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amazon Dark Rose Valkyrie reviews
The biggest highlight of Dark Rose Valkyrie is probably the variety of colors that the game wants to convey. Although labeled role-playing, the game is adorned with elements from the visual novel genre as well.
First, in terms of the battle system, Dark Rose Valkyrie carries the bold “identity” of a turn-based RPG. Familiar mechanisms such as an attack, use magic, turn-by-turn, team formation … all converge enough in this game, but are tasted to “change taste”. The attack command, instead of just a single slash is a series of beautiful combos that can be customized to both damage and slow enemies’ turns. Then magic attacks – called … art (Art), when used will cost AP but bring much higher damage. And “peak of art” is the beautiful combination between the characters, creating enormous damage. Finally, creeping between the slow strategy-calculating gameplay are quick to attack and defense commands that can help the character block the entire attack of the enemy.
Next, a role-playing game is indispensable in the plot, and Dark Rose Valkyrie has made another highlight by exploiting the lines in the game. Main character Asahi has many opportunities to chat with his fellow Valkyrie special forces, reinforce their feelings, minimize them, and then … find traitors.
If you think Dark Rose Valkyrie will be a simple story about a platoon of a team that is all about the whole world … unfortunately, the game is not as dreamlike. The story and journey of those enthusiastic people are not covered by red roses, because by a certain time a “traitor” character will always appear, pass information to the enemy, and you have to find out that person through the interview of his teammates, filtered the gaps in the testimony. If you have played the famous visual novel series Danganronpa, it sounds… familiar right? So who is the traitor? What is the motive? Will that traitor come back? It all depends on how you play it.
Indeed, incorporating multiple elements into Dark Rose Valkyrie is a creation, but unfortunately, this creation is also where the game’s highlight comes to an end.
“Girls are confusing” – maybe that’s what Dark Rose Valkyrie wants to imprint on your mind.
As mentioned, along the length of the game, you can chat with the characters, and when you choose dialogue to make them happy, you will increase your affection. The problem is how to make them “happy”? The game does not give you any suggestions to find the right dialogue. Placing in front of you is usually 2 or 3 options, but brain-tiring reasoning will not help you, because the answers are usually not logical at all. Sometimes, you even save achievements before the question, then try each answer and reload the game continuously and still don’t know which option is best.
Perhaps you do not care much about “please” your team, but being lazy to do so will have consequences. The higher your affection, the more later you will have the opportunity to “win over” the traitor, so if you answer irresponsible, you will have to suck “bitter fruit” with an incomplete story about after.
Next is the interviews. Your main task is to find out the inconsistencies in the testimony of the characters when questioned to find out who is lying. If you find the right one, you will increase your affection for your teammates and positively affect the ending of Dark Rose Valkyrie. However, there are two points worth discussing in the interview structure of the game. First, you will be limited to the number of questions because… the producer thinks that will increase the challenge? Trials or not are still to be discussed, but bad luck is clear. You use it around and ask the wrong details to contradict you, then you will die, and you will not be able to find a liar. At the same time, the results of each interview round and the last traitor you face are almost irrelevant. Thus, most of the interviews bearing the “investigation” label are no better than the superficial, unlucky mini-games that do not directly contribute to the plot at all.
It is not difficult to see that the producer has tried to “do something” to bring more value to the “immersion” in the plot and interacting with the characters. However, that “do something” is superficial and superfluous.
But in the end, the visual novel is just a minor element, the JRPG is still the main. So maybe Dark Rose Valkyrie’s combat experience will shine in compensation, right? Unfortunately, because the battles in the game were muffled by …
An interesting point is that Dark Rose Valkyrie has three levels of play: Easy, Hard, and Very Hard. Normal, the most popular level and almost every game have, is … different. Should the manufacturer not know what the “normal” difficulty is? Maybe that’s true.
