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Road Redemption

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If those who have a childhood sticking to the gaming industry since the 1990s, they will almost know Road Rash – the most unique street racing game at that time. Road Rash at that time brought indescribable joy because players were allowed to defeat opponents in many different ways to become the first to finish. The influence this game brings is so much that today’s gamers sometimes still find ways to revisit old memories.

Under the hands of EQ-Games and Pixel Dash Studios, Road Redemption was born as a descendant of the old Road Rash, the first images of this game were also given great expectations by the community. But from the height of Road Rash to the present time, there are many other games that follow the path of the old monument but cannot succeed, so is Road Redemption an exception?

Really if the team that worked on Road Rash in the past feel proud when their brainchild is succeeded by Road Redemption? I think they will answer … no. Because Road Redemption does not hold any of the quintessentially’s brother and can’t even deliver a product that makes gamers feel worthwhile.

The plot of Road Redemption tells about the process of using speed to punish the hordes of “highway evil”. But apart from a few opening paragraphs and a few small lines, most of the time nobody realizes that this game also owns a story. No accents, no interaction, no character who leaves little impression. Well, let’s just ignore this problem by expecting games like Road Redemption to own a serious story like hoping for rain in the desert.

But if Road Rash in the old days brought an indescribable sense of joy and excitement, Road Redemption only kept its joy alive for the first 30 minutes. This is because if compared to Road Rash, which only focuses on racing and does everything to get to the finish as soon as possible, Road Redemption gives too much content on each race. When it comes to killing how many opponents, sometimes it is necessary to destroy the cars according to the “mission” of the content, so the player is like being caught up in an action game set on the saddle, not a title game “racing”.

These requirements are randomly assigned and tasked to complete each stage. But it all feels equally boring, even the boss fights in each zone are nothing special and contribute to the overall failure of Road Redemption.

Another point to prove that Road Redemption is difficult to be the “descendant” of Road Rash, is that the game requires players to keep blood to complete the entire storyline game instead of giving the player the freedom to at the earliest destination. Road Redemption encourages you to take out as many opponents as possible to restore nitro as well as give a small amount of health. At the end of the stage, the player has how much health he/she goes to the next level, except when buying more at the beginning of the new race.

This has made the joy of driving and driving the streets that Road Rash brings to the side, giving way to the calculations to “keep the network” until the end. Not only that, every time the blood runs out, players have to start over when they lose everything and continue the boring start again. The game also introduces an upgrade system that appears at the end of each race, meaning that if you want to get stronger, you must try to go far, gather a lot of experience and … die!

Next, Road Redemption with the screen system is randomly changed after each match, but in fact, every time you play it all … equally boring. Returning to Road Rash, the challenge for players not only comes from clever racers but also the nature in each level, which can be cars in traffic, passers-by. Or simply potholes, trees, and trees on the roadside, even the density of traffic in the game stretching from the city, the countryside to the coast, leaves different emotions. What about Road Redemption? Although debuted after 10 years after the “senior”, but these things are far behind. The gameplay is mechanically arranged, stereotyped, and monotonous is what players have to endure, attractive scenes like flying cars on the roof only take place quickly and also deal with challenges of fire or natural disasters not bringing the excitement as expected.

In terms of the number of vehicles, the difference between each car is not much different from forms like Sport, Naked to Cruiser. This again makes the writer have to compare with Road Rash when sitting on each car is different. But it must be said that the feeling of Road Redemption is not really exciting and just enough to not feel “boring”.

Retouching a little for obvious failures, the weapons in the game can be seen as the only bright spot.

A series of items from sticks, swords, and tubes are brought in to defeat the enemy, each with two levels of an upgrade after each race to help players draw the enemy’s blood faster. The moment of wielding a long sword and taking the opponent’s level sweet like a banana in Road Redemption is something not found in any other game.

Besides, weapons such as guns, mines, and mines are also quite violent items to defeat other racers. They appear by picking up each race and can be recharged in the same way.

Also, thanks to the diverse arsenal and many ways to defeat each other, the multiplayer part of Road Redemption has the opportunity to shine. When we ignore the boring machine races, the feeling of excitement when facing real gamers and defeating them one by one is a completely different experience compared to a single player.

where can you get a Road Redemption online

Road Redemption – PlayStation 4 Edition: Buy it now

Road Redemption – Nintendo Switch Edition: Buy it now

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