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Empire of Sin

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Empire of Sin – It must be said that stories about the underworld are always an extremely attractive topic for filmmakers because of their thrilling nature, with many character lines interwoven with sensational action stories, romances, and even tragedies.

There are also quite a few successful games that take this theme, including the “classic” Mafia series, with a bit of science fiction like Watch Dogs or bold modern breath like “the goose that lays the golden eggs” of Rockstar Games Grand Theft Auto V…

All of these games provide players with vivid pictures and stories with rich character lines, full of unexpected twists and breathtaking action scenes as expected.

But not only the action game genre exploits this topic, the “father” of the legendary Wolfenstein and DOOM series, John Romero, and his wife at his Romero Games studio has released the game Empire of Sin, with a completely new approach to the underworld.

As a product of one of the most famous game designers of all time, will the game continue to make its name on the list of “super products”?

My first experience with the game Empire of Sin is extremely impressive, both in terms of image quality, sound, and gameplay.

In terms of visuals, Romero Games has chosen to develop the game based on the Unity cross-platform engine, one of the lightest and most popular engines on the market today, so it’s no wonder that its graphics platform The game is extremely “cool” with highly detailed models built.

Set in the United States in the 20s of the twentieth century after World War I with a massive wave of immigration to the United States, followed by a series of criminal gangs with ethnic colors from the “old continents” with a full range of different construction and fashion styles, the design team carefully consulted the appearance, costume and architectural elements of this period to recreate the image almost intact. Photo of a Chicago city in a tumultuous time, the intersection of old and new.

Although it is not an action game, the movements and movements of the characters are carefully built, even the small movements that show the character’s personality such as a sneer, hair, or the animation of the supporting characters are shown in great detail.

The only weakness of the graphics array in Empire of Sin comes from the weakness of the Unity engine itself when displaying dynamic lighting and explosion effects at an acceptable level.

However, these factors are not so important when most of the time the player is active in the evening, or indoor spaces with small personal weapons, not using heavy weapons as above action games with “full of” jubilant explosion effects.

The sound quality is also very high quality, especially the character dialogues are carefully compiled and dub elaborately to each dialogue sentence, bearing the color of the movie Noire, extremely suitable for the context of an Underworld game.

In this respect, we can completely trust the talent and responsibility of the Romero couple in thoughtfully designing the games even though the studio’s resources are not as comfortable as the game projects “blockbusters” comes from big studios.

Coming to the gameplay, it can be said that Empire of Sin is a “strange dish” for gamers with a clever combination of two genres of strategy and Turn-based RPG.

In the tactical game, you will be the “boss” of the underground empire and have to manage your “territory” with the typical “illegal activities” of this genre.

Empire of Sin provides players with a lot of different “tycoon” characters with different appearances, personalities, voices, and business plus points based on a real historical document system.

Thereby, players focus on making money from their strengths, expanding the area, hiring employees, improving the quality of services and products to be able to compete with other gangs, and then reinvest for “armies” to conquer, buy weapons, and even assassinate rival bosses… to hold the entire underground world of Chicago without anyone who can challenge you.

Although it is necessary to make many decisions and monitor many different data tables, this game is not too difficult for players to spend a lot of time and effort analyzing and evaluating like pure games in terms of management.

The interface is logically and intuitively designed to make operating the “criminal empire” extremely easy, not much different from a light management simulation game with pure entertainment nature like Lemonade Tycoon on smartphones.

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The brightest highlight in the management game lies in the ability to maintain the relationship between the boss and his “juniors”.

You must satisfy the needs of your subordinates, and consider loyalty to maintain the fighting power of the “junior” group.

If you make the junior mercenaries dissatisfied, the characters will leave you, and the heavier ones will “turn into enemies” when siding with the opponent right in the middle of intense battles.

If “peaceful measures” do not solve the problem, the force will “take the throne” again, and that’s when the role-playing game mode and the combat system show their role.

In this mode of Empire of Sin, you will experience the game with the same turn-based team fighting style as the famous X-COM series.

You will participate in turn-based battles with a certain level of AP (Action Point) for each character, fighting with different weapons and skills in tight areas with a certain ability to hide with Many methods of skill coordination between turn-based characters create “combo attacks” that damage multiple opponents at the same time with high performance.

Through each battle, players can “loot” items, increase experience points, and level up to unlock new skills, enriching the player’s tactical set.

As an extreme lover of underworld movies, players choose for themselves the “infamous” Al Capone character with the legendary Chicago Typewriter (Thompson), with the ability to violently discharge bullets towards the enemy to shoot pins to teammates “swing”.

Empire of Sin will also have main and side questlines for players to complete depending on the context and the player’s choices in dialogues and negotiations (Sit in) with opponents.

These missions have an extremely tight structure, leading players to develop and expand their “empire”, forming a story throughout the chain of management activities, and conquests in the way of a traditional role-playing game.

This makes the game structure seamless, not fragmented to have to be divided into different levels like many conventional strategy games.

Occasionally, the game will also create certain events that create a highlight for the game such as invasions and harassment of rival gangs, avoiding police raids that you can find out information from the hands of “dirty cops” through bribery, or even getting involved in lawsuits in a very American way…

These factors keep players busy, “changing tastes” and skillfully resting between battles, and also make the game world more real, and more impressive to players.

Creates an extremely strong and good impression for players from the very first minutes, but Empire of Sin lost itself when gamers began to get familiar with the “revolving” of the game.

You will realize that the story becomes repetitive with the gameplay not much changed, gradually the process of experiencing the game becomes boring.

Although it is a game that places heavy emphasis on traditional role-playing elements, the secondary character lines of the series are sketched extremely pale, without individual expressions of personality with conversations with similar colors, forcing players to choose carefully in plot development like pure RPG games.

Even the rather well-built and elaborate “empire” management system gradually becomes unimportant when the “fist” is the simplest solution to all problems either way.

You don’t even need to do much business if you continue to maintain “conquests” with rewards and equipment that are enough for the entire empire to operate without serious problems.

That’s why later on, players become “lazy” in listening to conversations, developing the economy, or paying attention to the unique elements in the gameplay that make a strong impression on the game player for about the first half of the game.

Worse, with a context that has a lot of elements to exploit, Empire of Sin reveals the obvious weakness of the lack of a strong scriptwriter who can maintain the game circuit with good twists and turns necessary climax.

Not to mention owning a massive archive of documents about the underworld of the 20s, but the plot is difficult to create an overall, but equally profound picture of a role-playing game that needs to be played. yes.

This also invisibly “kills” the extremely attractive creations in the gameplay of the game, making the overall quality of the game down a lot compared to what the game deserves.

That’s why Empire of Sin can only be classified as a normal mid-level game, even though it possesses a lot of bright spots that the games in this group can hardly achieve.

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