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Mafia Definitive Edition

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Mafia: Definitive Edition – “The good games of this generation are mostly remakes from the old generation”

This is a funny saying that the writer accidentally read during a visit online, although it cannot generalize the problem, it also speaks to a trend of the current game publishers: “bringing old games. to new platforms ”.

This caused mixed opinions from the gaming community, but to be exact, it would be “this” and “that” to do it again. From a gentle Remastered that gently upgrades the graphics to a completely new Remake.

Warcraft 3: Reforged, some games are thoroughly remade and reap certain successes like Resident Evil 2 Remake or Resident Evil. 3 Remake.

And recently, another old brand was “unearthed” again after a relatively quiet period: Mafia.

If Mafia 2 and Mafia 3 are only cared for the graphics to be released again, Mafia: The City of Lost Heaven is a true “transformation” with the version of Mafia: Definitive Edition.

From the very first images, Hangar 13 has brought a lot of surprises because not many people realize that it is an ancient Mafia game and confirmed that this will be a remake project “mindful”, not at all sloppy just to make money on memories of a bygone time!

The story of Mafia: Definitive Edition begins with the image of a middle-aged man riding a train, then crossing a busy street to go to a small restaurant on a street corner and meet a mysterious figure.

Listen to this, those who have played through the first version of the Mafia all know that it is the meeting between detective Norman and our main character, Thomas Angelo (which we know as Tommy), just this time in Mafia: Definitive Edition, the person who goes to the restaurant is the detective, and the one waiting is Thomas.

This sequence alone is enough to generalize the work Hangar 13 did to innovate a legendary game, to try to convey the old story in a different direction.

Stretching throughout 20 missions, many new details have been added by Hangar 13 and fortunately, most of them appear reasonably, without causing a sense of resilience.

Considered carefully, this addition is great for both newcomers as well as old people, they also show that Thomas Angelo’s journey has become rich in details and added to the sometimes dreamy of the old version.

Hangar 13 also boldly changed all the previous lines and brought in a lot of new angles, giving it a very cinematic feel.

Making the most of the actor’s facial expression capture technology has made the dialogue more realistic than ever.

Don Salieri’s boss Don Salieri’s eyebrows are enough to see many of the plans behind, Thomas Angelo’s confused expression clearly shows that he always keeps in himself honesty in the environment of power implicit.

It feels like we are immersed in a movie about a complicated but colorful mafia world.

And that’s what Hangar 13 does best to keep an 18-year-old game up to date.

Not only the character model, but the whole city of Lost Heaven also appears splendid and magnificent enough to convince the most difficult people.

The level of detail, the weather effect is much higher than the brother Mafia 3, released not long ago, leaving the gray color of New Bordeaux, Lost Heaven appears with scenes filled with light and dotted colorful.

The writer can fully guarantee Lost Heaven is one of the most beautiful cities in the current gaming world.

Of course, with the spirit of being a completely remade game, Mafia: Definitive Edition becomes more “bloody” with a new fighting mechanism similar to Mafia 3.

Gun battles are no longer slow but will take place at a faster and more intense pace, the enemy will not let you hide for too long, but always try to close, as well as “give” to some gas bomb.

Thomas is now also adding the ability to act stealthily and the ability to defeat the opponent when the opponent is almost out of the blood.

The creation of many new episodes (as mentioned above) also gives all innovations in combat more action.

If in the past due to hardware limitations that made most of the gun battle snippet, now we have long and fast chasing scenes!

Different from a Mafia 3 with boring repetitive missions, this 13-time Hangar team has been more cautious with Mafia: Definitive Edition when placing this game in a “safe loop”, similar to Illusion Softwork. (then 2K Czech and later merged with… Hangar 13, also belong 2K) did before.

That would be a bit annoying, as the mission design style involved less prominence that often came from the map side quests of similar open-world games.

But it ensures a seamless rhythm and the player’s experience is spread evenly throughout.

As a person who loves Mafia: The City of Lost Heaven, I am really happy when Hangar 13 completely innovated this game to bring a new, more modern, and splendid look.

But will all of these additions win the hearts of those who have immersed themselves in the game world many years ago?

Hangar 13 indeed did a great job of bringing an 18-year-old game closer to modern gamers.

But because of that, the company also … lost its very own values ​​that created a separate foothold for Mafia: The City of Lost Heaven from the gangster open-world action games, typically Grand Theft Auto V, Saints Row, Scarface: The World Is Yours…

First, the cinematic element that was introduced accidentally made the game happen too fast, the dialogue was also quicker and soon ended to give control to the player.

This inadvertently causes the game to lose the slow and slow, thoughtful scenes of the characters in the whirlpool of the underworld, so the atmosphere becomes unnecessarily urgent.

To show more of the bond between the trio Tommy, Sam, and Paulie, Hangar 13 has added a lot of dialogue patterns in the driving scenes.

Sometimes the writer feels that they are a little “messy”, not very suitable for the gentleman image, which is what creates a deep image of this trio. with the street dialogue style of the Grand Theft Auto series.

Next, for some reason, Hangar 13 turned the chasing scenes into overkill.

In the past, when encountering a functional force or an enemy, only focusing and taking advantage of turns that could pass, now the company added fixed locations on the map with the context as construction to… stop pursuers.

This appears at the beginning of the game, to cut off the enemy, you only have one way to drive into the marked locations and then they will crash into something, repeat a few times like that until it’s safe and that’s all.

If it was such a machine then … would it be better to stay the same?

That is not to mention when you play the role of a pursuer, the game gives the player the automatic aiming mechanism that could not be worse.

Simply, the game completely deprives the ability to move the crosshair to be fixed directly on the target, the player’s task just needs to get closer and wait for the moment to pull the trigger in a bland and tasteless way.

The cast as the characters in the Mafia: Definitive Edition can be said to have done its job very well.

They conveyed very real feelings to make the characters in the game truly “alive”, but for the writer, there is still a bit of “nothing” coming from the voice acting.

Actor Andrew Bongiorno’s voice is not bad at portraying a lot of the character’s emotions, but his slightly husky voice still lacks a bit of depth and inspiration when compared to Michael Sorvino.

Similar is the case with the character “godfather” Don Salieri, Glenn Taranto still completed the task, but the late actor George DiCenzo still does better by bringing a slow voice, contains lots of plot.

The soundtracks of Mafia: Definitive Edition also leave a big gap for those who have played the original version.

They appeared with a lot of frequency but did not create the “Mafia” atmosphere like the old Illusion Softwork did.

Still as bold 1930s jazz, but the melody brings a feeling of overlap, one color, cannot convey the emotional rhythm up and down, happy and sad.

A small point but also makes the writer feel reminiscent of the old Mafia that the loading scenes with metaphorical items of each level are no longer available.

Instead, the title bar is dry with a black screen, correctly speaking the items still appear every time the player completes each chapter, but only a small icon is not remarkable.

Again, this point is stated from the perspective of someone who loves Mafia: The City of Lost Heaven before, and for newcomers, there is no need to worry.

where can you get a Mafia Definitive Edition online

Mafia Definitive Edition – PlayStation 4: Buy it now

Mafia Definitive Edition – Xbox One [Digital Code]: Buy it now

Mafia – Definitive Edition – Xbox One: Buy it now

Mafia: Definitive Edition (PS4): Buy it now

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