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South Park The Fractured But Whole

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When you start working on a product based on a hit name, expectations are inevitable. When your project is based on an established brand and has an incalculable number of fans, expectations are inevitable. When your project based on a previous game achieves unexpected success, expectations are inevitable.

“The Magnum Opus Masterpiece,” created by Trey Parker and Matt Stone, has lasted for two decades become “prosperous” thanks to its distinctive style of humor, shocking elements, and, of course, no shortage of Controversy; comes from overprotective jokes under the “satire.” Audiences love South Park not only because it’s funny but also because it’s topical.

You can cook up a “hot” event and make fun of it in just a few days or weeks without fear of it becoming obsolete, and that’s what we call the “miracle of the world.” television and mass media.” South Park’s style is timeless on the small screen, but new problems arise regarding video game launchpads. South Park: The Fractured But Whole is bold and inherits a unique style from the Parker and Stone TV series, but the compression of the development period of two years makes the game ironic. The game will inevitably become blander.

A second joke might make the listener laugh again, but is that smile as refreshing as the first? Although I have not had the opportunity to enjoy South Park: The Stick of Truth, it is not difficult for the writer to recognize a structure that both games “go the same way”: a satirical look at video games in particular and general culture public. South Park: The Fractured But Whole does not hit directly on a topic closely related to the game like its predecessor but takes a “detour” and parodies the cinematic universe model of superhero movies. Marvel and DC Comics popularized today while deftly transitioning from the ending of South Park: The Stick of Truth and continuing the lines of characters and themes that first appeared in the 13th season of the television series. The New Kid and Eric Cartman throw a fantasy, South Park of swords, spears, dungeons, and dragons, into the trash and turn it into a Metropolis filled with superhero crime-hunting. Either way, you can commend Ubisoft San Francisco for finding a new topic that is very relevant and has a lot of potentials “swirling” for a South Park game. Extra points for turning the action fart becomes the most powerful superpower of all time.

Possessing such an easy-to-exploit premise, but South Park: The Fractured But Whole took too much time before putting its main story into the framework to make the player unable to help but fall asleep. South Park’s humorous style is not for anyone, especially when it relies heavily on shocking, offensive, outrageously obscene elements and certainly not for those who take it too seriously. However, there’s a fine line between laugh-out-loud humor and blandly outrageous humor, and unfortunately, South Park: The Fractured But Whole possesses too much of the latter. Even less helpful is the oddly interrupted pacing in the first half of the game, coupled with the off-center progression and narrative that lacks any element of ingenuity or sharpness, making it even more frustrating writing almost gave up early. Being in development for two years probably harmed some of the jokes in South Park: The Fractured But Whole, partly because of how it was executed, partly because Their impact in 2015 may not be as weighty as before. For example, Catholic monks’ sexual abuse of children has been strongly condemned for two centuries, but the subject is strongly raised through the Catholic film Spotlight. Actor Tom McCarthy debuted in 2015 and was seen as a terrifying and realistic portrayal of the issue by the general public. Two years later and South Park: The Fractured But Whole brought it up again and scratched the audience’s itch, but the execution of the game is quite straightforward, superficial, and not enough to make the writer laugh, simply because of The way it does it reveals a lag in keeping up with the game’s current affairs.

It was just one of many cases that proved that South Park: The Fractured But Whole was “outdated”; many of the subjects it satirized with were made better by other media productions that preceded it. It is even more boring when the same jokes about those sensitive topics are presented blandly in the game. For example, the “gay fish” questline that attacks Kanye West that is both old and disrespectful to the deceased is deepest. Most ridiculous dark spots in the game (the writer knows that a joke that has lasted from the series to the present), whether or not it is satire.

Like South Park: The Fractured But Whole isn’t busy munching on its bland antics; it starts to become repetitive in both tone and gameplay design. In a small moment, Cartman says, “I hate escort missions,” which feels like Ubisoft is laughing at itself and is even more fun when they bring the “identity” of yourself into nearly every gameplay-related mechanic in the game. A moderately open world that’s smaller than usual Ubisoft standards, putting the player on a ton of time-wasting chores (though it makes sense given the game’s theme), for the player collect a ridiculous amount of ingredients, have a crafting function and spend a lot of time walking. South Park: The Fractured But Whole tries to make those tedious tasks funny, but it fails to hide its somewhat outrageous repetitive structure.

You see, as a game with relatively low interactivity, South Park: The Fractured But Whole relies on a lot of QTE mechanics and turn-based combat because real Its “free-roaming” array is very little worth talking. The number of QTEs is countless, but when applied to minigames or small actions, they also start to become boring, start with the game; it may be funny the first few times, but then it feels old the next time. The QTEs that appear when interacting with allies to overcome obstacles possess a boring pattern of repetition for each action. Even more frustrating is the number of times they appear in the game’s length is not small. Even the QTEs that occur during combat do the same thing, but at least you can ignore them and trade-off damage or side effects on your opponent if you don’t do them. As a “casual” game aimed at a large part of the public, including those who have little exposure to video games. South Park: The Fractured But Whole is certainly not free but makes it difficult for itself with opportunities for complex gameplay (in fact, “Ubisoft” and “complex” rarely go together in a sentence). Ubisoft: San Francisco makes an effort to give the game mechanics that may not be special enough to keep players entertained, plus potential replay value.

