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The Crew 2

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The Crew 2 – Expected to be the defining flag of the racing genre of the new era, where PS4 and Xbox One pioneered, but 2015’s The Crew was a failure that couldn’t be more severe. Although the people responsible for the development, Ivory Tower, has released the game Driver San Francisco quite successfully.

But Ubisoft shows that it is a publisher who has always had enough patience with its products when giving the company the next chance to post The Crew 2 released three years later.

3 years is a long enough time for Ivory Tower to reflect on where they are wrong and what to fix.

It was also the golden time for Microsoft when the Forza Horizon line dominated the streets, and the famous Need For Speed ​​brand stumbled out and stumbled with Need For Speed: Payback, so here is the chance to The Crew 2 expressed himself as well as squeezed into the racing village before Forza Horizon 4 proceeded to “sweep”.

Is there any chance for The Crew 2 against the still unbeaten giant?

The enormous scale is the undeniable highlight of The Crew.

Following in the footsteps of its predecessor, The Crew 2 certainly still keeps that single highlight.

If only considered at the “mainland”, The Crew 2 is not more spectacular than before, but the addition of air and water areas has created a significant addition, while helping to divide the canal content into 4 main game categories: Street Race, Offroad, Freestyle, Pro Racing.

Each of these play items has 3 or 4 other small play items inside waiting for gamers to continue to explore.

Street Race is a traditional street racing style and is also the most carefully invested with a relatively large number of screens.

Offroad is the combination of the terrain racing genre from races in wide environments to the competitions on the rakes’ saddle.

Freestyle favors scoring with the ability to perform stunts while flying an airplane, boat, or monster truck (giant wheeled cars often appear on television shows in the US).

Pro Racing is a collection of mainstream racing from boat to professional racing.

With so many “categories” like that, players will take a lot of time for The Crew 2. Ivory Tower has cleverly covered the US map with a lot of activities that are “unlocked” gradually when players gather for themselves enough followers.

Due to the stretched scale of content, players will be able to travel around every corner of the map, especially the game screen also takes gamers across the map and the time to complete the record at this point is better than 30 minutes with supercars speed over 300km / h.

That should be enough to see how admirable the breadth of The Crew 2 is!

As mentioned in the beta introduction, The Crew 2 has a lot of means for players to use.

This is not debatable when stretching from supercars to conventional models, from racing aircraft to civilian aircraft … Almost everything can be “piloted”, then Ivory Tower tries to bring all into The Crew. 2 and satisfy all the needs of gamers.

There’s no denying that scaling is an encouraging act, but in the case of The Crew 2 is it really necessary?

First of all, let’s look at another Ubisoft game called Tom Clancy Ghost Recon Wildlands, the very large map scale that makes many other important aspects not properly invested, unfortunately, The Crew 2 also get into the car’s trail like that.

First, on the map, to create a vast America from high to low, from the road to the river, Ivory Tower made a pretty detailed sacrifice that should have been more meticulous.

Although The Crew 2’s graphics have been significantly upgraded, it is still not enough when there are too many rough details.

This is often overlooked while straining the brain in races but is easy to recognize when the player is carrying a car for a walk around.

At this time, the rough, rough buildings, the low-quality surface finishes appear clearly, contributing to the “eyesore” of the players.

The scale of the map also forced the company to sacrifice physical interactions for the game to function properly.

As a result, the vehicles in the game collide like toys that collide without any chipping, with “plastic” flight screens that are the culmination of the physics system by The Crew 2.

The scratches on the collision are also done superficially when there are only a few correct patterns and then applied from model to model, that the player has to shake his head in frustration.

That is not to mention objects such as fences, electric poles … broken into extremely fake segments, similar to Watch Dogs of 5 years ago.

Next, The Crew 2 has problems with the game modes that the game offers, when there are so many different genres it is difficult to complete, leading to even a lot of activities but worth it. Remember, only counting on one hand, the rest are all the same competition in a pattern from start to finish.

Many vehicles also have the problem that it is not possible to take care of each vehicle’s driving feeling comprehensive, whether the difference is only in the speed and the individual characteristics are almost impossible to feel.

Can you accept street supercars like the Lamborghini Veneno, Ferrari LaFerrari with driving feeling similar to a racing horse like the Pagani Zonda R?

Hard to accept if you are a fan of racing games.

The upgrade feature once again shows that the large scale has harmed the Ivory Tower itself when it does not bring a problem for players to ponder.

Every time a level is completed, random upgrades will drop in different colors with green being normal, blue being “good” and pink being “awesome”.

But this doesn’t make any sense when any item with a higher stats can be put on it, and if it is good, it only slightly increases a few of the negligible stats.

So it doesn’t have to be a headache to think about which items are suitable and which are not, even though each vehicle in the game has up to 7 upgradeable parts.

If The Crew tried to be serious with a slightly “criminal” content and the failure could not be more catastrophic, the successor would have straightened out of the slanderous grievances, but instead was the transmission program. Picture offers a life-changing opportunity for the racers.

This change is also aimed at simplifying the already bad content and just for the background of the racing, rather than conveying a memorable story.

The intentions of Ivory Tower can be clearly realized when you want gamers to pay no attention to the content, but the implementation is a second pathetic and even more frustrating than before.

It is concretized by the fact that in each major game there will be a certain character doing the job “leading” the racers, no one will ever remember the names of these people, but the complexity they bring. Again, it is unmatched because of the “talkative” clause.

Every time they prepare to step into the game screen, the voices of these characters resound, the problem they say stretches from East to West, but there is not a single highlight.

The words were uttered, talking about driving truth, driving feeling, rules … but who could bear it because it all took players time?

In a somewhat ironic way, it is necessary to have the patience of the “champion” line to not get angry with the long talk of The Crew 2.

Worse is when the game forces you to listen to the end to be able to enter the area to start the race but cannot be ignored.

For the writer, the menu to turn off the audio for the voice is the wisest decision in the world.

Returning to the main issue, Does The Crew 2 need to “torment” the players and try to be “deep” like that when the plot has been reduced or not?

Why not look at a case similar to the Forza Horizon series to see which one is what the player needs?

Ivory Tower and Ubisoft need to sit together carefully if you do not want The Crew 3 to continue to bog …

where can you get a The Crew 2 online

The Crew 2 PS4: Buy it now

The Crew 2 (Xbox One): Buy it now

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