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Castlevania Lords of Shadow 2

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The moment of death is called a “nightmare” for many mortals. The whole history of human civilization, the whole generation, the whole human life … just has the passion to make life a good and long-lasting. Yet for some people, equal to the same time, enduring with all things .. ironically, it is a stake that penetrates the heart. The invisible pain weighed heavily on the shoulders of the creature standing between life and death, heaven and hell, the creature bearing the name: Dracula.

The Prince of darkness has left behind me a moment of splendor to save people, a moment too far away and dreamy, too flashy and many lies. Just the remaining shadow of a golden age, drenched in blood, a dried corpse beseeching death as a blessing, the man named Gabriel today realizes that fate has not yet released himself from the chess game lucky.

Reunited with “old friends” Zobek, Dracula learns that the son has been abandoned by the almighty, who pulled the strings after all events – Satan, now plotting to return to earth through the hands of his servants and Zobek needs more than one Knight who has eliminated the old archangel in the past.

But if a corpse does not matter life, does it have any interest in the fate of the world out there, the world has to be exchanged for the humanity of a human being?

The answer lies in the hands of Zobek, who carries a difficult offer to turn his face and shake hands: death for the one who cannot die, an end to the story that never stops, a point for the life of Dracula by the spirit of birth and death – Vampire Killer.

Remember when Castlevania: Lords of Shadow “on earth” with a diverse combat system, bringing together a beautiful stormy style, somewhere we still see a strong substance that has not reached the level the unreasonable weight of each move or faint fury every time Vampire Killer touches the opponent’s flesh. As soon as the post-born Castlevania: Lords of Shadow 2 has taken its step, every day unfinished seems to be is completed. With the same style, still the same coat, there are still two-way split moves that are individually handled – multi-player dedicated to the enemy, many enemies, but each killing technique now has the power of seeing and showing the effect of the damage on the opponent’s body.

From the way each monster falls on its own when receiving a dangerous blow to the solid sound of Shadow Whip’s constant thrashing on the battlefield, it all shows that the combination of fast and powerful has now formed in Castlevania: Lords of Shadow. 2.Beside improving the weight of attack lines, the stance system also brings a new layer, separating “theory” and “practice”.

Previously, players only needed a few button clicks with the right amount of points to have in hand new moves, which were rarely fully utilized during practice.

Now, the story is far different. To improve strength, the player is forced to perform this number of attacks directly on the battlefield. The more you cast, the more combat experience you can accumulate until you reach the top and accumulate the power in the three magical energy under Dracula’s hands.

This system with “the law of cause and effect” is truly a “new wind” in the world of action, ignoring the pattern that has been repeated for many years as well as stimulating players to apply all attacks. while saving precious points, avoid rambling into the entire battlefield of Castlevania: Lords of Shadow 2.

There is no magic dividing the two lights, instead Castlevania: Lords of Shadow 2 introduces a close-knit pairing dance called Void Sword and Chaos Claws.

Basically, “Void Sword” and “Chaos Claws” work on what Light / Shadow Magic unfolds, one soft – one hard, one support – one attack, side by side with Dracula on the battlefield.

No longer “relying on steam” on the main weapon’s set of attacks, the couple possesses their separate attacks, with their characteristics and usefulness in each case. For example, the Void Sword with a radius mid-range, each successful attack will bring some energy to the user, while Chaos Claws complement the brother’s weak point of damage with “heavy weight” attacks, shattering everything armor and shields separate the enemy from me.

With such a separate distribution, these two gas periods also have a “just fight to strong” rule like Shadow Whip, helping players somewhat systematize Lords of Shadow 2 according to an easy-to-grasp mechanism. Since then, the player can act more effectively on the battlefield. In addition to the quirky left-wing pair discussed, players also put their hands on the corresponding ice / fire target of the same type of holy object with many different uses. They carry powers ranging from revitalizing, energizing weapons, increasing damage … to the power to transform the dragon on the battlefield.

