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Kingdom Come Deliverance

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Kingdom Come: Deliverance – The relationship between video games and history, in general, can be seen as a one-way straight line with a pretty barren destination because human history’s treasure continues to be thin, though. Built over time and collected countless documents from people’s lives throughout the centuries, the only thing “romanticized” by the gaming industry is war.

It is no coincidence that the Total War series with 18 has built up as successful as today, simply because of the way these games depict the harsh and violent “art of death.” Any other art form or media cannot make history.

That is why Kingdom Come: Deliverance made a resonant sound to the grave when it was first announced in 2014 – an open-world role-playing game set in 15th century Bohemia. Backed by “real people, real things” with the ambition to convey the most vivid images of human life in the Middle Ages.

A very familiar premise is done from a very different perspective from what we would normally expect from video games. The efforts that Warhorse Studios has cultivated for their debut title are commendable. However, it still stumbles with inevitable uncertainties. Even if you possess “zero” knowledge of the identity of Bohemia (today two-thirds of the territory of the Czech Republic),

it is not too difficult to “acquire” those- the most basic of the Middle Ages and impose some of the contexts of Kingdom Come: Deliverance: we have knights with great pride and act with a single principle of honor; lords with two opposing identities – either majesty, dignity, and kindness, or wobbly, shady.

Add a little black and white “spice” is not clear, and we have more guys waiting to “stab you in the back” (both figuratively and literally), or simply the power to protect evil separate from what we consider “justice.”

The story of Kingdom Come: Deliverance revolves around Henry, the son of a famous blacksmith in the village of Skalitz may not be as harsh and brutal as most would expect, but that doesn’t mean he doesn’t. Succeeds in depicting the authentic picture of the 15th century Middle Ages.

When the civil war broke out, the country was subjected to violence after his brother imprisoned Emperor Wenceslaus Yondaime; it was also when the lords joined forces and engaged in intrigues own items.

Great heroes do not exist in this timeline, and you -Henry, are simply a pawn accidentally chosen to be placed on one side of the chessboard.

For ease of visualization, you can separate the content of Kingdom Come: Deliverance into two parts include the bold main storyline “The Name of The Rose” that follows Henry on his journey to recapture the sword from the deceased father. Indirectly bringing the player into a political race between the earls of Bohemia against the Cuman mercenaries of the toppling of the throne: Sigismund.

The rest of the game is a collection of short stories, sometimes linked or not related to the main storyline, but made to give players the best insight into Bohemia, about customs, laws, doctrine, beliefs, disparities in status and authority, and perhaps even human empathy for human beings.

Kingdom Come: Deliverance is not the first role-playing game to adopt the structure of a short story in the style of “The Canterbury Tales,” but its context plays a big part in the impact of these stories.

All of the above is best-done thanks to the strong narrative and natural acting of Kingdom Come: Deliverance, and even more surprisingly, the existence of voice. Humor is imbued in the script of the game.

We’re talking about a game that begins with Cuman soldiers brutally slaughtering civilians and forcing players to bury their loved ones in a cold rain. But 30 hours later and the player stands on a podium inside a small church, criticizing Catholics by quoting philosopher Jan Hus after waking up from a state of extreme drunkenness.

Kingdom Come: Deliverance’s humorous voice is evenly distributed throughout the game, knowing where to stop and backed by sharp dialogue.

It’s not flattering; it’s not forcefully cheesy, it’s not pushy or shows its depth, just a dose of natural laughter is more than enough to lighten the color. Historical gray political factors are full of arid and difficult to swallow.

If the plot is the vehicle to get players to the finish line, the world in Kingdom Come: Deliverance is filled with sights that players enjoy throughout the entire length of the game.

Vibrant villages are guided by dirty paths from the brown of muddy soil, forests inside the dreamy green of thousands of foliage joined together. The morning of the sunlight and the gray patch of ferocious rain where rabbits and boars lashed out in front of dozens of arrows that clumsily dashed toward them.

Bohemia in Kingdom Come: Deliverance may not be breathtaking, nor does it contain too many secrets for brave adventurers who want to satisfy their exploratory instincts, but if they say it is not beautiful and miraculously enchanting, it would be a lie. Not only that, the world in Kingdom Come: Deliverance is not only created to serve the view, but it also operates by its own rules and forces players to obey (or apply to serve the purpose. mine).

