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amazon Heavy Rain (PS4) reviews
HEAVY RAIN – “How much will you pay to save the person you love?” – The bloody message of the serial killer for Ethan.
He has no choice but to bet against time and his own life to find answers and is the life of his son.
Yes, it is Heavy Rain – a classic once on PS3.
Praised for bringing the feeling of an excellent feature film into the gaming world, a plethora of options, and getting the style of “the main characters can die at any time” into themselves, creating step brackets in the adventure game genre at that time.
With a series of huge awards for Heavy Rain, the Quantic Dream label went on to release Beyond Two Souls and teased the latest title at last year’s Paris Game Show, under the name Detroit: Become Human. Included in the download package Beyond Two Souls / Heavy Rain released on March 1, 2016. That can be considered a special gift for the PS4 system. So will the Heavy Rain brand live forever with the value it brings, like in the old PS3 on the new console platform?
Complicated, unpredictable, unpredictable, and broken when knowing the secret of the story that Heavy rain brings. Yes, that might be the feeling you will get after completing the game. Heavy rain applies many material and film qualities often found in movies “brain hacking” to conceal everything in its details. Like disassembling the form of a paper animal, the player must be cautious in removing each layer of paper, layer by layer, so that when fully unfolded, the player will witness Heavy Rain’s biggest secret.
The game has four main characters, each with different story situations and different personalities. At first, it seems fragmented, but gradually through the details of the story, they work together to find the culprit and race against time to save Ethan Mars’ son. Heavy Rain stories are tinged in dark, sad, and rich colors. At first, it was slow, but as it progressed, everything was very tense, attracting players to watch every second of it under the story’s heartbeat, the circuit that Heavy Rain wanted to bring. Gameplay focuses on QTEs (contextual button presses), diverse, complex options with different, unpredictable branches, creating a strong impact on the main characters and the fate of surname.
For example, in some cases, the player needs to avoid the blade of the culprit; if the player presses the wrong one at a certain decisive moment, the character will die. The story will continue without reloading the save game points or going back to the previous point in time. Until Dawn later also studied Heavy Rain to bring intense focus and drama to the player.
However, with many games when applying the QTE feature, most of them are underestimated or considered a minus point, which is the opposite of Heavy Rain. The game uses QTE very well, very diverse, and suitable for the plot details in the game. Sometimes you have to flip the handle to the right, left, or sometimes have to shake the grip continuously; sometimes, you have to press a combination of different buttons from X, O to R1, R2, L2. Using this variety is intended to bring a new feeling instead of just pressing a simple button and then going through the screen.
Not only diverse in QTE, but Heavy Rain is also diverse in choice. You will not know where the game will lead you if you choose A, B, C or D. All options are not limited to predefined segments, sometimes during the investigation, a small episode. But if you ignore it, it is enough to change the details in the future. The player will not know whether his judgment is correct or not, whether that choice is really necessary or not. Everything is vague, unclear direction to cover the player’s eyes subtly and rhythmically.
In the action and dramatic segments, the game knows how to push the player’s emotions through wicked and complex choices. There are options that if you choose not to do it well, you will lose a clue that will be difficult to deal with later. And there are also urgent options, to choose before it’s too late. Not to mention, the game also provides other information through the characters ‘thoughts, suggesting or thinking about the situation – giving players a different perspective through the characters’ thoughts in particular and the story of Heavy Rain in general.
And as a familiar trait of Quantic Dream, Heavy Rain continues to bring various endings through the player’s choices. They are truly different rather than simply cutscenes after. That will appear one or more characters if, during the game, no one dies. Each ending in Heavy Rain reflects the player’s own choices, sometimes with sad endings and fun ending. But in general, they all reflect the meaning as its name: “Heavy Rain” – thereby creating a very high replay value for myself.
With the beautiful name Heavy Rain, the first thing in its overall picture must be done to show the atmosphere of heavy rain.
The environment in Heavy Rain is portrayed angularly; the mind is dark, heavy, and sad, thanks to setting yourself a cool, light blue tone. Making the game bring a cinematic color often seen in the detective film series blends drama, horror, and psychology with the depiction of pouring rains, “full of quality” and quite honestly, helping Heavy Rain bring a naked atmosphere, deposition and murky. In addition to adding more film quality, the game applied quite a lot of advanced effects at that time, Depth of Field (blurring the scene after the character) or Bloom effect (causing sunlight) to bring high efficiency in image representation. The PS4 version delivers better quality than the PS3 while minimizing jaggies for smoother, more beautiful images.
Successfully portraying the atmosphere, Heavy Rain successfully creates character models and character emotions, especially eyes. The main characters in the PS4 version are all added to the surface detail, sharp and smooth. That is difficult to blame at the hands of Quantic Dream because this is the company’s strength. Compared to the current games, Heavy Rain is relatively good in terms of graphics.
Heavy Rain’s orchestra was performed under the skillful hands of late Normand Corbeil composer – he also created the soundtrack for Quantic Dream titles like Fahrenheit and Beyond Two Souls. The sound of Heavy Rain is excellently portrayed melodies, emotions depositing human hearts, or suddenly climaxing to promote the thrill of the episode, sometimes contemplating that seems to have lost hope small something. Fluttering story beats as well as the grainy picture of rain in Heavy Rain.
Besides, the voiceover of the game is also something worth paying attention. The voice actors play an important role, expressing emotions in the game and pushing the character of the character to the player to feel what the character is trying to say and what to do. Even revealing how it is in front of the player’s eyes. They do very well, very invested, inspiring and honest, seen as the catalyst for players to connect with the character, the image, and sound, the soul of Heavy Rain.
Heavy Rain’s quintessential values still show his strength.
However, Quantic Dream also brought with it its shortcomings when stepping on the PS4.
The first point is the moving mechanism and the “double-edged sword” effect of the novel camera perspective.
Instead of the player being able to move freely like many other third-person games, the player must press the R2 button, the new character moves, and the viewing angle is… involved in the movement.
For example, in many cases, the player lets the character go straight, then press the button to change the view to see whether or not the object needs to be analyzed.
At this point, our character suddenly froze and struggled like he could not navigate the path, which could affect the game’s experience more or less.
Next is the graphics; compared to PS3, the game possesses quite a shiny and modern graphics background.
But when on PS4, shortcomings like frames sometimes flicker, or the locking of frames at 30fps can be a big obstacle for those who are strict with graphics.
The protagonist is very detailed, but the supporting character is much less sharp.
The environment is sometimes beautiful, but many of the textures are not detailed.
Quantic Dream should be a little more attentive when stepping on PS4 to bring a better experience to the past.
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Heavy Rain – Greatest Hits: Buy it now