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amazon Guilty Gear Strive reviews
Guilty Gear Strive – Remember in the 90s, when the names Street Fighter, King of Fighters, Virtua Fighter, and Samurai Shodown were “storming” in the fighting game market, the name Guilty Gear was too strange with players, and even stranger when the company launched this series of games is an unknown name: Arc System Works.
The game is Arc System Works’ first foray into the world of fighting games.
From this average start, Arc System Works has built an empire that many other veteran fighting firms covet!
With fun and creativity at the forefront with the Guilty Gear series as the core, its games are always welcomed and awaited by fighting game fans.
The recently released Guilty Gear Strive is eloquent proof of that criterion.
If someone asks you, which fighting game deserves to represent 2021?
Then the obvious answer would be Guilty Gear Strive, the seventh version of the series that made its name: Arc System Works!
From the first trailer released to its release, Guilty Gear Strive makes a unique impression on the audio and visual aspects of the game.
Contrary to fighting games that have completely switched to 3D rendering, Guilty Gear still ‘keeps’ with the traditional 2D motif with a little variation.
The game uses the Unreal Engine but does not go in the direction of building ‘angular’, and ‘bulky’ characters like the two most recent versions of the Street Fighter series.
Characters are rendered in 3D with shaders with ‘homegrown’, the result is a voyeuristic graphic background and a vivid and colorful Japanese animation style.
Besides creating a ‘glossy’ character, other details in the game’s look are also smooth.
Players feel the wind shaking the curtains of the screen or the character’s costume, and feel the weight of the character’s body when moving, running, jumping, and striking.
The most remarkable thing about the look is that the game shows the heaviness – lightness of the blow smoothly, doing combos or cornering like a ‘medley’ with variable melodies.
In addition, the game also embellishes other small details to show the character’s personality.
For example, when the character May is ‘beaten’, you can see how stunned or panicked this character is through the changing facial expressions in the game.
Or when May strikes and hits the enemy, her face changes with a mischievous expression, showing May’s characteristic personality as a quick girl.
The environment also helps players see the game’s development team in grooming the look of Guilty Gear Strive.
The best example is that the game screens have many different segments, with different contexts and weather.
When you control the character into a dark corner of the screen, you will see a shadow that makes the character’s color fade, showing that the character is under old, ruined eaves.
The sunset shadow of the sun makes the game screen red, and the character when stepping out into the sun will also be dyed a similar red.
In the listening part, in addition to the effects of attacks and moves, the background music is something that anyone who has played through the Guilty Gear series has noticed.
This version is no exception.
If the rock versions in the old version were said to be quite ‘light’ and easy to listen to.
The Requiem soundtrack for I-No is my favorite in this series, especially the climax and outro introduction before the battle.
If you are a fan of fighting games and also a hardcore rock fan, Guilty Gear Strive will surely satisfy you.
Guilty Gear is not only known for its audio-visual appearance but also known for its simple but liberal combo system and creativity.
In this latest version, the bright spot that made the name of the game series is also a highlight, contributing to the success of the game when in the first 3 days of launch, the game sold 300,000 copies of the game.
Those who have played previous versions of Guilty Gear and those from the 90s or 2000s will certainly be familiar with Roman Cancel.
This is a unique mechanism of the series that allows the character to cancel the current attack to continue performing his combo attack, or effectively corner the enemy.
In Guilty Gear Strive, Roman Cancel also keeps the same properties but is refreshed with many special features.
On the offensive side, Roman Cancel not only helps the player cancel the active character’s attack but also creates a slow wave if it hits an enemy.
When an enemy is hit by this feature without defending, the player character is slowed down making it easier for the player to find new positions, change tactics, or choose their next attack.
This point contributes to making the game easier, especially for new players, who do not have the smooth reflexes to both Roman Cancel and launch a follow-up attack like the old versions.
This change, of course, also gives veterans of the series more means to create their strategies and combos.
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If you think using Roman Cancel like that is not ‘pro’ enough?
The game also allows players to combine Roman Cancel with the character’s attacks.
For example, after performing Roman Cancel and then releasing a move, the move will be performed faster. Or, you can use Roman Cancel with the command to dash forward to help the control character become resistant, gliding up close to the enemy to pressurize the attack.
On the defensive side, Roman Cancel introduces a completely new feature that helps players break the opponent’s attack momentum.
By using Roman Cancel when parrying, the player’s character will break the opponent’s stance, helping the player to get out of a difficult position, especially when facing unstoppable or unpredictable attacks.
Capturing Roman Cancel is the player who has grasped the soul of the game, unleashing his creative style of attack and defense.
Besides Roman Cancel, with its “unique” features, which is the soul that makes the highlight of the gameplay of Guilty Gear Strive, there are other features that create personality and difference for the latest version of the series.
The most special of which is the feature of hitting the opponent against the wall and then moving to another part of the screen.
This feature is not new, having appeared most recently in the game Dead or Alive, Injustice, or Street Fighter V, when the character moves from one part of the stage to another depending on the attack the character hits.
In Guilty Gear Strive, the above feature not only creates a sense but also is an element that makes the color of the battle.
For players with a tendency to attack, not only does it deal a high amount of damage, but it also gives the character an extra energy bar, a reward for the character ‘piercing’ the game’s screen.
With a full energy bar, players can perform the Overdrive move, or use Roman Cancel to create more pressure.
For those who are cornered and in a passive position, being “thrown” by the opponent to another part of the screen is naturally a bad situation, but it is also an opportunity to turn the situation around when both characters after moving the arena will return to the center position.
The person who is pressed to the corner gets out of the position of being bombarded, and the person who is pressing the corner has to think of the next way to continue to attack the opponent.
Thanks to that, the battle was exciting and fast-paced, hard to predict!
There’s nothing to complain about in terms of visuals, the gameplay has nothing to complain about, Guilty Gear Strive is a bright spot for the fighting game series in the bleak 2021.
Multiplayer is smooth and almost problem-free.
The biggest minus point of the game lies in the fact that some characters are “a bit” too strong compared to other characters.
In addition, the multiplayer section of the game is good, but the Lobby lounge is designed to be too cumbersome and confusing, sometimes causing errors that prevent the writer from finding a game to play for him.
However, these bugs are likely to be fixed quickly in the upcoming patches.
The replay value of the game is also great when there are many challenge modes for players to practice and perform in their idle time.
In addition, Arc System Works also promises to launch many new characters shortly, contributing to expanding the gameplay, as well as the entertainment of the game to a new level.