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Surviving Mars

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Surviving Mars – Launched at the height of the Mars race between space technology companies like NASA or SpaceX has made many people excited for various reasons.

First and foremost, Surviving Mars takes the near-future timeline when the development of space travel technology has allowed humans to easily move between Earth and Mars.

You will be the commander of the first pioneering mission to a strange land to open a new history for humanity.

This setting offers a lot of opportunities for game creators to freely imagine and create new game mechanics in a less restrictive environment.

Next up is Surviving Mars, released by Paradox Interactive, known for its “small but martial” games, which include the city-building game Cities: Skylines.

This has attracted many fans of the game series built by the success of Cities: Skylines in particular, and the quality of game publishing in general of Paradox Interactive.

Currently, on the market, there are quite a few games that have the theme of space exploration, but the number of games built-in that context can only be counted on the fingers, so the door is completely ” extended ”for Surviving Mars as the game promises to bring a true Martian building experience.

This is probably the most essential element of any construction game and is also where Surviving Mars shines.

Not only possessing a systematic, logical and most importantly scientific building system, Surviving Mars also designed this system very suitable for the context of conquering Mars.

It is divided into three phases with very specific goals, from establishing basic conditions for city building and moving between Earth and Mars, to stabilizing a habitat for nomads. Astronaut first, and last, growing and expanding the city on Mars.

Surviving Mars does not show you the specific development trend, this makes it more or less difficult for new “astronauts” but is an advantage for longtime “construction engineers” because they can do very risky but highly effective development strategies.

The next important factor is the very rational use of space science in the game.

Surviving Mars is set soon, so more or less in the game, you will have to face the limitations of science and the game makers have turned them into key elements in Surviving Mars.

The first is the creation of the most basic conditions to develop a city, at which stage you will have to depend entirely on robots to stay running in low resource conditions necessary.

While this is basic and also very reasonable, but it is used by few games built in the space.

Even if the basic requirements are met and you have the confidence to send the first astronauts to Mars, there are still a myriad of dangerous mysteries ranging from natural impact to children people inside.

The last and most important threshold is to prove that your city can accommodate the need to spend a long time on Mars before the next astronauts can be sent.

Last and not least, it is the ability to customize the player’s experience.

Surviving Mars gives players the freedom to customize scene settings freely, from technology research to the initial support you receive from Earth’s space organizations.

This ability is extremely important as it greatly increases the replay value of Surviving Mars.

Similar to Cities: Skylines, Surviving Mars builds a built-in mod system in the game, allowing players to easily include new content from models of houses, photos, technology to equipment system up.

The importance of this system from the beginning has been emphasized and encouraged by the developers of Haemimont Games.

Anyone who plays Surviving Mars can easily use and at the same time realize the convenience and success of this system, when just a few moments after the game was released there were dozens of basic mods add.

With the help of Steam Workshop, installing them is as simple as pressing a button.

Not only creating a new depth for the game’s gameplay but deciding to build a mod system also helps Surviving Mars overcome countless of its weaknesses.

It seems that the “gamble” of putting faith in Haemimont Games’ player contribution has been successful, but that does not mean that we will ignore those initial weaknesses …

The weakness in the ability to handle the nasty little things surrounding the game and the general focus on mod development clearly shows that the decision is very similar to the Bethesda Game Studios of Haemimont Games.

They want to do well the main content of Surviving Mars and countless weaknesses, the remaining small bugs let players fix themselves through the mod.

Is this different from where they are betting the game’s success on players voluntarily mod to repair/improve the game for them?

The annoying thing here is that Haemimont Games thinks they have done well with their flagship content.

Unlike the famous games “live long through mods” like Left 4 Dead 2 or Cities: Skylines, those games provide players with a very complete and complete game experience.

Mod is added when the player has a request for the content, not by asking the player to “fix” for help.

Surviving Mars has a multitude of shortcomings that any longtime builder can easily recognize.

From the lack of logic in residents’ AI operations to the lack of management boards that summarize production information on city resources.

If not using the mod, the player will have to “pray” each time a decision to use resources.

There are countless small things, but sometimes make it difficult for players.

At the time of writing, most of these shortcomings have been corrected by mods from the community, but this is not the attitude of game development that we, the players, would expect from any game maker.

Surviving Mars made a mistake when copying how to create an experiment for players similar to other “sandbox” city-building games like SimCity or Cities: Skylines.

Haemimont Games forgot that, besides meeting a simple construction experience, the reason that players look for a game like Surviving Mars is the experience of discovering and conquering a strange planet.

This element is completely absent in the game, plus the lack of content guidance, Surviving Mars completely does not bring in the highlight of the space exploration game, giving anyone who is too familiar with the game building up the feeling of “new bottle of old wine”.

Towards the end of the game, players will feel lost, empty and depressed.

There is no storyline, no content guide, and no secrets to explore, so what is the reason for players to plunge into the challenges of the game?

This is a question a lot of players have to ask themselves when they start over in a new play.

where can you get a Surviving Mars online

Surviving Mars – PlayStation 4: Buy it now

Surviving Mars (Xbox One): Buy it now

Surviving Mars [Online Game Code]: Buy it now

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