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Chernobylite

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Chernobylite: Just hearing the name, readers and writers will surely think of an open-world role-playing game set in a “forbidden” area around the ruins of the Chernobyl nuclear power plant in Pripyat, Ukraine.

Those of you who are a little “dark” must also say, “Is this “game S” part two?”

Thought it was, but it’s not; Chernobylite is a smoothie as it’s both a first-person shooter RPG with a Fallout-like post-apocalyptic setting and STALKER and Metro-like atmosphere. The old Soviet Union is now contaminated and ruined. Still, when you turn on the game and play, players will certainly have a relatively different experience from the above games, both in positive and negative aspects.

In Chernobylite, players will transform into Igor Khymynyuk, a scientist. He decides to break into the ruins of the Chernobyl nuclear power plant to find answers to the hallucinations he keeps seeing about his deceased fiancée his legacy.

Later, when he and his friends successfully infiltrated Chernobyl, a mysterious figure called The Black Stalker ambushed and managed to destroy Igor, causing him to flee to a base area.

From here, Chernobylite begins!

Chernobyl is a popular setting in the game, promoted by many games such as Garry’s Mod, S.T.A.L.K.E.R., the famous “All Ghillied Up” level of Call of Duty 4: Modern Warfare, etc.

The Chernobylite exclusion zone has never been detailed and amazingly real: from tree branches and dense grass to abandoned houses, parks, and shops are realized convincingly!

Exploring such impossibly detailed areas amidst the rustling sounds of plants, the languid chatter of enemies, birdsong, barking dogs, and soft music makes the experience an immersive and lively game.

It’s amazing even if you go on Youtube and explore in-game while listening to a certain travel YouTuber talking about their Chernobyl experience! Like a trip in the middle of a pandemic!

where can you get a Chernobylite online

Chernobylite – PlayStation 4: Buy it now

Chernobylite (PS4): Buy it now

In addition to experiencing the fascinating scenery of the forbidden land, you also meet very interesting N.P.C.s throughout the game. For example, characters that will stick with you like Olivier, Tarakan is built carefully throughout the plot. Players also have contact with colorful supporting characters like the funny and unique Evgeniy guy, throughout the day squatting and playing Hard Bass music like a genuine Gopnik, or more profound and quiet like the nameless N.A.R. soldier; entering Chernobyl to find his son…

Although the animations and character models in the game are still rigid, the design is semi-open with specific paths, and exploration is limited as much as Borderlands games, the detailed visual design. The immersive atmosphere and diverse characters make players feel like part of the Chernobylite world.

The gameplay will revolve around the player waking up every morning, going out to collect resources, doing quests, and then returning to their base.

The game’s plot will bring players, in turn, to meet a group of allies, equip and upgrade them to do the ultimate mission of the game – looting the ruins of the Chernobyl factory amid hordes of heavily armed N.A.R.s!

Many people call Chernobylite a clone of S.T.A.L.K.E.R. because of its setting or a clone of Fallout. I feel it is more like This War Of Mine!

Players will gather food and resources to feed this group of people and satisfy Igor’s mission and goals. Its combat and base-building mechanics, though present, are relatively superficial and lacking depth.

Like This War Of Mine, special buildings require players to build early to make things “breathable” and follow the plot. Have to take care of the amenities of the party members to get them ready for the final mission and send them out on an expedition.

Players can also explore and fight on their own, with unique health, armor, and mind stats! If the player kills too many enemies, even if it does not affect the ending, it will make Igor more stressed, and this can only be solved by sitting down to breathe or drinking Vodka like a human friend in Real Russia!

Once built and upgraded (if you’re sharp enough), players can completely ignore this mechanic.

But before that, the gameplay is often aimed at goals, and such obvious presence factors make players have a great time, as the game looks a lot like the experience of living in Chernobyl!

Game problems will start to appear after about 10-20 hours when the purpose of the game becomes less and less clear, and the mechanics start to repeat, over and over again!

Players will be stuck in a relatively difficult and unhappy loop when your base is completed (or the upgrade process is interrupted for some reason), going out to do relatively boring tasks. Bored because it’s too repetitive, the combat mechanics are increasingly unhappy because they take too many resources to kill, so your weapon upgrades to kill the “weak” appear just about 1-2 times in mid to late-game quests!

So the closer to the end of the game, the more confusing and boring the experience will be.

Worse, the bad guy Black Stalker in the early game will haunt you from time to time, which can be fun if he’s less consistent and unpredictable. Still, he usually only shows up near the end of your quest. Hence, his presence only makes your escape and return more annoying, not making the experience more enjoyable and exciting!

Chernobylite’s plot is a branching plot that requires players to focus and pay attention but leads nowhere.

Players will have to make many important decisions, but the ending gives the feeling that it doesn’t make much sense. Each player’s decision has a “lasting” effect, but the truth is that the game’s loop will fall into boredom and excessive duplication.

Your choices can make the characters happy or unhappy, resulting in you being betrayed by them, but you can still come back to change your choices through the Fractal Realms, so strength The weight of choices has almost lost its meaning.

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