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Dragon Quest XI Echoes of an Elusive Age

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Perhaps anyone who loves JRPG – Japanese-style role-playing games – will know the Final Fantasy series, especially Final Fantasy VII or Final Fantasy X, which has been associated with the childhood of 8X, 9X generations. However, there are some who know the game has set the foundation for Final Fantasy as well as many other Japanese role-playing titles: Dragon Quest.

That’s right, because despite being hugely popular in the homeland of the rising sun, to the extent that Square Enix (formerly Enix) has had an agreement with Nintendo not to release Dragon Quest versions at Japan on weekdays, due to the status of officials and “sick” students to stay at the game plots affecting the Japanese economy, surprisingly, Dragon Quest has no influence on the market international. Evidence that, Dragon Quest IX version after a month of release sold 5 million copies, 4.5 million copies sold in Japan!

Even, Square Enix decided not to launch Dragon Quest X – an MMORPG game, to the Western market because it didn’t see profit. Fortunately, they still have little confidence in Dragon Quest XI: Echoes of an Elusive Age, and more than a year after being released in Japan, players worldwide have finally experienced this game.

With the determination to revive this series in the world market, with the determination to make Dragon Quest a famous brand like Final Fantasy in the West, whether Square Enix with its efforts has succeeded with Dragon Quest XI: Echoes of an Elusive Age?

Square Enix games are always known for their eye-catching graphics and ahead of their time, and Dragon Quest XI: Echoes of an Elusive Age is no exception. With typical cel-shading style, along with the talented designs of artist Akira Toriyama (artist of “7 Dragon Ball” Dragon Ball), we will admire an Erdrea – The world in Dragon Quest XI: Echoes of an Elusive Age – appears majestic, immense and lively.

Not only are the vast meadows spread all the way to the horizon, not only the endless sandy beaches … the world of Erdrea is also filled with an extremely lively and energetic ecosystem.

Each area, each terrain has completely different species of organisms and all follow the biological rhythm as in fact: at night, some species will go to sleep, while others will hunt. Or, depending on the weather of that area, you will encounter completely different monsters.

All under Akira’s ingenious hand with a bright, colorful hue, the player has an intense urge to explore new lands, engage in new monsters, open up new interesting things strange – a true sense of adventure.

Dragon Quest XI: Echoes of an Elusive Age is not an open world game like Grand Theft Auto V or The Elder Scrolls V: Skyrim, but the world of Erdrea is divided into different regions, each region is ruled by one Kingdom. You will be required to complete the plot in each region if you want to go to the next area.

However, in that area you can explore freely, and also return to previously traveled areas with Zoom magic.

Moreover, each area is very wide and different, and hidden in each area is a multitude of secrets, treasure chests located in remote locations, many rare materials for crafting dance “genuine” gas, terrible monsters and of course indispensable many diverse and attractive side quests.

Different from real open world games where side quests can be very long and rambling, far away from the evolving plot of the main plot, side quests in Dragon Quest XI: Echoes of an Elusive Age is often encapsulated in that area and always appears very close to the main storyline.

As a result, Dragon Quest XI: Echoes of an Elusive Age gives us the feeling of an “open” world, but at the same time helps us not be overwhelmed, lost to other areas and forget about his main story.

In addition to the large world, the cities in Dragon Quest XI: Echoes of an Elusive Age is also made extremely detailed and meticulous. The detailed houses of all kinds of different shapes, the NPCs (minor characters) all have their own lines, a personal story, the tasks on the sidelines … all have created a “living” Erdrea, a The virtual world makes us immersed and lost in another universe.

In Dragon Quest XI: Echoes of an Elusive Age, you play the role of Luminary – the incarnation of the hero who saved the world in an ancient era from endless darkness. However, your presence is the omen of mankind, signaling the revival of the caveman’s demons to seize the world again.

And you have to hit the road, overcome many hardships, get acquainted with strong friends to defeat demons, end the main battle – once and for all.

A story, if you say it, is quite simple and stereotypical, isn’t it? But Dragon Quest XI: Echoes of an Elusive Age has done much more. Not only a clever and meticulous way of talking, an extremely fast and slow pace of development, the story of Dragon Quest XI: Echoes of an Elusive Age also contains a lot of “tricks” that make players “surprise” and bring players into a state of always eager to wait for the next event of the game.

At first glance, Dragon Quest XI: Echoes of an Elusive Age seems to be a light, pure game, but as far away from the main storyline, our characters will discover dark truths hidden from the time. Erdrea’s antiquity and they will also have to wonder about their good and evil nature.

