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RYSE Son of Rome

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Ryse: Son of Rome – It has been a year since Ryse: Son of Rome was born, welcoming a new trend and also one of the first games to set foot on the “promised land” named next-gen – Xbox One, as an exclusive game.

And Ryse: Son of Rome is also the first game on the Xbox One platform that makes everyone admire its overly splendid graphics on this new platform.

It is not strange that the game is cared for by an “artist” of the game world like Crytek.

But after its “bloody” launch trailer, people continue to ask a seemingly “popular” question: “Is the game good or not?” – when a series of Quick Time Events (QTE) was “knocked out” repeatedly.

And then the reviews with bad scores that Ryse: Son of Rome “reap” partly proved the skepticism of gamers before.

It is for gamers who are lucky to own Xbox One, and for PC players, Ryse: Son of Rome has just “landed” a few days ago, what will the feeling be like?

Or is the game just a new “graphics test” as Crytek has promoted before launch?

Boldly give up the FPS/shooting genre that is his strength and want to try in a newer genre when set in the setting of the ancient Roman Empire, famous for its endless number of conquests appears under Crytek’s “brushstrokes” in Ryse: Son of Rome.

You will play as Marius – a warrior full of loyalty to Rome, to Rome, but stumbles upon a traumatic past when he watches his family be murdered by barbarian legions …

Hiding his enmity, Marius turned into a crazy beast of the army of Rome at this time, acting as a spearhead to victory on every battlefield thanks to the power aroused by the goddess of hatred Nemesis.

Heard, an old motif of a frantic protagonist plunging into a bloody, predictable but “old” revenge that is boring or not needs to be reconsidered.

On an objective plot evaluation aspect, Ryse: Son of Rome has a way of leading players to sink deeply into the game’s plot in a very natural and ingenious way.

The mysteries, contradictions, and misdirections that lead to the twists in the script are performed extremely convincingly Crytek.

Although it is easy to predict the future plot developments, Ryse: Son of Rome is capable of making the player forget that he is playing a game, but instead, he follows the storyline of a blockbuster attractive cinema about the Roman Empire.

And yet, the plot is also scored by the expensive “cast”.

Each character in Ryse: Son of Rome appears with a unique personality and arouses a lot of the players’ excitement during the game’s storyline.

Like General Vitallion, an exemplary person for loyalty, integrity, and willingness to devote himself to protecting his homeland, the mystery of the goddess Nemesis, or Marius himself – an interesting, honest but fast character. quickly get caught up in the vicious cycle of revenge that doesn’t end …

They are also the unique factors that make the plot of Ryse: Son of Rome attractive thanks to the extremely careful investment from the producer.

What do players expect most from Ryse: Son of Rome?

Maybe for many people, they expect a new story more unique than an old motif that the game has, but surely Ryse: Son of Rome’s extreme graphics will make gamers the most demanding must also “coming”.

As mentioned above, Crytek has been a too “famous” name in the gaming industry when it is always a pioneer to explore the limitations of graphics, images, and Ryse: Son of Rome once again proves get that.

Acting as a powerful “magnet”, the game’s graphics “attract” all the players’ eyes at first sight.

Extremely gorgeous, wonderfully beautiful!

All are reproduced in detail every millimeter, the decorative lines on the shiny armor, vigorously sparkling in the dazzling sunlight of the sunset, a moment as the mark for the fall of Rome before the stormy onslaught of the wild Barbarian legion.

The most impressive thing is the “intense” battles in the game, although not overwhelming the eye by a large number of troops, the ability to reproduce the fierce battlefield is an extremely lively score with any player.

Blood and fire, suffocating, the smell of death in beautiful shooting angles makes the player more “shaky” because of suspense and an indescribable “happy” feeling, like being immersed in fighting in the context This enchantment …

Blown away from the smoke and fire of war, the peaceful atmosphere of a peaceful Rome filled with bright sunlight, the light of life in the memory scenes cannot help the players admire the “workmanship” by Crytek.

From famous works such as the magnificent Colosseum to the crystal clear waterfalls whispering mixed in the green natural flowers, a color like a real paradise garden, though deep inside it is a stench of corpses piled up in mountains and the stench of blood pouring into rivers.

The next-gen power of Xbox One has been thoroughly exploited by Ryse: Son of Rome, and then it has been raised to new heights on PC thanks to its inherent strengths in hardware.

The resolution of Ryse: Son of Rome is pushed to the level of 4K surrealism right on the lower resolution screens.

Frames are now sharp to every hairline on the face of both main and minor characters.

Especially impressive is the facial simulation and body movement technology that Ryse: Son of Rome has, easily erasing all the blockbuster graphics in the past few years.

Each character exudes a soul in it, in every sentence and situation to create a very “human” life.

Like the tearing pain of the Barbarians who were “chopped up” by Marius, the courage in each attack of the protagonist, or even the miserable and miserable shivers on the characters’ savage smiles. The villain is also enough to make the player “startled” to warn.

