amazon Resident Evil: The Mercenaries reviews
Since the release of Resident Evil: The Mercenaries 3D, many have wondered how Capcom can make a fortune this time as their product is just as simple as a mini-game. In response to the suspicion, The Mercenaries have really put people into a world of Resident Evil, you are assigned to shoot down as many zombies as possible in a fixed period.
With Merceneries 3D, what was previously only considered part of the bonus to play for fun is now completely transformed into a complete game. However, despite the success of certain games, but this game is worth the $ 40 that players pay for it?
Regardless of the gameplay, it looks like the Mercenaries 3D is not that complicated, though it’s easy enough to be addictive by this strange simplicity. The feeling of shooting down zombies while counting down the time gives a different experience than the previous RE games. If you want to find the thrill of the heart, then perhaps choose a traditional game and if you want to have fun relaxing time, go to the Mercenaries. It is simple but extremely attractive.
The character control system is also a plus in the Mercenaries. This is also the first time we can move both in Resident Evil, a rather late change, not too noticeable but still a positive sign.
Despite the positive aspects, the Mercenaries leave behind a myriad of shortcomings that make players unhappy. The first is the graphics mode of this title. It’s fair to say that this is a great graphics mode – in fact the best ever, but contrary to expectations it still appears to be a loophole that really annoys players.
Mummies sometimes disappear from the game and then reappear in the middle of the mission. After all, this does not really affect your results, but it certainly will leave you with a lot of disappointment.
The second thing worth mentioning is that the game does not own a complete storyline but just patches of six separate levels. Even if it’s just a short story, it’s kind of ridiculous, but it’s better anyway. And the lack of a game script would be unacceptable if the game was considered by the publisher as a separate game and sold for a few dozen dollars.
During the game, you have only 8 characters selected (not even Leon S. Kennedy in RE 4), each character has only one fixed costume. And another shortcoming is the lack of widgets that you can unlock – this would be blamed for a game that is primarily about fun for fun rather than plotting as Mercenaries.
In spite that, the game producer also came up with a pretty good idea when introducing the skill upgrade system. Players will have 3 spaces to ‘fit’ their desired skills, such as the ability to control machine guns or the ability to avoid critical blows. These skills will also upgrade themselves through the gameplay process. This is a pretty significant analogy for Capcom, but due to not investing too much in depth, it has been ‘counterproductive’ and frustrating for players.
where can you get a Resident Evil: The Mercenaries online
Resident Evil: The Mercenaries 3D: Buy it now
Resident Evil Mercenaries 3D – 3DS [Digital Code]: Buy it now
Introduction
A new direction for the long-running Resident Evil, Resident Evil: The Mercenaries has seen survival horror morph into another far more action-based baby and has really almost been taken out of the Resident Evil universe. It is published by Capcom and brings you the action-packed Mercenaries mode featured in previous installments as a stand-alone experience. By retaining the iconographic atmosphere and characters, it has launched into the intense and fast-paced combat scenarios. Here the review will discuss the various aspects of Resident Evil: The Mercenaries, including gameplay, mechanics, graphics, sound design, replay value, and how it has affected the series as a whole.
Gameplay Mechanics
Resident Evil: The Mercenaries views all the predecessors as its predecessors; supplanting pure adrenaline combat, skillful play, and great amounts of character in just over forty minutes. The hallmark of the gameplay is a timed mission during which players have to rack up kills against as many enemies as possible. Besides the number of kills, points are earned from combos and time bonuses, thereby enticing arcade-style high scores and repeated play to attain them.
Controls and Combat
The fact that controls are very responsive and intuitive was important, as the game is essentially freakishly fast. Picking from the Resident Evil ancestors, players are given several characters, each with its unique skills and weapon loadouts. Such differences will impact gameplay, with styles offering options for many different players to work with in terms of their own tactical choices.
Combat is satisfying; the combination of melee and ranged attacks really requires those quick reflexes and tactical decisions. Timing and accuracy determine the reward the game gives you, as every shot gives you a score while conserving ammunition through headshots and melee. Then players can physically evade attacks using a dodge move, putting themselves into position for counterattacks.
Stages and Enemies
The stages in Resident Evil: The Mercenaries propose varied challenges to the minds of the players. Within each level, standard foes like zombies and Ganados share the stage with strong opponents like chainsaw-wielding maniacs and heavily armored soldiers. Enemies keep the game fresh and force players to come up with adaptive strategies.
Level design is strong again in that each level has a different layout and environmental hazards. Players will have to make their way through tight corridors, open arenas, and multi-level structures while managing their resources and keeping an eye out for ambushes by the enemies. Environmental dynamism and time pressure push the exhilarating experience a notch further.
Graphics and Visuals
Impressive graphics for the gaming platform make “Resident Evil: The Mercenaries” the best. Efforts have gone to build the character models as detailed and match their real life appearances in the mainline titles. The environments, on the other hand, are thick with atmospheric textures, and the game would intelligently use light and shadow to build a sense of dread and urgency in its action setting.
