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Battlefield 2042

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Battlefield 2042 is the 12th version of the Battlefield series, and each version of this series has always stirred the hearts of fans not only with outstanding technological improvements but also enhanced the unique wide-area battlefield experience that until now there are still few other games that can match.

What do you like about Battlefield?

Do you like Battlefield 3 thanks to the most uniquely designed maps in the entire series?

Do you like Battlefield 4 thanks to its diverse weapons, massive weapon tweaking system, and gasps every time Levolution is activated?

Are you one of 14 people on this planet who love Battlefield: Hardline and look forward to the return of Hotwire game mode every day?

Did you like Battlefield 1 thanks to its Hollywood-like sound design, the suffocating atmosphere of World War I’s smog, and the lengthy operations of the Operations mode?

Did you like Battlefield 5 for its responsive shooting and movement, enhanced team play, and balanced destruction of environments for both weapons and infantry?

If you hope that the 12th version of the series will continue and improve on the above qualities… then choose to enjoy other games while waiting until November 2022, or any time in the future when DICE decides to correct the mistakes they have made with Battlefield 2042 at present.

The scale of 64 players has been guaranteed and maintained by Battlefield since the series was born in 2002 for various reasons, most notably, this number was “protected” by the CEO of the game DICE Patrick Soderlund, they have tested 128 players since Battlefield 3 and the results were not positive.

However, when the Battle Royale genre with a capacity of more than 100 people gradually ascended the throne, DICE could not stand by.

The 128-player battlefield is also coming to Battlefield 2042’s “All-Out Warfare” play, but it’s hard to tell if this change will be positive because… there’s an 80% chance that you won’t realize its influence.

That’s because every map in the game is also increased in size by 2-4 times compared to before, as well as the number of points occupied in Conquest mode increases from 1-3 points depending on the map. The results are quite erratic, sometimes you will participate in quite long and fiercer points contests than before, other times you will feel like… walking more, being shot in the back or from the other side. Mountain peaks 200m away are also more frequent.

Among the 7 maps of Battlefield 2042, the writer can only assume that each Manifest and Orbital belongs to the level of… playable. Nearly the entire map in the game has a big problem that they have too many empty plains, ie infantry soldiers have no place to hide, and can be raided from all four directions; the aircraft could not escape the locking missile because there was not enough terrain in the environment to disrupt visibility, and ground-based vehicles such as tanks are “baited” for grenade launchers and aircraft from all sides.

This problem is aggravated in Breakthrough mode. Despite the increase in the number of players, the attack/defense score remained at 2, causing the entire infantry to completely surrender to the air-cushioned canoes that launched at 100km/h into the attack point, feel free to discharge bullets, and then glide to the edge of the map to heal.

It’s so chaotic that both factions in this mode look as if two fighting bulls are competing in such a way that one exhausts the other first. It leaves no room for tactics, teamwork, or maneuvering in the middle of the terrain to cut the flow of reinforcements.

All you can do is go around point A or B and hope your teammates on the other side are lucky to overwhelm the enemy, that’s all.

But… what is teamwork? Battlefield 2042 is probably wondering the same thing as it not only “downgrades” quite a few features from previous versions, but also makes quite a few odd changes.

The number of members in a team reduced from 5 to 4, as well as the ability to directly pick up ammo bags from other players are just two of the bright features related to the team play in Battlefield 5 that the game changes or removed, and the introduction of the “Specialist” system made party play unnecessarily difficult to define.

The “Specialists” are characters with distinct shapes and familiar active/passive skills. Someone with a hook, someone with a blood tube gun, someone with a drone to mark the enemy.

These characters are variations of the four traditional Assault, Support, Recon, and Medic character classes, and now, each person can optionally choose a weapon and an individual support device such as ammo box, blood box, or M5 grenade launcher… that I want.