The problem with the combat mechanics in Dark Rose Valkyrie is that many factors suffer. lack of balance. Let’s take an example of the character’s abilities. When fighting a normal monster, maybe just one or two Art moves will be enough to finish off the enemy, but if you attack it will have to light up to 5.6 consecutive attacks to be enough. That’s right, using Art costs AP so more damage is understandable. But more than that, not too much! When you face the bosses, you can see the “useless” of the attack command, the attack damage is just to scratch the boss. Furthermore, bosses are not always alone, so prolonging a battle is often a bad idea. Not to mention that your AP will flow like a flood if you constantly launch Art, causing you to jump back and forth to the base to recover, carry dozens of items before going into battle, or switch between characters. In addition to Art, the characters have a lot of abilities like Charge, Ignition, or Overdrive, but they are all of the little interest and no real combat effect.
In short, the combat system is too heavy on Art, probably accounting for 80, 90% of the attacks used in the game, but “dampens” this ability with an uneven distribution of AP. Fortunately, the game allows you to skip the animation of the Art moves, because otherwise, the game duration could be 10 times longer just because you chew these simple moves over and over again.
Not only concave at the distribution of abilities for you, but the game is also messy in the layout of the enemy. If you play on an Easy level, perhaps the battles are not worth your attention, but stepping into Hard will find Dark Rose Valkyrie difficult, but difficult in a way that makes you annoyed. For example, the strength of two adjacent bosses may differ from heaven and earth. In the same formation, on the front boss, you can freely jump into the “killing” enemies, then right after the next game, just starting is the enemy has “squeezed” fullness for your team before you can turn. Moreover, there are boss battles where you have to fight consecutively, which means just killing one enemy, another suddenly appearing that makes you unable to heal enough, enough AP. But the same enemy and switch to Easy level, you will see that your enemy becomes the “chubby” type, you will win with your eyes closed.
If the producer sits back to calculate in-depth the game elements, arrange the abilities and challenges accordingly, the Dark Rose Valkyrie will be a smoother experience flow … but unfortunately, that has not occurred.
Graphics should be the first thing that catches your eye when you start your game experience, and Dark Rose Valkyrie is paired with two completely different graphics styles. In the conversations, characters and scenes are shown through a series of extremely beautiful and detailed 2D pictures. They are the souls of the game’s characters, creating the impression of the graphics and visual novel aspect of Dark Rose Valkyrie. Unfortunately, along with that. Dark Rose Valkyrie uses “rough” 3D graphics while traveling the world and fighting. The image quality is nothing special, due to poor technical optimization, so many beautiful features that the 2D frames bring have been “wilted” by this second graphic style.
In terms of sound, the characters are fully voiced, English – Japanese bilingual support. The quality of the voiceover is great off the table, properly representing the intonation and the character’s mood. But bizarrely, the producer has successfully “suppressed” the game’s sound segment. In the team, you can impose a leader and the character will appear on screen while traveling. The problem is that the character you choose will emit incomprehensible, irresistible noises like a gasp. At first, you can tolerate it, but the longer you listen, the longer you listen, you will just want to change characters or mute the sound for free. At the same time, the audio in the game is not outstanding, so the sound experience in the game can be said to be incomplete.
Finally is the series of missions that the game for you. The number of quests combined with the plot flow can give you 40-50 hours of gameplay – not too bad a number. The problem is that all of the missions revolve around: analyzing, destroying enemies, making money to earn items, or moving to a certain location. Play for a long time and you will find the quests boring. The number of places is not much, the graphics are not beautiful, the tasks are stir-fried again and again, so a few dozen hours of playing will be fun or a boring experience?
Somehow, many of the pluses of Dark Rose Valkyrie all have a minus point along with them, slightly devalues that advantage, and heavy turns that plus into a minus.
In short, Dark Rose Valkyrie tried to integrate many things, achieved many things. But all the efforts that the manufacturers make in the game are only half-hearted, superficial. Instead of creating a complete array, the game has chosen to “kick” into many areas that are also bad, perhaps except for the plot which is the best-salvaged thing. So it is difficult to have anything convincing enough to ensure a great experience for you from this game.
where can you get a Dark Rose Valkyrie online
Dark Rose Valkyrie – PlayStation 4: Buy it now
Dark Rose Valkyrie [Online Game Code]: Buy it now
Dark Rose Valkyrie (PS4) (UK IMPORT): Buy it now