Character Models and Animation
Models such as Heroes and Villains are indeed a product of great detail rendering. Fluid animations enhance immersion because their realisticness makes it believable. With the addition of individual attack and interaction motions, the game gains even more value and differentiates the character’s playstyles.
Shadow Effects and Environs
The environments are different for “Resident Evil: The Mercenaries” and well-made. Conditions would include claustrophobic indoor ones and wide-open outdoor ones, each designed keeping in mind hardship for players while keeping the game interesting. Effects like explosions, gunfire, and dismembered foes make the sights glorious and contribute to the game’s intensity.
Sound Design and Music
This is where the design of sound stands tall without any doubt, purveying, in the various states of its play, ambience and portraying some important cues for the next stage in gameplay. At one moment, during mute play it swells back into action and then quickens into a climb during heated play.
Voice Acting and Audio Cues
Audio cues are vital to survival, footsteps sound cut off or growling through doors. These rising and falling, also different types of sound groans given by zombies give chaining noise from chainsaw, and even those horrible distant growls by unseen threats make an entire set of image sound trapping players into the world. The voice acting is also quite top-notch, with each character’s lines delivered convincingly, adding personality and context to the action.
Music and Ambience
“Resident Evil: The Mercenaries” perfectly harmonizes the sound with the action. The orchestral and electronics are melded to create music that conveys tension and excitement. Ambient sounds like winds howling through desolate deserted buildings and enemies crying in the distance further immerse players in the worlds of the games.
Unlock and Replay Value
Replay is arguably one of the strongest things in “Resident Evil: The Mercenaries.” The game can be played many times differently in each of its runs, offering new challenges presented to the player with a chance to get even better. Scoring systems and leaderboards encourage players to finetune skills to achieve greater rankings.
Content Unlockable
The game titled “Resident Evil: The Mercenaries” has scope for various unlocks such as different characters, costumes, weapons, and stages. All these unlockables are performance based and require the player to show some excellence. This diversity makes the game last much longer since players can work towards unlocking everything that it has to offer.
Challenges and Achievements
A bunch of challenges and achievements are also included within the game, which would have been meant to be targeted towards the players as well. These challenges include beating stages under very specific situations and accruing points in selected situations. These achievement awards would have been well-devised and can provide one’s little satisfaction towards them, thereby serving an accomplishment in replay part.
Influence on the Franchise of Resident Evil
“Resident Evil: The Mercenaries” presents an extra-universal niche to the Resident Evil saga. Most importantly, it has nothing to do with their traditional survival horror; contrary to that, it incorporates many of the aforementioned missions in tension, combat and atmosphere relative to the game. It puts more emphasis on action and scoring, thus providing an experience not being an exclusive beside the mainline games.
World Building
New context is added to each of the characters in the game. With in-game events and dialogues, one gets to know what makes their favorite heroes and villains tick. And this not only lives more of the lore for the diehard fans but also enriches the engagement.
Impact on Future Installations
“Resident Evil – The Mercenaries” has paved the way for future titles in the franchise, showing how much one can venture out and diversify the entire line. Its success will definitely encourage Capcom to do some more new experiments and genres, helping the series remain fresh and relevant in the face of a constantly changing gaming environment.
Critiques and Improvement Areas
“Resident Evil: The Mercenaries” has numerous things going for it; however, it is not without flaws. Some may consider it a downside to have a repetitive gameplay, as players would destroy the enemies and chase the scores of what they had accomplished, but over time this will be very monotonous. Moreover, action-oriented game is not meant for all fans in the franchise.
Repetitive Gameplay
Another common dissension is with reverence to the repetition of the gameplay. Stages and enemies differ a lot, but the end objective is similar for every level, which as a result brings boredom in the experience, especially for those who appreciate more story-based kinds of experiences. More varied objectives and mission types would give this problem an alleviation.
Balance and Difficulty
Another area of contention worthy of improvement is balance and difficulty. While the game is definitely challenging, some areas or enemies may be found by some players as extremely unfairly difficult. Balance tuning to fine-tune the difficulty curve and render it more consistent would definitely improve the general experience and make the game more accessible to a wider audience.
Conclusion
This is a very well-done action-exciting thriller in the Resident Evil line. It distills all those hot, lively fights, those tense moments of atmosphere, into a single-player experience gifting hours of replayable content with a very sparse touch of horror effects. For that reason, it may be a bit unappealing to the part of fans who want more horror and less action, but it rather refreshingly diversifies under the versatility of the Resident Evil brand.
The game’s responsive controls, detailed visuals, immersive sound design, and wealth of unlockable options make it a worthy addition to any fan’s collection. However, “Resident Evil: The Mercenaries” comes with vagaries like repetitive gameplay and balance but is definitely among those fun and exciting titles under this name. Whether you are an old-timer or a new recruit looking for a challenge bathed in high-octane action, “Resident Evil: The Mercenaries” has both powerful fun and deeply satisfying experiences.