There are many interesting things in the game’s fighting style. The turn-based strategy style on the horizontal four-sided chessboard to most moves is performed in the horizontal-vertical-diagonal format. Many attacks cause multiple side effects, such as causing enemies to vomit, bleed, shock, or slow and limit the active slot to one. Enemies placed between two members horizontally will take additional damage when caught in the front, or enemies receiving a knockback will deal chain damage to teammates behind. Fighting in South Park: The Fractured But Whole has quite a lot of interesting behavior, but it is quite unfortunate that most of the skills in the game do not support each other but “do their own thing.”

Here, the gameplay’s biggest weakness begins to become apparent: it is too rigid and linear. Players own more than ten teammates to create a combination around themselves; each character has a different strength. For example, Human Kite half-support half-attack can drop an extra layer of armor for teammates; Fastpass is a true “glass cannon” specializing in hit and run style. Tupperware relies on utilities like gun turrets and the ability to swap positions; Super Craig and Captain Diabetes mainly rely on damage from melee. Bringing many supporting characters is that, but South Park: The Fractured But Whole does not allow players to refine teammates such as new skills or upgrades. These children do not own a leveling or character development system like the player’s New Kid, making the team building stop choosing who you like.

Even the character development stage for New Kid is very rigid; the moves are unlocked according to each character class that New Kid chooses throughout the game but ultimately limit the number of activities he can carry with him to the number of characters 4. The writer feels like the game is laughing at him when allowing “multiclass” but so limited. The Artifact system includes items that complement New Kid’s 11 stats. For some reason, it encapsulates the general usefulness with a single stat, Might, which measures New Kid’s strength compared to the enemy. While the effect on the other 11 stats is not much, making the main character development system continue to follow the pattern of the framework. The only item that affects skills and stats is DNA, but honestly, it’s not hard to tell which DNA is better than the rest. Character development in South Park: The Fractured But Whole has only gone up, not down, only choosing the right, not choosing wrong, and if you choose wrong, you won’t have much trouble. Design encounters in South Park: The Fractured But Whole also met quite a few problems. Firstly, the number of redundant matches is too much, especially at the end of the game when the writer thinks that “this is the final boss,” then the game begins… throws a few more “filler” matches again. Combat in the game is quite repetitive, but from the second day, the game will prepare to place random types of enemies to beat the player along the way, bringing a sense of danger quite cheap even though players can ignore them.

Second, many encounters are, to put it bluntly, rather oddly designed. A match on the third day made the writer “remember forever” by the strange behavior of a Cthulhu-type creature, in which it would mark more than half the range of the battle area and then smash anyone stands in it. The problem is that the countdown before this action counts down in real-time and cancels the character’s turn simultaneously.

Most matches that force the player to make a specific request suffer from a small battle area limit, making these missions quite annoying. For example, when New Kid, Wonder Tweek, and Tupperware had to escape from the nursing home, and the older people here liked to block the way to the main door, it was easy for players to waste a lot of time looking at the door.

The storyline of South Park: The Fractured But Whole may be loose with odd pacing in the first half of the game, as well as teasing tricks with inconsistent subtlety/blandness, but once the story started on the third day, the game suddenly became amazingly engaging when it finally figured out what the subject matter it needed to focus.

First, despite criticizing the old-fashioned funny tone above, the writer can’t help but admit that once South Park: The Fractured But Whole officially succeeds in making me laugh, it does too coming. The game has no shortage of boring farts that perhaps only children under 13 find funny. Still, each fart is a humorous anecdote that continues throughout the game’s length, from working-class white guys (rednecks) always show up and complain about the New Kid’s choice of religion, color, or gender. New Kid’s past as a superhero revolves around “your father xxx your mother,” as repeated by Cartman, or the “PC principal” that allows New Kid to engage in aggressive behavior in battle fight randomly.

The biggest bright spot in the story of South Park: The Fractured But Whole lies in the heart of the game’s theme. It’s not hard to see which version of the superhero kids are imitating and how they’ve created their brand through each phase, separate movies for key characters or even movies. Even the TV series of Netflix following the model of the Marvel cinematic universe can’t help but make the writer laugh. The superhero civil war in South Park: The Fractured But Whole is full of whimsy with kids swearing indiscriminately, villains changing roles in an instant, as well as the usual logic break in movies. Today’s superheroes, all presented in a natural, monstrous, and interesting way.

where can you get a South Park The Fractured But Whole online

South Park: The Fractured but Whole – PlayStation 4: Buy it now

South Park and The Fractured But Whole (Nintendo Switch): Buy it now

South Park: The Fractured but Whole – Xbox One: Buy it now

South Park: Fractured But Whole: Season pass – Xbox One [Digital Code]: Buy it now

South Park : The Fractured but Whole Season Pass – Nintendo Switch [Digital Code]: Buy it now

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