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Grim Dawn Ashes of Malmouth

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A little summary of the original plot of Grim Dawn: the human world collapsed in just a few short weeks when the Aetherial pandemic broke out. Causing evil spirits from the Aether realm to invade the human world, taking over the bodies of living people and turn corpses into disgusting monsters. The fall of Cairn’s court also caused the C’thon cult to rise, forming two lines of battle between humanity. In the final battle to crush the conspiracy to summon the evil god C’thon, Ulgrim – the hero of humankind was swept into the Void World. Despite the victory, the loss of Ulgrim, and the threats that await are still a heavy cloud over the survivors.

With the expansion of Grim Dawn: Ashes of Malmouth, the epic of the Cairn empire has been extended by two more chapters (compared to the original four chapters). Right from the game’s opening trailer, players will also somewhat grasp the key points in the new plot. The first is when the Inquisitor Creed performs an ancient ritual to open the Void Gate to track down Ulgrim’s whereabouts. But from the other side of the gate, a terrifying entity with terrifying power is also trying to tear this rift to enter the human world. Aware of this danger, Creed immediately ended the ritual and locked the gate forever to avoid following the path of the stupid magicians who had previously “hurt teammates” and brought them in the evil Aetherial spirit entered the human world to destroy.

Followed by a flash of a Riftgate, and the captain John Bourbon of the Devil’s Crossing base appears, exhausted and full of wounds. He came to announce a surprise attack by the Aetherial – this time seemed to be new species so powerful, so strong that the strong walls of the Devil’s Crossing could not withstand a wave or two so again.

Along with Bourbon is a strange girl – she claims to be a survivor from Malmouth, the origin where the Aetherial outbreak broke out (sounds like Racoon City in Resident Evil). Amara said this is like a workshop where the Aetherial experiment created new living weapons, and their “quality” is improving day by day. If they succeed, then this is the end of humanity because compared to what is happening in Malmouth, the Aetherial nightmare across the kingdom of Cairn is still very light.

With such overwhelming news, Inquisitor Creed remained calm. He even devised a complete plan of “one-shot two condors” – thanks to the main character’s ability to create Riftgate to attack Malmouth directly, putting an end to the Aetherial disaster. At the same time, on the way to Malmouth, the player will have to cross the Ugdenbog swamp, inhabited by an ancient wizarding tribe with the power of Eldritch. They will most likely know how to track down Ulgrim’s whereabouts, because according to one question, Eldritch and The Void are one.

Once again, the burden of salvation is placed on the “small” shoulders of the player, also signaling an arduous but equally attractive journey ahead. It can be said that the new plot in Grim Dawn: Ashes of Malmouth is very cleverly designed, both to remove the problems in the original and to expand the vast world in the game.

Originally developed based on the original Titan Quest back in the day, so one of the most interesting highlights in Grim Dawn is the unique “dual job” system. From 6 basic professions: Soldier, Demolitionist, Nightblade, Arcanist, Occultist, and Shaman, players can choose 2 of them to create their path. Each of the two occupations has 4-5 different character-building ways, making Grim Dawn always contain countless secrets waiting for people to discover.

This expansion Grim Dawn: Ashes of Malmouth, gives players two new jobs, Inquisitor and Necromancer, filling in the holes left by the original version. With a total of 8 careers, currently, the number of character paths in Grim Dawn: Ashes of Malmouth has reached 64 (56, if not counting singles that follow only one job) – a huge number that is rare. According to the plot, Inquisitor is a profession that has existed for a long time and is mainly responsible for serving the previous Cairn court. They are clerics specially trained to recognize and suppress magical objects and deal with unnatural phenomena. Thus, the Inquisitors were an organization that possessed countless magical treasures confiscated from the cults they had destroyed. Not only did they seal these things, but they also researched and refined them to use them for a better purpose.

In Grim Dawn: Ashes of Malmouth, Inquisitor is a special character class that manipulates all three types of Fire, Cold, and Lightning elements similar to Arcanist. However, their power does not come from summoning these spells with magical energy but using magical treasures and runes to perform special moves. Accompanied by the proficient use of pistols, the Inquisitors can be envisioned as a class of characters that can destroy hordes of monsters with skillful “triggers” and powerful magic spells cleverly placed everywhere.