The purpose of this change is for players to find ways to blend the tool into the role they want to shape their play, such as a party should have Irish blocking fire with a fixed shield, Dozer pressurizes enemies with bulletproof shields, Angel constantly supplies ammunition and armor, and Paik hacks through walls to secure the team’s rear wing.

That’s the idea, the problem is… the gameplay is too specific and doesn’t fit the structure of Battlefield.

This way of designing Specialists so carefully for each situation is more suitable in single-player games like Rainbow Six Siege or Apex Legends, where you have to survive as long as possible and protect your teammates at all costs.

As a result, unless you’re playing with a familiar team that communicates via microphone 24/7, everyone will selfishly take advantage of Specialist, only for their benefit, if teammates benefit from them then usually… by accident.

If you want to snipe, do you need Casper, a character (theoretically Recon) that can detect enemies with a drone? No, you’re going to want Sundance, a character (theoretically Assault) that can fly to a convenient sniper position instantly, or Boris, a character (theoretically a Support) with an auto-firing turret that helps keep you from falling over while focusing through the viewfinder.

A specialist doesn’t define your playstyle as Class did. In the past, playing Assault means you can destroy tanks, playing Engineer means you can repair weapons, and so on and each team will support each other based on the ability of each person. Now if you’re driving a tank and you’re stationed in the middle of a bunch of different Specialists, how do you know which of them has a torch so you can confidently stay in place?

Teamwork on Battlefield shouldn’t be an option, but rather a rule that players must follow to maximize their chances of victory.

Battlefield 2042 completely breaks that rule so that players can freely swing, fly, and hack through walls as if they are playing Call of Duty. Depending on teammates is something that only appears in a trickle in this Battlefield game.

The specialist will make the writer less … angrier if their shapes, gestures, and personalities are as unique as the individual characters of Apex Legends.

Battlefield 2042 is a game about climate catastrophe and the devastation of nature on human civilization, and the setting is so devastating that the mercenary characters (who fight for both sides of the United States) and Nga) every time we win a match, we pat our chests and open our mouths like “this game is so easy”, “well, that was too easy”, “I’m better than everyone”.

Excuse me, are they fighting for the world’s meager resources or are they paintballs shot? Where are the screams, curses, and cries for help that once enveloped the harsh atmosphere of Battlefield 1? Since when did Battlefield’s way of specifying war become so blatantly stupid?

Battlefield has always tried to simulate the atmosphere of war. You play as a soldier stereotype, not a specific soldier. You are a ticket, a metric, not a character that keeps dying and coming back to life.

where can you get a Battlefield 2042 online

Battlefield 2042 – PlayStation 5: Buy it now

Battlefield 2042 (PS4): Buy it now

Battlefield 2042 (Xbox Series X): Buy it now

Battlefield 2042 (PS5): Buy it now

Now in Battlefield 2042, you play as a strutting American young man wearing a hat, and you’ll see dozens of young Americans strutting in hats with the same face as yours. You can be on the Russian side, your clone on the American side, you can put a 9mm bullet through your clone’s head, and your clone can also slit your neck while one of your clones is nearby that’s aiming for another clone that’s sniping on the hill.

“War is fun”, “don’t take video games too seriously”, Battlefield wants to sell more copies, wants to attract more players, it doesn’t dare to touch anyone or make people feel sad.

According to DICE, war is the right place for us to joke like Gen Z kids, and Marvel superhero soldiers always have a catchphrase for kids to imitate.

And so Battlefield’s identity was mercilessly murdered.

Some other sporadic aspects are also “corrupted” in Battlefield 2042 in one way or another. Where did the nearby Medic notifications fly to? Where’s the teammate’s third-person perspective? Why can’t we dive underwater? Why does the game no longer show the amount of damage you deal to enemies?

The previous point system not only rewards each action you take but also provides some important information such as Squad Wipe (killing a team), Vehicle Hit (the number of points corresponds to the amount of damage done out for vehicles), Marksman (tells you the distance of the shot).