Dragon Quest XI: Echoes of an Elusive Age has dodged a problem that many games are currently suffering from: reluctance. Each of the main characters in Dragon Quest XI: Echoes of an Elusive Age, with the exception of the main character we play and the character that we created, has a distinctive personality that comes with a complete reason. Full and reasonable determination to follow our Luminary guy into birth and death (which the author will not mention to avoid revealing the content). As he steals Erik with a relatively “youth” appearance and action, there is actually a kind heart, or his sister Veronica with a childlike appearance (due to an accident) but extremely personality and strong.

All of these personalities are in harmony with each other, beautifying each other, creating a group of honest adventurers that players like to be immersed in it, like being able to walk with their friends on a long road.

The beautiful world was there, the story was good, but there was still a part to really make a good game: the battle system. And Dragon Quest XI: Echoes of an Elusive Age does not disappoint us.

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Dragon Quest XI Echoes of an Elusive Age: Edition of Light – PlayStation 4: Buy it now

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Dragon Quest XI (11) [Only In Japanese Language] Echoes of an Elusive Age PS4 Sugisarishi Toki o Motomete [Japan Import]: Buy it now

DRAGON QUEST XI SUGISARISHI TOKI O MOTOMETE (CHINESE SUBS) for PlayStation 4 [PS4]: Buy it now

Dragon Quest XI Echoes Of An Elusive Age – Edition Of Light (PS4) UK IMPORT REGION FREE: Buy it now

Dragon Quest XI: Echoes of an Elusive Age is a true and traditional turn-based fighting game: whoever hits it in turn. Unlike previous versions, Dragon Quest XI: Echoes of an Elusive Age allows players to execute orders immediately after giving instructions, instead of giving instructions to all members and then doing it. This makes the battles less or less chance, and depends more on the ability of the player to react.

Players execute orders, then wait for the enemy to execute orders, which is traditionally classic and very time consuming, so Dragon Quest XI: Echoes of an Elusive Age allows you to install automatic characters. executing an order under a certain condition, such as “Show No Mercy” will make your character automatically “risk” to attack the enemy, or “Focus On Healing” will cause the character to focus on healing for teammates. Or if you like to completely control the battle, players can fully install the “Follow Orders” characters and decide for themselves.

But because of this system, players may be bored because they can completely install characters, including Luminary, enter the automatic mode, sit and sip some coffee and then ride on the saddle go to next address.

Dragon Quest XI: Echoes of an Elusive Age no longer has a system of random monsters like the predecessors (unless you take a ship on the sea), but displays monsters in the environment. So you can completely run away from monsters.

However, Dragon Quest series is well known for its powerful bosses, powerful to the point of injustice, and Dragon Quest XI: Echoes of an Elusive Age is no exception. The boss monsters in Dragon Quest XI: Echoes of an Elusive Age always surpasses 2, 3 levels compared to normal monsters in that area, and is also equipped with skills that can wipe out your squad in one Music notes if not well prepared.

Therefore, you cannot run away from a destination, but it is necessary to level up characters with monsters.

Not to mention, each character also has a set of specific skills associated with separate weapons, creating a variety of gameplay: you can give Luminary a sword, Erik takes a knife to “chop” or give Luminary a whip and Erik take the boomerang to wipe out all the enemies in a flash.

Not only does it affect the character’s stats, the use of weapons also determines the skills that the character can use in battle: when Erik takes a knife, he will only use the skills knives, mostly skills that cause great damage to a single opponent, while the boomerang, the boomerang skills are able to sweep through all enemies.

The possession of a hand of weapons as well as abundant skills, helps players to freely customize, as well as a variety of types of monsters have contributed to combat less boring and increase drama for players.

In an attempt to refurbish its classic turn-based combat system, Square Enix has replaced the old ability to accumulate air (Tension) with a new special skill system, Pep.

Other than the accumulation of gas when you can choose to accumulate at this turn to increase the attack power in the next turn, the power of Pep bursts out completely … randomly, with the ability to burst up when you receive it. blow from enemy. When the character bursts out Pep, some stats will increase very strongly, you can choose to keep Pep to take advantage of this stat boost, or consume all Pep to use the Pep Power technique.

More specifically, if more than one person has burst out of Pep, you can use a great combination of powerful moves (accompanied by a monumental expression scene). There are many different Pep Power moves with different character combinations, giving you the freedom to choose. Although depending on the chance of the player has been able to break out Pep, but undeniably Pep Power has helped increase the appeal and beauty for the stressful battle.

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