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amazon ELEX reviews
Very good “eurojank RPG” titles go hand-in-hand with another term, “cult-classic,” products (not just video games) that don’t find widespread success with the masses. However, over time, they began to create a reputation for themselves, gathering a small but strong fan community. The Gothic series from Pyranha Bytes is such a name.
It can be argued that Pyranha Bytes hasn’t made any great games in the seven years since they lost the intellectual property rights of Gothic and started launching the Risen series, so I write. Have to admire the fans’ expectations for the company’s newest name – ELEX, especially when the game came out amid a “mixed forest” of AAA-quality RPGs from all over the world. The giants of the game industry.
The writer was extremely serious when he emphasized the word “janky” in “eurojank RPG” because even in 2001, when Gothic was released, the game received a lot of criticism regarding controls going back in time, making access to the game a big barrier. Roughness can be seen as the trademark of Pyranha Bytes, and it is no coincidence that many people consider it a part of creating the soul of their games. Although it is known that Pyranha Bytes is not a developer with extensive resources and human resources (the number of employees involved in the ELEX project is not more than 50 people), it is understandable that the game lacks integrity. Still, The awkwardness in many technical aspects makes the writer’s game experience a lot of trouble.
The first is about the graphics. The art direction of ELEX’s graphic design can be summed up in words: CRAZY! An event involving a comet’s direct fall to Earth, spreading Elex matter alters the behavior of the entire planet and creates a scenario. That is as illogical as possible: we have a fantasy land with the mountains and forests of Edan in the colors of Skyrim, a desolate Tavar desert with a post-apocalyptic look similar to Fallout: New Vegas, and the Hort fortress of Ignadon with a very futuristic look. For those interested in science fiction in general.
It sounds like a “mixed hot pot,” but the clever arrangement of elements representing the three backgrounds makes the world of ELEX never feel messy. The best example is The Domed City brings together the civilizations of all three, where small makeshift huts with rusted corrugated iron roofs are located close to the base full of similar technology hybrid, inserted inside an ancient city wall. It’s not hard to see how Pyranha Bytes’ hand-drawn setting creates a strangely vivid world in ELEX.
However, if you lose one, you will gain another. There is no need to “look” closely; it is easy to realize that the graphics quality is the only average of ELEX because no matter how “corrected” the lighting and environment effects are. They also can’t hide the angular and repetitive model blocks inside the concave rocks; the surface texture has a rather low resolution. The movements (both on the face and the actions) of the characters are rough, pretty lame, and repetitive. Almost all female characters “recycling” a single look (sounds like a game-you-know-what-game). It’s no exaggeration to say that even if you compare the graphics quality with PS3/Xbox 360 games, ELEX is still… mediocre.
The graphics and the backward in technology are also clearly shown in many other aspects of ELEX. The voiceover quality is only at 50/50; the environment sounds are sometimes mixed, sometimes too silent when only the player’s footsteps are heard in the motion. The interface of the antique box is unbelievable when it shows a long list of all the items, and the exchange screen with the NPC, for some reason, pushes all the objects. That is not armor and weapon gas into a single category, making the very simple act of finding all the junk items to sell unnecessarily clunky. Kudos to Pyranha Bytes because it’s been 16 years, and they still haven’t can figure out how to design a way to move the character to life. The main character of ELEX: Jax – walks, runs, jumps, fights, rolls, dodges with the grace of a few ton Orcs going to a dance competition. ELEX’s potential combat mechanism is also pulled back, a system inspired by Dark Souls with a stamina bar but supplemented with light, strong, and … “very strong” attacks that are only available can be performed when the player executes the previous sequence. The writer may not care about the character movement at a bad level because the feeling of fighting in ELEX is generally quite good with great difficulty; the attacks are very powerful, thanks in part to the “cold” sound of the weapon. No matter how bad, the lousy target locking mechanism and hitbox (invisible geometry assigned to an object model used for collision detection) working of their own accord makes fighting in ELEX a real treat true extreme.