Although giving Dracula countless unrivaled advantages, it is difficult for players to “abuse” them because they are all limited, too much will make you fall into poverty when you need to balance proposed by Lords of Shadow 2.

The new temperament shows not much different from the previous ones, but bringing the enemy ranks to a new level has brought a “opportunity” that could not be better.

Unnamed gangs wish to “dedicate themselves” to the storm will now cross out names, instead of calculating the effort, the quickness of the defense, taking advantage of the majority and the unique tactics carried on them.

Nowhere are the targets standing “buried” waiting to die, but now they know how to avoid the rising momentum. There was no more opportunity for single-handed forms that could be blasted, but long-range handling coupled with close-range melee was always commonplace.

The men who were long shouted rushed to the herd of layers, taking damage in one turn and lost, followed by those who knew the shields, who knew how to split up to escape. The form of throwing the body to avoid the blow will also “give opportunity” to the instantaneous movement in the middle of the battle attacks under a seamless continuum.

An ideological change to rationalize the image of Dracula but soon aimed at connecting the pace of action.

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What has “robbed” fans of the eye for many years is nothing but the graceful art style that MecurySteam “blows” on the three Lords of Shadow lineage holders.

Still the patterns on the castle in the moonlight, still the red mantle of the Brotherhood, still dark Gothic lurking on the roofs or prostrate stone pillars, but now added to it is the realistic light effect, the sharpness on each texture and the vitality of each face or eye.

Realizing that the songs are sad, though not strange, but resound with a reasonable frequency, bold the atmosphere that was originally drawn by the peak art style. Each character, above all Dracula and Zobek, is still alive and blowing his soul through his husky sound, bringing more anger and bitterness in Robert Carlyle, and his voice resounding but calm but a very scheming voice from Patrick Stewart.

One of the big changes in the world of Castlevania: Lords of Shadow 2 is the modern setting accompanied by a more expansive double environment than before. This change purposefully directs the player to experience between space and time, thereby feeling the inner character of the protagonist always standing between two paths.

However, MecurySteam’s ambition to bring the two worlds in harmony and “symbiosis” soon faded, partly because the modern half has a rather trivial context, without a breakthrough while pushing players into confusion, partially diluted the dark, solitary substance.

Castlevania’s character and enemy design style: Lords of Shadow 2 also seems to be more about the “freakish” nature of modern horror, rather than depicting the mystique of ancient European mythology. , fading the emotions that Castlevania fans should have fully enjoyed. Considering the “opening” in the environment of Lords of Shadow 2, which was promoted by the developer, this number was designed in the form of linear areas connected by the system of displacement points, not yet completely wearing a new coat, a generous “open” layer that had previously been promised.

Also, the only tool for the player to “use” is that the map does not fulfill the task when it is unclear about the structure, class, and destination, making the player have to find their way in many situations.

It is still another purpose to connect players with the character Dracula when the game reaches the end of the road, but the secret action sequences that MecurySteam “implanted” in which intentionally reduced “quantity” but not yet reached both “quality”.

Performed quite superficially and not properly invested, the secret action element seems to only lead the player to “surfing”, repeating a series of movements and situations to overcome the enemy. , almost only showing the difference in the surroundings each time they appear.

Lords of Shadow 2 also has a different “hybrid blood”, although small with many judging looks, it is still enough to indicate carelessness, lack of investment and concern from the developer. With the PC version, MecurySteam seems “default” for everyone who puts their hands on their products owning Xbox360 gamepad.

In battle segments, learning new moves, or the “Quick Time Event” sequence, all show on the screen the symbols X, Y, A, B, regardless of whether the player is using mouse-keys. This will be surprising initially when switching to the gamepad is still more or less difficult, because one finger of the player must perform both moves and adjust the rotation angle at the same time. With the current era when multi-system products are trying to bring a friendly interface to the gaming community, MecurySteam “misses the beat”, posing for itself unnecessary difficulties.

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