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Celeste

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It can be said that video game is a cross between technology and art. The more the technology develops, the more artistic it is in the game, making the game graphics more magnificent, making the beauty of the video game “evolving” with time. However, a new development technology can “crush” all the old technology, but a new style of art development does not mean that the old art is forgotten. The value of technology lies in the utility, and the value of art lies in the sense, so it is not uncommon for old art features to always exist until now. One of the icons of classic games that are still full of life until now is the pixel art pixel graphic style.

Widely used, not too complicated, does not require advanced technology, pixel graphic style is always the first choice for small, independent game developers. However, that popularity and age also means that a game using pixel graphics is hard to create a deep impression on the player. But that difficulty did not make Matt Makes Games Inc lost enthusiasm. Famous for dozens of indie graphic graphic titles, but it seems that this producer is still unsatisfied, he still wishes to create a super product to really name himself in history … And they blew Celeste’s soul, an indie “phenomenon” of 2018!

Unlike the actual graphic model, it is not easy to make pixel graphic arts beautiful and attractive. Angled shapes are a feature of pixel art, but that is quite far away from reality, causing many players not to feel the intimacy of in-game graphics. However, instead of directing the player to a real world, Celeste has won the hearts of gamers by blowing souls into brilliant colorful frames.

Each area where the main character Madeline arrived contains a different scene, burned with 3 layers of graphics.

Covering everything in the game is the first layer: the background. They can be a starry sky, five-colored clouds or just the simple dark lines of an uninhabited cave. Silently standing behind everything, the backgrounds almost determine the spirit, the identity of each context, convey the soul of space to the player gently through the subconscious.

Next, the frames are the second layer with objects that you can interact with. If the background swirls into the subconscious, things swirl into consciousness. Whether the grip, the launcher or the abyss, the pit, all things are a part of the path that the player needs to advance, creating challenges that the player must directly overcome.

Finally, blend with the background and the objects are vivid effects like snowstorms, whirlwinds or sunshine. They are like great touches to create the truth for the untrue scene, bringing the game’s graphics into a flamboyant, unforgettable attachment.

It can be said that the combination of three layers of graphics as a background, an artifact and an effect has blended and produced a splendid world of colors. At the same time, accompanied by the player’s journey in that world are gentle, simple background music like pixel graphics. Although simple, but the music in the game is extremely harmonious with the nature of the scene and is willing to hold the gamer’s soul to the end of the road.

Although featured by pixel graphics style, the factor that brought Celeste to greatness is no different from the way the manufacturer designed the game screen.

Each large area in Celeste does not run straight from the beginning to the end, but is divided into many small screens. To overcome each level, you need to combine wisdom and reflexes.

Surely the road to Mount Celeste is not flat with roses. At each level, you need to find a clever way to overcome obstacles. How to dance? Where to stick? How is it? That’s the question you have to answer yourself, the knots you have to unlock yourself to find the right route. Of course, seeing the path is one thing, but walking on that path is another. Faced with challenges, you have to reflect well, control the character according to the calculated route and avoid unexpected obstacles to protect Madeline.

Must combine smoothly between the two factors to overcome the screen play means you have to sacrifice dozens, hundreds of times in each area before “reaching glory”. But it’s okay, once a sacrifice is once you have more experience, once you have more motivation to overcome difficulties. Due to the big road being divided into small screens with enough difficulty to create challenges but not overwhelming players, after each failure, you will not be discouraged and always believe: “Next time I will can do it.

Accompanying with the design of small split screens is a relatively simple control mechanism, including jump buttons, wall and direction buttons. Due to the simple mechanism, the character can move quite flexibly while playing.

Here, are you wondering: “Where is the genius of game design?” Indeed this is an easy question to answer. When asked why you like Celeste, many people will simply answer like “because the game is very fun” … Where did that joy come from? From graphics, from simple control mechanisms, from how the challenges are arranged, or from … your subconscious?

As I said, instead of arranging for each area to be a large map, Celeste splits them into many different levels, and this is an extremely important point, because of that, Celeste hit the psychology of playing and inspire you.

To make it easier to imagine, think about feeding a baby. If you put a bowl of porridge in front of it, it is highly likely to turn away from the spoon. But if you feed him one by one, he will eat sooner or later.

where can you get a Celeste online

Celeste – Nintendo Switch [Digital Code]: Buy it now

Celeste (Original Soundtrack): Buy it now

So is your soul. Instead of bringing a long way, Celeste splits it into puzzle pieces, small puzzles. Opening a puzzle, you will feel a bit happy and proud. Even if it’s just a baby, the feeling of excitement also becomes a motivation for you to tell yourself, “try the next screen” … and so on, just like that, use a small victory as a small motivation for the small road ahead. Continuously and little by little, the game will grab you when you don’t know it.

In addition, each area in the game has its own morphological characteristics, unique obstacles, unique mechanisms and unique challenges. In each area, the split design also allows producers to pay more attention to the game screen to arrange attractive and reasonable challenges. The playing mechanism is not so complicated that players can get acquainted and feel good with the game very quickly … All the small elements when placed next to a way to design genius games, motivate play From their success, it is sure to create a game that no one can easily finish.

Finally, if you still feel “hungry” for the challenges of the game, or if the game has not “reached” your level, Celeste still has secrets, items you can collect to unlock. Extra screens like the B-side or C-side, give you the pleasure of launching it.

A lively space, great music, great design … that’s enough reason to immerse yourself in Celete’s world? If you’re still hesitating, the game has a last sweet candy to seduce you. That is the plot.

The character’s journey to climb Mount Celeste is a journey to two challenges: the challenge of the external and the challenge of your own fear.

Mount Celeste has the ability to “materialize” part of Madeline’s dignity and turn that personality into an entity. Therefore, not only did she have to overcome the nature or the three storms, but Madeline also had to face the troubles that the other part of her soul had created to make her step back.

What will she do with the other part of her soul? Beat it? Throw it out? Try to understand and accept it? The answer will come when you experience the game!

In short, fulfilling the soundtrack, great design of the playing mechanism and providing an interesting story, Celeste’s producer has really poured out the soul to create this game, and the result of They are a masterpiece.

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