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Tales of Vesperia Definitive Edition

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Like other Tales games, you start with Yuri Lowell on the way to find the thief stealing the blastia (an ancient technology that helps humans use Aer energy) in his slums. The more she pursued the whereabouts of this thief, the more Yuri was swirled into a series of “crazy” events explaining the blastia was stolen. On her journey, Yuri meets many new comrades, each with different circumstances and ambitions. During life, these people met experienced ups and downs together and created the Brave Vesperia.

At first glance, the game’s motif is very simple and “bold” JRPG: the main character sets out to march for a personal goal, through many events that interfere between him and that goal, gradually the goal. becomes larger and hides important events for the survival of mankind. But Tales of Vesperia: Definitive Edition is extremely talented in leading the story, events are integrated and followed each other extremely naturally, not too “pounce” to make players confused, but also Don’t be too slow to let you feel sleepy.

Not only that, the characters in the game both build their personalities, have a close relationship with each other and with some other important characters in the game. For example, the protagonist Yuri Lowell is extremely witty, always showing himself not interested in things around him, but all his actions and gestures show that he is a very benevolent person; Yuri’s childhood friend, Flynn Scifo, appears only later in the game but always creates a feeling of a bond between the two; A talented and always “gripping” Yuri, Patty is optimistic and loves life but very pitiful … All the characters make up an extremely “messy” combination but match and cohesion together incredible.

If you are familiar with the Tales series, you will probably know about the Skits system. This is a themed conversation system to create more personalized and connections for the characters in addition to the events in the storyline. This also helps the game in particular and the Tales series, in general, create a highlight for the characters than other JRPG games.

Not only that, Tales of Vesperia: Definitive Edition also gives old players a series of new Skit passages to exploit more depth about some characters. Patty and Flynn are added to the player’s lineup with a lot of new cutscenes to get explain more about these two characters. Bandai Namco especially loved Patty when she was added to many scenes during the game, if the writer’s memories of Patty were quite faint, now she becomes more outstanding.

Due to the use of cel-shading style, the graphic background of Tales of Vesperia: Definitive Edition is only raised in resolution, but still shows the beauty of each area in the game screen, although some places still show the “Out of date” when the image is broken and obvious frame fluctuations.

One of the things I feel most concerned about before playing back Tales of Vesperia: Definitive Edition, is that the old combat mechanism of the game will not be able to match the improvements. In addition to “junior” games like Tales of Zestiria or Tales of Berseria. However, after a period of re-experience of the game, the writer can completely affirm that the game still shows its strength thanks to the engaging gameplay and fighting mechanics closely supporting each other.

Tales of Vesperia: Definitive Edition uses the famous combat system of the line called Linear Motion Battle System, this mechanism allows the game to be controlled like a fighting game in combat. After selecting an enemy, the angle of rotation will put the player and enemy on a plane to move left and right. Besides, if you cancel the selection, you can move freely in the battle area, the first enemy to “take” damage from you will be automatically selected as the target.

The game’s ability to combine attacks is very limited compared to Tales of Berseria, as the characters need some time off before they can continue casting attacks. The more “training”, the more players can earn equipment containing more advanced skills, which increases the attack execution limit. Besides, Tales of Vesperia: Definitive Edition also has an Over Limit system, which eliminates some character limitations such as rest time, attack limit, use of TP (energy) when performing skills … and gives allows the player to use the secret technique Arte (Burst Arte) at the end of a series of attacks, dealing massive damage to enemies.

Besides the main character Yuri Lowell, the game also offers eight other characters, each with different strengths and weaknesses for you to freely choose to include in your squad. Not only that, but you can also put the character you want to control into the number one position in the lineup.

The equipment system in Tales of Vesperia: Definitive Edition gives a lot of depth for character customization. Equipment (especially weapons) carry many special stats that the game calls Skills that help change characters significantly, such as increasing the attack limit, reducing assassination, increasing damage, healing when performing finishing skills … Characters using equipment will have a degree of attachment to the Skills in the equipment when this bar is maximized, you can use these skills without must use that equipment too.

Despite the many changes in gameplay and systems that make the player more accessible, I still feel that Tales of Vesperia: Definitive Edition brings the most subtle things about building medium-sized gameplay. Simple and complex with infinite character transformation abilities compared to later Tales games.

One of the remaining points in Tales of Vesperia: Definitive Edition lies in the “age” of this game. The most typical is the mechanism to save and download player data.

Like most JRPGs with “seniority”, Tales of Vesperia: Definitive Edition does not have a mechanism to automatically save the progress of the game or checkpoint that players need to save their hands at the points placed on the game screen. This would not be too difficult if the number of savepoints can be found frequently on the map, but the reality is not so. Typically, levels will have about one to two storage points, one in the safe area before the start of the screen and one point before the boss hit, sometimes the save point before hitting the boss is no longer available in the game screen.

Not only that, although the version is “refurbished”, but Tales of Vesperia: Definitive Edition still has no function … reload the checkpoint after being defeated by the boss. Before boss fights, cutscenes and conversations are usually very long, sometimes up to 30 minutes, not to mention the time it takes to “hoe” to the boss (as some levels do not have a store point before hitting the boss). This can take up to an hour or two. The “gray” and a few hours of play will be quite “potato” and discouraging players, especially with the bosses too “powerful” can make you play again and again all day.

I played Tales of Vesperia for the third time (twice before on Xbox 360), but once I get used to having checkpoints and the ability to play again when hitting bosses, having to repeat the process over and over again for the game somewhat “damnation” players, especially newcomers.

where can you get a Tales of Vesperia Definitive Edition online

Tales of Vesperia – Definitive Edition – PlayStation 4: Buy it now

Tales of Vesperia – Definitive Edition – Xbox One: Buy it now

Tales of Vesperia: Definitive Edition – Nintendo Switch [Digital Code]: Buy it now

Tales of Vesperia: Definitive Edition [Online Game Code]: Buy it now

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