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Azur Lane Crosswave

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Compile Heart is not a novice game developer, and their immense treasure trove of games, including the Hyperdimensional Neptunia series, is a testament to that.

Not to mention the gameplay aspect, just talking about the aspects of graphics and character design is always elaborated by this company.

With Azur Lane: Crosswave, Compile Hearts once again showed their coolness.

The game can be divided into two halves: one half of the storyline is told in the form of a “visual novel” with character drawings and a text box showing the lines below, the other half is the battle part play when the player actually controls the character.

In the first part, the character drawings are portrayed relatively meticulously.

The characters are warships in the form of beautiful girls, and the outstanding features of real-life battleships have been cleverly incorporated into the girls’ bodies.

For example, Bismarck, in real life in a leading Bismarck-class battleship of the German navy, in Azur Lane: Crosswave is depicted with all the parts of a battleship but no less in harmony with the graceful body by Bismarck.

To be precise, these character designs are all original designs of the original Azur Lane game, but Compile Hearts did a good job transitioning from 2D designs to 3D designs during combat.

The battleship girls and their accessories in battle are described quite carefully and stick to the 2D design.

Accompanied by physical effects such as explosions, ripples on sparkling water, and white foam when the character moves are also brought inharmoniously, making the combat look very spectacular and beautiful.

If you are a fan of the original Azur Lane game, you will enjoy seeing your favorite characters go to war.

Azur Lane: Crosswave is set in a different real-world version of World War II, but instead of bloody and fiery artillery fights between pit battleships, there will be … friendly matches that increase solidarity between The beautiful battleships.

The game has factions corresponding to the real world countries: Eagle Union – representing America, Sakura Empire – representing the Japanese empire, Ironblood – representing Germany, or representing Britain is Royal Navy.

The girls’ names are also named after real-life battleships, such as the Royal Navy with a girl named Hood after the name of the HMS Hood, or the Sakura Empire with the Akagi carrier.

The game follows Shimakaze, the mischievous rookie girl who just joined the fleet of Sakura Empire and Suruga, a cold and arrogant appearance who is actually … thinking too much about proper communication.

They will have to fight to find out the origin of the Sirens legion and the mysterious power cubes suddenly appear around the world.

The plot is still in the style of the Hyperdimension Neptunia series, gently mixed with many elements of humor.

Each character has a unique personality, and interactions between characters have many interesting points (and even match … history, as Ms. Bismarck and Ms. Hood, do not look at each other corresponding to the strait events 1941 Denmark).

The storyline is not just commentary from start to finish, there are many memorable moments between the characters and the ending can be said to be unexpected and dramatic.

Because I do not want to reveal too much about the plot content, the writer will only say that the plot of Azur Lane: Crosswave at first glance seems “childish” but brings quite a lot of profound meaning.

In the combat part of Azur Lane: Crosswave, you can control up to three battleships.

You will directly control a girl glide across the water and shoot enemies, and use the skill when the skill’s cooldown is full.

The other two will be controlled automatically by the computer, but you can switch to control them at any time…

Each warship will have four skills, but only one skill is specific to each warship, the rest are quite general skills such as shooting bullets or torpedo drop.

The battles in Azur Lane: Crosswave have a fairly high speed and no pause, players must constantly dodge bombs and accurately aim at the enemy to attack and use special moves.

Under the rain of enemy warships and aircraft, combined with the beautiful graphics platform as mentioned above, the initial feeling of the player for the fighting scenes of Azur Lane: Crosswave is very dramatic.

The screens are repeated over and over and there is almost no significant change.

You control the three battleships into a battlefield that is flat, unobstructed, gliding across the water, discharging bullets and skills at the enemy, waiting for great cooldowns, using great moves, switching to the core. other things finish off the technique and then return to the old character, repeating not only in one table but also throughout the game.

There are very few elements of skill in choosing the right position or moving so that you do not get hit, maybe you just see the ring of alarm sometimes and you can glide elsewhere.

Worse yet, the target to be achieved and the types of opponents… poorly poor!

During a battle, the writer was tasked with shooting down several enemy warships (quite strangely in the game there are beautiful battleships still … warships and real manned aircraft).

Finished, the writer performs the next task.

Unexpectedly, that mission had the goal of… shooting down the warships I had just shot on the previous screen!

The number of enemy ships, the design of the enemy ships, even the sea surface arena has not changed a bit, making me think or accidentally click on the old mission?

Not only does this happen once or twice, but often occurs throughout the game.

The game quickly became boring after only three to four battles.

Changing the starting lineup does not help much to “refresh” the experience, because the girls of the battleship have the same skills: shooting, dropping torpedoes, or firing rockets or something.

The ultimate technique may be unique, but combined with the extremely long cooldown, plus when using only a tiny cut scene, it turns out that every stage is just the same.

That is not to mention that this game is relatively easy, so trying the training mechanism to “unlock” the character and find accessories of this game becomes quite redundant and only makes sense if you are passionate about collecting to see the beautiful battleship.

As long as you do not fall behind and lack excessive gear (but it is very easy to level up and get stuff in this game), you will almost certainly finish the level with an “S” (maximum score), not to mention losing the game.

where can you get a Azur Lane Crosswave online

Azur Lane: Crosswave – Nintendo Switch: Buy it now

Azur Lane: Crosswave: Buy it now

Azur Lane: Crosswave (Commander’s Calendar Edition) (PS4): Buy it now

Azur Lane: Crosswave Limited Edition PlayStation 4 (USA Version): Buy it now

Azur Lane: Crosswave [Japan Import]: Buy it now

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