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Everybody’s Golf

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PlayStation, especially the PlayStation Portable and PlayStation VITA handheld systems. More or less know the name Hot Shots Golf or Hot Shots Tennis with its easy-to-play, relaxing gameplay, extremely addictive nature, but it can still create unpredictable challenges.

Absent since the Hot Shots Golf World Invitational version for PlayStation 3 and PlayStation VITA, it seemed that the “arcade” golfing genre had completely disappeared. Still, surprisingly, Sony announced the brand new appearance of the session successor of the series at Tokyo Game Show 2014. Not to mention, this version no longer bears the name “Hot Shots” but changes to the original title in the land of cherry blossoms: Everybody’s Golf. So after many years of waiting, will the game still retain its charm amid a “forest” of quality games in 2017, as well as keep the joy and comfort of high entertainment like other games? Potential? Let’s review with Biareview through this article!

That’s the truth! Everybody’s Golf will bring joy to players, where there is no gunfire, no dramatic escape scenes, no sad stages of any character’s life. All the players get is simply fun.

The gameplay of Everybody’s Golf is quite simple, almost keeping the spirit of the previous versions, but also possesses positive changes to bring new colors to themselves. The first point is the freedom to change the character’s appearance. Even at the beginning or during the game, everybody’s Golf owns many different features, from “big eyes flat eyes” to long or short hair (almost exclusively for long hair types) chosen by the player with various customization options. The writer also created a “baby” with an appearance similar to himself! After an interesting character creation screen, players also have other options: voice, movement posture, emotions, and Golf. Initially, these options are quite meager, but later on, players will be unlocked more when “fighting” in regular matches and winning “boss” battles one-on-one. When it comes to unlocking, players will have tons and dozens of possible items from clothes (including colors), generals, appearance, hair, and movement. After dozens of hours of play by the writer, the number of things to unlock in Everybody’s Golf is still countless, significantly increasing the game’s replayability.

If the player wins the different mini-games, the number of fans increases, they will be marked “tick” in the leaderboard at the end of the stage – the golfers competing with the player will appear in the “home” area. Initially, the space was quite empty and monotonous, but this number of fans made the home area much more crowded and lively. Players can also unlock their appearance, but the amount of money is not cheap at all. An interesting little detail is that when players express emotions (L1, R1 buttons, or Dpad buttons), these characters also imitate them with quite humorous gestures.

To add more variety, Clap Hanz and SIE Japan Studio have also added two new features, Golf Cart ride and fishing. Although these features do not impact the gameplay, they also help players have a few more diverse activities in Everybody’s Golf besides the regular Golf job, even if it only plays a background role rather than having more meaningful activities. Players can completely compete to get gold but stop there. These two features are used when the player is in the home or free online play area. The writer noticed that in Everybody’s Golf, there is a microtransaction feature (the purchase of virtual items in the game with real money) in the shopping section, but it has not been opened for some reason? And it’s also unclear how that feature will work in-game. Hopefully, it won’t affect the gameplay much.

And those are the new features. Returning to the familiar “specialty” gameplay of Everybody’s Golf still retains the required spirit. Unlike previous versions, the levels of Everybody’s Golf are now much more detailed, cornering in which is the crowded presence of characters competing simultaneously – will be “stopped” when the player catches Press the button to control the distance and power of the hit. Players’ fans are also present to encourage and cheer the spirit to “fight,” creating an atmosphere of excitement, fun, and excitement. Thanks to that, the game becomes much more lively than in previous versions.

The competition screens are also diverse in terms of hilly terrain and quite good environmental characteristics; they are meticulously designed and significantly influenced the gameplay and the direction the golf ball falls after hitting. Contributing to the calculation of “strategy,” before each match, players will choose two modes: playing nine holes or playing 18 holes. There are usually only nine holes in the first rank matches, but the higher the rank, the more 18 holes there will be, the experience points to increase the rank are also higher. However, the probability of competing for 1-2-3 is also quite fierce if the player turns on the “serious” mode before choosing. After selecting the contest, the player will be given a choice of clubs to hit with different parameters and choose experts to suit your taste (which must also unlock more characters).

The manufacturer also supports players with an “auto impact” mode that will automatically press to hit the ball. This feature initially proved quite useful, but it is completely random, so according to the writer, players should practice clicking with feeling and sensitivity rather than relying on “auto impact.”

When starting to enter the game screen, the player will be provided with small information about the game screen, such as strong or weak wind and wind direction, whirlwind, or normal hole. All this information is extremely useful to players who can grasp the situation and make reasonable shots to score the highest score in a golf game.