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Ryse: Son of Rome XBOX one: Buy it now

Ryse: Son of Rome Day One Edition – Xbox One: Buy it now

Ryse: Son Of Rome: Legendary Edition /xbox One: Buy it now

Ryse: Son of Rome – Xbox One Digital Code: Buy it now

Ryse: Son of Rome (PC DVD) (UK IMPORT): Buy it now

In return, Ryse: Son of Rome needs a terrible system to “weigh” well at maximum graphics level is understandable, but an excellent plus point that the graphics background of Ryse: Son of Rome adds to the smoothness, stability even on a medium configuration.

This creates an easier access opportunity for players with a relative configuration, not “discrimination” like the previous “killer” products of Crytek.

Saying no exaggeration, the graphics background of Ryse: Son of Rome is a giant breakthrough that can offset the “greedy eyes” of any fastidious gamer, becoming a graphics standard for the new era as Crytek did with Crysis before.

A graphic background as a “springboard” for the re-enactment of fierce wars combined with a hand-drawn “cut and slash” action gameplay, will surely be a perfect match for players to sublimate.

Ryse: Son of Rome has a relatively new, interesting start in his combat system thanks to knowing that “key card”.

Unlike recent action games, the game focuses mainly on the QTE contextual scenes like the God of War series.

Players will have two basic combat attacks are sword slash and slap shield.

These will be the two main attacks that mutually support each other and force the player to coordinate smoothly to bring out the most comprehensive attack power.

In contrast, Ryse: Son of Rome also provides players with a dodge attack and a fairly effective block/counter attack, used to deal with annoying “sneak attacks” when encountering large opponents.

These moves, in addition to their defensive abilities, can also contribute to the main combo series when they can directly stun the opponent if they counter attack accurately and at the right time.

Most especially in the battlefield are the scenes where Marius commands his legions to set up an attacking stance, penetrating the enemy ranks, bringing many unique attractions that no other game has.

Ryse: Son of Rome also offers several tactical options that affect quite deeply, for example, where will you let the archers attack first, where your troops will divide defense/attack… each option.

Of course, it is not accidental that most of the review scores of reputable game sites and players who have tried the Ryse: Son of Rome version on Xbox One before are very “comfortable”. The game shown above is extremely potential.

The first thing to mention is the “guys” that we still mistakenly think of as teammates in the game.

You will not be less than a dozen times to see soldiers on the same side gaze out to watch Marius “sinking” in the “sea of ​​enemies”.

Sometimes you go on as many as 5-6 names at once and they just stand around, swing to create an atmosphere alone, or make a circle create a “ring” for the player!

Next, in many situations, you have to save these “cold-blooded” teammates from the enemy, because if they die, the game will end.

The strongest and only tactic they have is the “steal” of the player.

You can easily defend and avoid all these cheap attacking tactics and quickly send them off with a bunch of QTEs of colorful finishes.

Even if the enemy was divided into different types and attacks, they all followed this boring tactic.

Although Ryse: Son of Rome created good sympathy with a new action mechanism, a bit unique and interesting, Crytek was too “poor” to think of design ideas to convince gamers in the gameplay of the game.

Things will not be “poured over” the context system in the finishes of Ryse: Son of Rome if it does not repeat so much that … bored when the only half-game.

You will repeatedly, repeat QTE contexts, press the corresponding buttons that appear on the screen to finish off the ill-fated, repeating and repeating “frantic” and almost imperative every time you If you want to “kill” any opponent, you must go through QTE.

Confronting 10 opponents means 9 to 10 QTE scenes.

The diversity is also not available when I’m sure the writer will only count about 5 repetitive Execution moves from the beginning to the end of the game, and they act very long, pressing back and forth with only two or three repeating buttons.

If I am very lucky, in certain high moments of excitement, a new attack will appear.

And yet, the implementation of these contexts is just “decorate” because whether you click correctly or not, or even press nothing, the finishing technique is still done perfectly, it is just a waste of time a little more time only.

Meanwhile, clicking the right context only brings a few small announcements that the player has performed move A, move B and some experience points are slightly richer.

Referring to experience points, Ryse: Son of Rome also has a relatively diverse character upgrade system divided into many different areas such as: Execution skill stat, character’s stats, close Love or health of all kinds …

But it doesn’t make sense!

It is meaningless in that, it does not affect the game or even the character’s damage because you will still slash that much and proceed to the finish with QTE.

If the most practical impact is only the player’s health and anger bars (Focus) are longer.

Besides the main single-player item of Ryse: Son of Rome, players can also participate in another game category called “Gladiator Mode”.

However, players will soon “quit” this mode because, in addition to the boring things mentioned above, Gladiator Mode continues to make you frown “thanks” to its extremely shallow design.

What you’ll find in Gladiator Mode is still repetitive contextual chops, mannequin teammates (except for other players), and a half-equipped, medium-sized equipment system, both annoying at the trading mechanism and their indicators.

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