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NieR Replicant

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NieR Replicant – “Vengeance is the vanity of fools” – An arrogant and conceited book says so in the writer’s journey.

A white-haired girl, lifts a flower petal and remembers a fleeting memory, as light as a tear falling from the moon, but really special, she doesn’t know why no one knows No one in this world knows.

A dark shadow enveloped this world, seemingly two, but one.

Just like the way the writer fell in love with the story that NieR: Automata told 3 years ago, NieR Replicant also brings back emotions of suspense, intensity, calm, happiness, brokenness, etc.

And finally, the feeling of gratitude

The game begins in a dystopian future when a boy and a girl are huddled in the ruins of a supermarket because of the cold, the two were not able to reassure each other when they were attacked by dark monsters.

Here, NieR Replicant shows off his combat mechanism, although a bit lacking in-depth, but is relatively beautiful.

The boy defeats the monsters and returns to his sister, but now a more terrible disaster has befallen them, causing the events of the game to start “spinning”.

The game’s “real” plot begins hundreds of years later, when the player will now transform into Nier (or a name chosen by the player), a teenage boy seemingly born from all anime stereotypes merge into one – he’s an exemplary older brother, has a kind heart to those around him and is capable of masterfully wielding all sorts of immaculately designed weapons.

His sister Yonah suffers from a strange disease, a curse that makes her always bedridden and has to work very hard to do anything, and the first half of the game will follow Nier to find Yonah a miracle cure for that monstrous disease.

And the game establishes a close, deep, and very personal connection between Nier, the player, and Yonah.

The writer deeply sympathizes with Nier and his determination for Yonah, Yonah’s love and admiration for Nier.

Everything the brothers do for each other, talk about each other, the pages of Yonah’s diary between stages.

There is something very painful, very heartbreaking, but players will always believe that Yonah will be okay, because they – Nier, can sympathize and understand the love of two lonely children in life for each other.

Then on that journey, Nier meets characters with great depth and personality. They carry their burdens and feelings, but they also have their sincerity and loveliness.

A grumpy Kaine or… cursing but still heavy with family and even Nier and Yonah themselves, an arrogant Weiss but sympathetic and understanding, a shy but courageous and loving Emil.

Every character in NieR Replicant, even the villain Shadowlord, has great emotional depth, and the game does a fantastic job of presenting players with storylines that make us empathize with them, and want to see them. How does their story end?

It’s very difficult to explain the plot of NieR Replicant without revealing the very important content and it is much better if you start playing without knowing anything.

The writer can only say in the most condensed way possible that the story of NieR Replicant is both a great adventure of heroes, ideal or fallen, and hidden behind a story very personal about humanity, ethnicity, as well as the responsibility of people like Yonah, Nier, Kaine, etc. to their destiny, and it’s a story that both gives the writer the most genuine emotions, You have to think deeply about yourself.

Of course, with a story like that, most of the game’s endings have their values ​​and emotions attached to them.

The writer thinks that players can completely consider any ending to be “right” for them even if a “true ending” exists because the journey to every ending is emotionally personal and aware, so the writer encourages people to play, and experience NieR Replicant to be able to see this very special story for themselves.

The reason the plot of the game is so impressive, the writer of the great news belongs to the sound-shaped design array.

where can you get a NieR Replicant online

Nier Replicant ver.1.22474487139… XBOX ONE – SERIES X: Buy it now

NieR Replicant (Ultimate Hits) [Japan Import]: Buy it now

NieR Replicant [Japan Import]: Buy it now

In every design choice of the game, from the world to the characters, the writer feels “on purpose” (though Kaine’s outfit still confuses).

The gray houses, the endless grasslands, the arid deserts, the giant ruins… all have a subtle feeling that reminds the player that this is a world they don’t belong in.

The game focuses on very good visual storytelling design when every place that the player walks through has a very interesting story that the player does not need to listen to explain to understand, as well as The emotions, are very suitable for the next plot that they will experience.

Amid harsh deserts or pristine savannas, there are still places for players to stop and breathe, experience a (slightly) peaceful post-apocalyptic world, and remember a bygone era of humankind, that we deserve this world or not?

And of course, that beautiful world is made even more alive by the game’s magical music.

From heroic to slow, from happy to sad, all levels of emotion are expressed through beautiful and emotional music and are deeply related to the player’s experience.

The writer himself cannot stop listening to the game music album over and over, and just like that to be able to recall the very deep emotions that the game has brought…

The writer himself played NieR: Automata before NieR Replicant, so the writer felt quite disappointed with the game’s combat mechanism.

The game features a variety of weapons, with different combos, and uses an interesting magic power system from Grimoire Weiss for players to combine and experiment with, as well as the basic mechanics of an episode game, which focuses on close combat such as dodging, parrying, and counterattacks.

In addition, during the game, players can also find “words” to upgrade their weapons and skills.

This problem arises when you realize that the game’s combat mechanism is relatively easy because the combos with fairly simple keystrokes all have beautiful and effective animations in combat, so the writer feels “quite a confused” when having to almost ignore that flash to learn the attack combinations that make sense, and then finally play with the monotony of the game, and sometimes the writer feels Weiss friend. It’s pretty cool and can handle a lot of the more difficult clashes with relative ease.

Whether “tricks” like changing perspectives or interesting puzzles are interspersed, this monotony is still a big step back compared to Nier: Automata.

It wouldn’t be fair to compare these two games, as NieR Replicant is a remake of a game with a rather outdated gameplay design, but I hope the Toylogic team tries to make the fighting mechanics less monotonous.

This is not harsh criticism, because as far as I know, the original Nier’s gameplay is much worse, not at the temporary level as it is now, but the writer still hopes that the Toylogic team only just tries a little harder.

In addition, the number of similar side quests in the game is quite a lot there are still quite a few tasks that are deep and make the writer feel.

But tasks like finding something/person/animal or a certain amount of different material make the writer sometimes really tired…

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