The second character class, the Necromancer, has a not very good biography. The necromancy of manipulating corpses has existed for a long time and was at its peak in the ancient Arkovian dynasty before being heavily banned and repressed. However, when the Arkovian throne was vacated, the aristocratic forces fought for the throne and defied tricks, including tolerating Necromancer magic.

Uroboruuk, the greatest Necromancer, was tortured for decades before his enemies realized he couldn’t die, and the wounds healed overnight like magic. They crave this dark power and ask Uroboruuk to give it to them. The final magic ritual was a spectacular trick by Uroboruuk, who turned all the inhabitants of the ancient Arkovian empire into undead, forever living in torment beneath the ruins of a dynasty lost.

If Diablo 3 fans are not satisfied with a “Necromancer for $19.99”, then they can find what they want in Grim Dawn: Ashes of Malmouth. The Necromancer in Grim Dawn: Ashes of Malmouth is truly a reincarnation from the legendary Diablo 2: a terrifying entity with the power to manipulate life and death.

Rule an army of bone ghosts, zombies entwined with corpses, forbidden art to extract the enemy’s souls, call waves of bone spikes to pierce the ground indeed. It can be said that in the eight basic professions, In today’s Grim Dawn, the Necromancer is the only class that can go its way without anyone’s help.

In addition to the extended storyline (and corresponding map) and two new character classes, the Grim Dawn: Ashes of Malmouth expansion also brings players many improvements / new features. That shows that Crate Entertainment is a very “heartfelt” developer and shows that they are very good at listening to the community’s wishes and responding reasonably.

First of all, previously, the inventory in Grim Dawn was really limited. Each character has only one piece of merchandise, and the common stock of all characters has only four compartments. That leads to those who love to “training” having to create more “junk” characters to make storage is obvious – and this creates a big pain every time you want to find something. Understanding this “problem” with Grim Dawn: Ashes of Malmouth, Crate Entertainment made a very magical move: increasing the number of storage boxes of a compartment by 20% and increasing the number of containers available inventory from 4 up to 5. In particular, each character’s inventory now also has up to 5 containers instead of just 1.

Next, previously Grim Dawn only allowed resetting skill points. That causes the characters to miss too much on the Mastery Bar (to unlock high tier skills) will lack points to increase skills, causing damage.

In the past, there were only two solutions to such cases: one is to “bite your teeth” and suffer from plowing to level up and replenish points; the other is… delete the character and training again. The situation is different when Grim Dawn: Ashes of Malmouth allows players to reset the Mastery Bar to regain Skill Points (but only reset up to 1, i.e., cannot change the selected character class). In addition, there is also a potion that helps reset potential points (Attribute) – this helps those who accidentally deviate, leading to a lack of clothing points, will have the opportunity to “change their life.” Another interesting fact is that Grim Dawn previously capped a character’s level to a maximum of 85 and a maximum Devotion score of 50. With the Grim Dawn: Ashes of Malmouth expansion, this threshold was increased up to 100 for level and 55 for Devotion, giving players more motivation to “plow hoes” to improve the skill table. In addition, the game also adds 14 new constellations to the Devotion system, making the character-building paths even more diverse and complete.

In addition, the Grim Dawn: Ashes of Malmouth expansion also brings hundreds of new equipment items, most of which are to supplement two new character classes Inquisitor and Necromancer and increase the “inventory” of 6 Old types. In particular, the stat lines on weapons and equipment can now also directly affect skills – such as increasing the number of bone ghosts that can be summoned, increasing the slow time of a system attack Cold. That makes the game experience more “variable” significantly.

Finally, it is impossible to ignore Illusionist, a special NPC that has just appeared. With this NPC, spend a little money, the player is free to “dress” his character with splendid and beautiful “suits.” In the past, if you “accidentally” found a huge stat item but didn’t “will” use it because it was… too bad. With Illusionist, players don’t need to care because they have the right to change its shape, anything similar that you have in the chest (common for all characters in the account). Of course, the limit still exists – specifically, the hat can only be changed into a hat, not into pants, and the character level must be equal to or higher than the level of the item you want to exchange, no problem. Level 1 wears a ragged outfit that looks like a level 75 Legendary suit.

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