No one is free to go fix your shoes in the middle of the night, but it is also a “golden” time for those who want to show their talents.

NPC has its cycle of activity, waking up at a certain time, staying in the rain, communicating, cooking, talking in a natural and lively way, and changing how to react depending on the outfit Henry wore on.

One NPC that lives in some out of the forest in the jungle may go to the pub in Rattay; others will sometimes spend time hunting (both illegally and legally) in the woods.

Maybe these behaviors are predictable and sometimes quite grotesque, but this is a quality that perhaps makes Bethesda Game Studios “crave.”

The phrase “anonymous” probably only holds for Henry in the early stages of the game, when players are still grappling with dozens of different mechanics and upgraded over time through 17 stats. Involved in almost every aspect, from personal activities and fighting to essential skills such as reading comprehension, drug preparation, hunting (or even the influence of alcohol that players drink).

The skill system of Kingdom Come: Deliverance is almost similar to the recent versions of The Elder Scrolls, where each activity increases its stats, but leveling up for stats unlocks additional plugins, so Building a Henry-of-All-Trades is workable.

The game has no shortage of opportunities that allow players to become a noble gentleman who uses words to persuade others or a tattooed hand to threaten anyone with blood-stained dirty armor mine. The metrics are not the factors that complicate Kingdom Come: Deliverance; what players should keep in mind is the interplay between so many aspects and behaviors stemming from many different mechanisms.

Clothing or armor, if soiled. You can wash in the countless water troughs scattered anywhere where residents, tailors, and armor smiths are available to help keep the look “brilliance” because it will greatly affect all the metrics related to communication for any class of NPCs.

Food is never shorted when players are given the freedom to “scavenge” long-term ready-to-eat pots; common food is leftover from traders or hunters and can be extended “shelf life” With Preserver.

Henry’s mana will gradually wear out and can only be restored if the player takes a nap, sleep and teleportation on the map takes time. Possibly causing a “deviation” in the timetable, or worse yet, quite a few of the sidequests will fail if the player wastes too much time in vain …

In terms of a little less minor, the game possesses the armor/outfit mechanism; basically, you can put many layers of protective armor to increase Henry’s defense stats.

The armor would reduce Henry’s chance of getting hurt more in combat but would cause Henry to strike a bit more slowly, as well as make a loud, unsuitable noise when sneaking around at night.

The helmet with a face shield will make Henry less stunned if he is hit in the head, but at the same time, it will limit the player’s vision in combat. These mechanisms seem to sound like they exist only to entangle the player, but it does not take too much time to get used to and obey its rules.

Kingdom Come: Deliverance tries to make it possible for players to not only “roam” freely in Bohemia but is forced to “live” and operate moderately within the chain of activities that take place both inside and out player’s worldview. Even the writer said that in terms of reality, Kingdom Come: Deliverance still has many shortcomings: weather, especially rain, does not affect the ground or obstruct the player’s vision and ability to move; lack of mechanics for cooking and forging weapons (a quirky shortage when our protagonist is the son of a blacksmith), leading to the absence of the crafting system at least basic; the food works in a “load is enough” fashion leading to the phenomenon that writers can live a week on just… alcohol, and much more. But with the plethora of vivid and intricate installations in Kingdom Come: Deliverance, it’s really hard to ask for more at Warhorse Studios.

One of my favorite mechanisms in Kingdom Come: Deliverance is drug-making (Alchemy), which cannot be implemented immediately but can only be “unlocked” indirectly when Henry knows… to read.

The in-game Alchemy is not merely a menu for players to drag and drop ingredients into, but it places the player directly on the crafting table with tools that allow the creation of essences based on the recipe from the “secret herbs” (Herbarium).

The herbs possess the right amount and are easy to find; the key of the medicine-making system lies in the steps that must be performed in a certain order. Making it impossible for the writer to say “AHA!” every time a new kind of elixir is produced.

It’s not a super complicated mechanism, but for sure, it feels more natural and inspired than the boring and monotonous menu we’ve seen in countless open-world titles before.