On successful hits, depending on the player’s skill, the game will provide a few experience points, respectively. If you are inclined towards strength, then successfully hitting a “full power shot” will give you experience points corresponding to the character’s power parameter. Everybody’s Golf also has other inclinations such as control ability, backspin skills, back door skills corresponding to accurate shots, shots capable of Backspin causes the ball to stop when it hits the ground quickly. The stroke causes the ball to go around and fall into the hole from behind.

Of course, to master these skills takes a lot of time to practice and hone to get shots like Ace (also known as Hole in One) – the only shot from starting point into the hole. Birdie – the shot is scored when the number of strokes is one under the standard number of strokes required by the player to get the ball into the hole (e.g., the required number of plays is 4, which the player only needs three times to get birdie points). This element helps Everybody’s Golf have more depth, creating the feeling of a role-playing game with golf mechanics.

Not stopping there, each stick that the player uses before the game has different strengths and weaknesses and can level up based on the player’s progress. It sounds complicated, but after only a few minutes of getting used to it, players can completely master the situation and enjoy comfortable moments with the game. As the title is called Everybody’s Golf, new players do not need to worry too much because the game’s purpose needs the player to win at a high rank to get good experience points to rank up faster to unlock the boss character in each class.

where can you get a Everybody’s Golf online

Everybody’s Golf – PlayStation 4: Buy it now

Sony Everybody’s Golf (Includes free download of That’s You) – PS4: Buy it now

Everybody’s Golf (PS Vita): Buy it now

The boss battles are also quite interesting. There are bosses where the player only needs to win three games to be considered winning without fighting anymore. There are matches; players are forced to score points. These boss battles also range from easy to difficult, so players need to be persistent to win.

In addition to the single-player item, Everybody’s Golf offers an interesting multiplayer mode known shortly and easily as free competition (Online Open Course Multiplayer Lobby) or team play (Turf War). The first entry, “Online Open Course Multiplayer Lobby,” and also the first in the game’s history, allows players to move around in the levels freely. Players can play a 9-hole or 1-hole match; just set foot in the “tee shot” location and press the X button to finish. There will be competition performance rankings every day, prizes will be announced for the top of the table the next morning, and there will be special gifts. Pretty interesting. In addition to fighting for rankings, players can completely use the Golf Cart to zoom back and forth, race with other golfers or relax fishing, interact with players through making friends, communicating with other players followed by expressions of village emotions. Sometimes going around and discovering a glowing object, picking up a small reward, or sometimes a coin gives the player extra money.

The Turf War section is almost the same, but the player competes with another team, not a single player, and can’t move freely. The team with the highest score wins at the end of the match. Everybody’s Golf also supports a Local Coop section that allows 2 to 4 players on the same screen to compete against each other in the multiplayer area outside of the main screen. Because of this diverse gameplay, it helps to keep players together more than ever.

The first weakness of the game probably comes from the visual stage; it is impossible to list Everybody’s Golf in the “bad” category. Still, it is also impossible to call the graphics a long step forward in the game series. However, players can see the character’s interaction with the environment quite well, such as swaying grass, radiating water when jumping in, or hitting a ball that falls into the water. The wind blowing or rain effect wetting the field, but they Not impressive because there is no “next-gen” in terms of surface texture, lighting effects, or shadows, and the light is not remarkable. The color of Everybody’s Golf is also a bit “weak”; the writer has to adjust the color of the screen to be darker so that the game looks less “cold” and pale.

Another quite unfortunate point is the aliasing effect; even when the writer plays on PS4 Pro, there is no improvement. Everybody’s Golf offers a graphics mode that allows you to play at a frame rate of 60fps, but it’s a bit of a pity because the game’s outfit really can’t be called heavy to run better and better. The sound and background music in Everybody’s Golf is quite satisfactory, but not really special and somewhat repetitive. In addition, during the game, the writer also often encounters the case of the background music or self-missing. If the writer accidentally puts the handle aside for about 15 minutes, the sound will be silent until the end of that game and appear to display the results screen; then, the background music will return.

This return version can “makeover” even more if the company develops more meaningful activities for the Golf Cart and improves the fishing feature (although there are also competitions) or other games. Other activities and contests to “stimulate” players to Everybody’s Golf because the game itself is not a golf simulation product. So if there are more creative activities, it’s a bit more creative will help promote the open online gameplay and bring more color to Everybody’s Golf. According to the writer, the repetition of gameplay will gradually go into a rut when there are so many things to unlock in Everybody’s Golf that players have to compete repetitively to rank up to target bosses or increase fish rank to unlock. Continuing with dozens of matches will make the game a bit “long-winded” unnecessarily.

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