If you intend “one-fight-many” in ELEX, then put that thought out of your head. No matter how great your balance of power with the enemy, because of the way that the target locking mechanism intentionally reduces the responsiveness of the game to your keystrokes. As well as frustratingly insensitive aiming that will make players, even with high reflexes most of them will be beaten before they react. What about hitboxes? The writer couldn’t count the number of times he rolled away from the enemy’s attack. Still, the hitbox (possibly of both weapon and character model) decided to “anti-master,” allowing Enemy weapons to hit their butts in the air and deal random damage because of some magic.
Not to mention that in some cases, combat will trigger with the NPC the player has just finished talking to and that NPC will always “snap” you once before you can draw your weapon and roll away elsewhere. WHERE IS JUSTICE???
ELEX’s story is about Jack… oh, Jax, a character created with every finished product out of the “western RPG hero” stereotype you can imagine. He is a high-ranking Alb commander sent on a secret mission to conquer the land of Magalan. Still, things do not go smoothly when his kind multiple betrays Jax, and a journey to find out what the hell is going on that leads to a goal of revenge and a whole bunch of shit going on in between. This land is divided into many small areas divided by Berserkers – Viking cosplayers who know how to transform the element Elex into Mana to serve themselves despite opposing the presence of technology. Outlaw can is considered a Mad Max cosplay convention with a full range of rogues. The cleric is a fanatic Space Marine cosplay organization, but armor is, of course, not as cool.
The beginning and premise of ELEX, if said to be “promising,” is perhaps a bit… overly positive, especially when the player will have to stick to the lifeless piece of meat named Jack for 40 hours of the game. So the game intentionally lets the player meet a companion character very early to provide crucial information: the entire Alb is crap with an exponentially increasing bloodlust. The sad news is that those who know that you are Alb will despise and even attack you. The good news is that you are not the only bad guy in the world of ELEX.
The “deepness” of ELEX’s mission design has since been evident from the very first moments of the game. Many main and side quest lines are cleverly interwoven, making the chain affect something that players will encounter throughout the game. For example, to gain the support of the leader of the Berserker faction, one of the many tasks that you must perform is to find out the source of murder in Edan. When the suspects have been eliminated, The last name that has not been crossed out from the list is someone that few people expect. For you, is the support worth the trade-off with the trust of an effective right-hand man?
One of the writer’s favorite quest lines in the entire game involves the Abessa dispute that determines the “destiny” of The Domed City. ELEX allows you to perform many different side quests to save the city by working with those who need your help or bringing it down indirectly if you help the rebels both inside and outside the city. If you stick to what the NPC asks, don’t be surprised if things go in the direction you didn’t expect.
The quest lines in ELEX are almost no longer encapsulated in the motif of “choose A, get outcome B.” Thanks to the way events are arranged in natural and never-limited world players in any stereotype like you don’t have enough experience points, not enough levels, don’t have the necessary skills, or something like that. Most of the time in the game, players will probably play in the style of “simulating the top of the book” simply because fighting is a job … a waste of time, because you will certainly not be strong enough to defeat anyone without standard equipment on her. No wall is too high for your jetpack launcher; no situation that words (or a corresponding stat check option) can’t solve unless the NPC is deliberately trying to get aggressive with you. Modern mechanics like specific target location indications on the map or the ability to teleport in all locations quickly will only save you a little time. Still, they don’t make the task much easier.
That’s not to mention, due to the artificial intelligence a bit…, it leads to the fact that sometimes monsters will not stop chasing you, with a little ingenuity and luck, you can completely create some fun for yourself. Well, come to think of it, the writer finds that it’s not wise to lead a group of Mutants into the Fort so that the Outlaw comrades can treat them well because they accidentally “slashed” the wrong NPC selling weapons…
where can you get a ELEX online
Elex – PlayStation 4: Buy it now
ELEX [Online Game Code]: Buy it now