Fighting in Kingdom Come: Deliverance also sets the spirit of the right level of realism as its premise.

As a result, we enjoy a quite similar system to For Honor, with five attack directions that allow “use” consecutive attacks and limited only by the stamina bar. Archery is just as challenging as the game erases the bull’s eye and “dotted” with a shivering bow movement, making every shot seem like a real coin toss.

While it may feel crude initially, fighting in Kingdom Come: Deliverance doesn’t lack the thrill often seen in gladiator games because of the potential risks in each fight and the sense of ownership.

The shortcomings Kingdom Come: Deliverance has, is probably the result of a project that is too large for a development team to make an open-world RPG for the first time, and this is all the more. So it’s easier to see when the end of the game gets closer.

Kingdom Come: Deliverance’s combat mechanic gives a good first impression, but due to its poor damage balance and Master Strike’s counter-moves that are so useful and easy to perform, it makes swordplay too easy. In the late game when Henry can “poke” to die with a single right-click.

The writer was also quite concerned with assigning the function of blocking with a single button, instead of letting the player adjust the support as in For Honor – a rather illogical decision and somewhat simplified not worth it.

The game’s final stage also owns many main missions with a rather “modest” quality compared to what the game showed before, especially the storyline that brought Henry and the allied lords to recapture. Talmberg stronghold includes a multitude of quests that seem designed to be a waste of player time: the Night Raid quest is completely impermanent; Siege possesses 4, 5 sub-indications and causes no consequences if the player ignores; strafing stage with catapults for some reason that forced players to wait two days to continue.

A major task that leads the player to spy on a monastery in Sasau with an interesting premise: finding someone involved in a massacre infiltrating the monastery while obeying rules, work, and The timetable is for “uncle.”

This mission could have become a highlight of Kingdom Come: Deliverance, but because of the player’s time-wasting time with the eagle-eyed corrections officer who always finds Henry in his time. Most absurd points and areas, so depressed I would rather expel myself and find a way to “trim” the target with a bow and arrow than to struggle with those stupid rules.

The biggest problem with Kingdom Come: Deliverance is the plethora of technical issues that cling to the entire game like an epidemic.

Problems such as the annoying ladder. That makes the player’s movement difficult, the yellow circle used to determine the key disappears, the symbol indicating the position of the mission is “thrown” into a corner of the screen since the script of the other quest is given priority causing the game to teleport any NPCs off the map.

Still, without the notice, the behavioral error prevents the NPC from taking action the game specified to do some stuck quests until the player reloads the previously saved point.

These problems make the game-saving mechanics a bit unusual (saved only after sleeping, during certain phases of the quest, or after drinking alcohol called “Saviour Schnapps”) of Kingdom Come Deliverance. That becomes a difficult barrier, especially when there are so many problems that can happen unexpectedly and cause unpredictable damage to players.

“Geezer” is used not only to describe combat in Kingdom Come: Deliverance but also the behavior of the NPC.

Although it is arranged in quite a detail, as mentioned above, it seems that artificial intelligence is not properly set up in response to a player’s behavior in environments with many NPCs.

As a result, the player can kill sentient beings in Rattay with very little resistance; civilians sometimes stand alone like puppets, soldiers raising weapons and attacking in sequence.

I do not know if this is caused by CryEngine 5’s poor ability to handle many AI tasks simultaneously or simply because Warhorse Studios does not have enough time and money to “sharpen” AI more. No matter how you look at it, it causes the odd inconsistency of the AI ​​system in Kingdom Come: Deliverance.

And finally, the end of the game.

I feel that the recent Western RPGs have one thing in common: they can’t seem to find a way to end their game without attaching it to it. Big “cliffhanger” or bait for the post/expansion / DLC or whatever the hell will come out soon.

Kingdom Come: Deliverance ends at 72 hours of play. The writer’s final impression is familiar because to expect today’s role-playing game to complete satisfactorily is probably one asking too much luxury.

where can you get a Kingdom Come Deliverance online

Kingdom Come: Deliverance – Standard Edition – Xbox One: Buy it now

Kingdom Come Deliverance (PS4): Buy it now

Kingdom Come Deliverance: Collectors Edition (PC CD): Buy it now

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