These scores completely disappear in Battlefield 2042. If you hit an enemy tank with a missile, it will just say “Damage vehicles +5XP”, which is pretty… pointless. And for some reason, you also don’t get more points than usual when saving teammates in the group.

The extremely flexible character movement system in Battlefield 5 is completely removed. Rolling down when jumping from above? No. Running fast in a sitting position? No. Lying on your back on the ground? No. The character pushed down by the nearby explosion? No. Climb a head-high wall? Depends on where the game wants you to climb.

Even the shooting mechanism is a big step back from Battlefield 5 because except for the SMG, all guns in the game have bullets when aiming, ie mid-range and long-range combat is completely random according to the bullet pattern of whoever is lucky enough to fly less messy, that person wins.

Although the writer is quite lucky that the old GTX 1070 graphics card can still carry Battlefield 2042 at Medium settings at 60 – 80 FPS, and the network connection seems to be quite good for about 80% of the experience, the game The actual gameplay is still full of small to large bugs that can usually only be accepted in a beta.

Characters and vehicles do not display nameplates, injured characters do not show the E button to allow rescue, Squad Order does not work, and the sniper rifle’s 6X scope turns into 1X when plugged in Bipod… for example.

Game bugs can be fixed, but why is Battlefield 2042 still struggling with issues like these when it’s already gone through two tests?

Why is a free game like Halo Infinite a hundred times more stable than it was on launch day? Is it possible that to reproduce 100% of the Battlefield 4 experience, they also conveniently “copy-paste” the scandals that happened on this day 7 years ago?

Filling the rest of Battlefield 2042 are two new gameplay: Hazard Zone and Portal.

Hazard Zone will be quite familiar to those who have experienced Escape from Tarkov or Hunt: Showdown.

Eight four-player squads will be dropped onto a large map, hunt for hard drives, and engage in PvP and PvE. After completing the mission, you can withdraw your troops in the helicopter. The points you get can be used to unlock weapons and equipment for the next playthrough.

It sounds new, but this mode is even less attractive than Battlefield 5’s Firestorm. Battlefield 2042’s shooting mechanics are too simple and lack the heart-pounding feeling of Tarkov and Hunt: Showdown, and the rewards available to you each time you play is just… the equipment unlocking points for each Hazard Zone.

This mode is not built on the inherent risk-based randomness of the two games above and of the Battle Royale genre, whether you win or lose, what you get is just the number of points used to exchange get equipment, to continue… win and lose in the next play.

It is too poor in content, too shallow in design, does not give players the motivation to participate, and does not have any significant rewards for the winners. The Hazard Zone is simply the “fat” part of Battlefield 2042, completely meaningless and worthless, existing only to add bullet points to the game’s promotional material.

The portal not only allows you to customize content from 4 different versions of Battlefield to your liking, but it also has Playlists for you to join immediately with the push of a button.

You can immediately experience Noshahr Canals 24-player Rush mode if you want to be nostalgic for the past, or try some interesting game modes like Zombies created by other players.

Digging into the Portal, this tool reveals quite a few inadequacies. Most notably, the Logic editor for some reason is locked if you choose Conquest or Rush mode, and it also doesn’t allow you to edit vehicles and their properties.

Portal’s downside is that it’s not as user-friendly as Halo’s Forge or Far Cry 5’s Arcade mode.

You can modify the rules of the game and create a lot of interesting behavior, very suitable for those interested in game design. But unlike Forge, you cannot directly touch the in-game maps. You can’t draw an area on the map and then assign a rule to it (“who stays inside for more than 10 seconds will explode”, for example), you can’t create more than 2 teams, you can’t specify an area “spawn” the player or place additional objects on the map, which is the easiest part of a Level Editor tool to grasp.

At the moment, Portal is a fairly detailed advanced ‘playing’ tool, but it has to go a long way before it can be considered ‘interesting’.

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