: follow the side story (which is “segregative” from the main storyline) and steal money.

But, the most striking change in Assassin’s Creed: Unity’s gameplay is the fact that the combat system removed the “continuous block” technique of previous versions.

In previous versions, when the player was able to block the opponent’s attack and quickly pressed the attack button, it would “kill” a series of opponents in the blink of an eye.

Interesting, already, but less challenging because defeating the enemy is so easy! So characters in previous games like “Rambo”, lost the “killer” that the first version created.

Now in Assassin’s Creed: Unity, fighting players have to be more cautious because enemies are wiser when fighting, better coordinate, they recall the difficulty of fighting in the version firstly.

Assassin’s Creed: Unity also includes an element of “role-playing” when it comes to forcing players to learn the moves they knew before: assassinating two opponents at once, throwing smoke bombs or poison, shooting skills guns, etc. Thanks to that, the player will try to “plow the game” more to earn points to learn skills, the more meaningful tasks when done and through that, the new assassin gradually enters the profession. So skillful is also more reasonable in the eyes of players!

Assassin’s Creed series not only attracts players by its magnificent architecture, but also by historical context with historical figures (through the conflict between the two organizations Templar and Assassin), but interwoven It is also the conspiracy and theories about the mysterious alien species that ruled the Earth a long time ago.

Why did they come here? Why is it extinct? Where are the leftovers? What happens after the series protagonist, Desmond Miles, dies in the third season?

It is the story of them, the mysterious people, that have grounded and closely linked the above historical elements, events, and people to create an irresistible attraction for the Assassin’s Creed franchise through many versions.

Assassin’s Creed: Unity has brushed it off …

Ubisoft’s great effort to build a new character, replacing the one that has brought a buzz to the series – Ezio Auditore da Firenze, follows the same formula: slightly handsome, blossoming, face … also scarred, a talented, promising assassin and now a Parisian love story like “Romeo – Juliet”! So we have Arno Victor Dorian.

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It will be attractive if Arno is not a too “stupid girl” but becomes weak (neglecting alcohol when “unemployed” and “falling in love”), while Elise is “too hard” (expressed through actions their lack of femininity and love story until the end of Assassin’s Creed: Unity brought no emotion at all.

Throughout the love story, the supporting characters also appear fairly quickly and barely make an impression with the series of characters that were present in the second season.

The villain just “glides” through, not enough “evil” for the player to be angry as before, the main face is superficial, “weak” (why are Templar leaders and Assassins so easy to be “annihilated”?).

Feels like, the acting ground for the supporting characters in Assassin’s Creed: Unity is not enough, too little!

Logically speaking, throughout the game, Arno is quite “frantic” to take revenge because of his guilt that harms “father-in-law” while never looking for the villain who has harmed his biological father, and finding out the original why?

It is also the “proclamation” of the love story to be the “main character” that the strengths of the previous series content such as the conflict between Templar-Assassin, switching between reality and history, and especially involvement in the alien race – a key element of Assassin’s Creed’s content, mostly vanished or ignored!

What character is Arno in modern times? Who appeared in the few “transitions” of the past-present, other than calling themselves “Assassins”? Where is Abstergo Corporation? What is the significance of the ancient planetary species left behind? What is their message across the game?

That is not to mention the French Revolution, the main foundation of Assassin’s Creed: Unity’s context, which was extremely attractive through the trailers before the game was released, was not present.

Where is the heroic spirit of overthrowing the rotten monarchy? Where is the expected prospect of breaking Bastille Prison? Where are the “killing sentient beings” scenes from the brutal guillotine?

All are just “cheating” through the trailers and somewhere they are “cut off” to put into new content of the game (co-op), and also “crush” a good, original content that Assassin’s Creed: Unity should have been “should have”!

The biggest problem and also the “fatal wound” of Assassin’s Creed: Unity is the graphics error.

Because of “too ambitious” for an extremely large city, a population of up to thousands of characters at the same time, and too many eye-catching graphic effects that make AnvilNext unable to take charge, it still requires structure. The machine image is quite high from the player side.

Falling frames, falling into infinite space, fighting animations (weapons and bodies don’t “match” together), characters “swim” in the air, character models twisted, twisted. , etc. Only if you include up to a hundred errors and not all!

In addition to the flaws in the plot details as mentioned, Assassin’s Creed: Unity has many unreasonable things to play with.

For example, the stage of World War II, it is a “ghost city” when only Arno and buildings are real, so somehow there is…. Attack fighters, snipers “hiding” somewhere shot out?

Or to open the green chests for the Nomad mission of Assassin’s Creed: Unity Companion app, both the main game and the vague tutorial app …

The most puzzling thing is that even though it was mixed among thousands of machine characters, had taken refuge, the player was still detected by the soldiers from an “unbelievable” distance!

And there’s one thing I still don’t understand: creating thousands of extra characters for heavy-duty while they’re still just mobile “dolls,” doesn’t affect gameplay?

If you bump into people while running, they mumble cursing, kill bad guys in front of the “table of the people” then just “oh, ah, ee”, etc.

How many versions have passed and still the same, why Assassin’s Creed’s not learning role-playing games when actions affect the situation and people? That will be interesting and make good use of the power of AnvilNext, right!

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