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The King of Fighters XV

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After 6 years of absence from The King of Fighters XIV version, the long-standing fighting game series The King of Fighters reappears with a new, youthful and ambitious look, expressing the company’s desire to transform developed SNK Playmore after returning to the game development industry.

This is more evident in the fact that when starting to develop The King of Fighters XIV, SNK only had a team of 5 people working on this project, while with The King of Fighters XV, the company “raised” more than 100 people, along with another 300 people from other outsourcing companies.

More than half of this figure is in the construction and development of the game’s character graphics and landscapes.

SNK Playmore fully has a firm belief that the game will break all prejudices of the devout about The King of Fighters series, being a picky game and buggy. At the time, the graphics were usually average, it was difficult to compete with modern fighting games.

The “grace” of The King of Fighters series lies in the fact that the game offers a large number of characters for players to choose from and get acquainted with.

SNK Playmore understands that the highlight of a fighting game is not in beautiful graphics, enchanting moves, or a complex game system, but in how many characters the game has, these characters are similar to each other. How it works and what effects it has on the game’s combat system.

39 characters, 35 of which have appeared before, and 4 brand new characters for gamers to choose and get acquainted with.

While there were fewer than 50 characters when The King of Fighters XIV came out, the players in The King of Fighters XV succeeded in creating the feeling that they had more depth. This difference can be attributed to the fact that the game has made great progress in terms of graphics, tweaking voice acting as well as refining character movements.

The veteran characters, along with the ups and downs of the game series, all appear with a new, younger, and more vibrant appearance than in the previous versions.

In addition, adorning the set of characters that have been “familiar” above are new characters to promote the game’s plot. These new characters have generally successfully created their styles, as well as clearly showing that SNK Playmore’s character creation ability is still sharp.

The second point of success of The King of Fighters XV lies in the fact that the game still retains the team play style, which has made the name of the series since 1994 until now. With a massive roster of characters (and more to come in future DLCs), choosing a lineup of three main characters is one of The King of Fighters gives players.

The King of Fighters XV also follows the tradition of the game series, placing heavy emphasis on the “bag – hammer – scissors” element. It’s common in a game that one character is against another. The fact that one basic move can resist another is a constant in The King of Fighters series. This is most clearly shown through the game’s combat system, which is most commonly located in ‘neutral’ situations, a term in the line of antagonists when both characters are in the middle of the screen, balanced and no one has the advantage or cornered.

In other fighting games, a character is considered to have an advantage over another character because of what moves this character has to break the above “neutral” situation and gain the advantage.

In The King of Fighters XV, besides skills, the fighting system plays a bigger part. Do you have difficulty getting close to your opponent because they play low blows, and put too many feet?

If you are in danger of becoming a “punch bag” for your opponent, of course, the game also offers many options for you to resist, such as Guard Crush, Shatter Strike, or Guard Cancel to capture the opponent’s cards or bring the fight to return to the “neutral” state.

In this, Shatter Strike is a new function of the game and is extremely useful in both attack and defense. Shatter Strike, generally similar to Street Fighter IV’s Focus Strike, gives the character a layer of armor to block an opponent’s attack and then counterattack, causing the opponent to fall into a crouching state, opening the opportunity to unleash a combo blow to the opponent.

The main difference between Shatter Strike and Focus Strike is that it costs a precious energy bar, and the duration of resistance only appears in a few tiny frames.

A powerful system, but requires technique as well as agility, to judge the situation in the player. This is also the point where the series, as well as The King of Fighters XV version, do extremely well and attractively!

In addition, the multiplayer system, which makes many fighting gamers a headache, has also been improved with a new net code with a rollback feature.

Fighting is a type of game that requires players to handle situations quickly based on what they see and feel on the screen. Fighting “offline” between two people on the same PlayStation is too simple, fighting over the internet with the delay between the two connections brings an experience that many people consider “terrible”.

The King of Fighters XV’s introduction of a “rollback netcode” that makes the game’s multiplayer easy and fluid is a welcome hit by fighting gamers.

This also contributes to the attraction for The King of Fighters XV, which has a smaller fan base than the Street Fighter series, making it harder to find opponents.

The King of Fighters is an old game series and is also famous for its slick storyline, many chapters, and complex character connections. However, in The King of Fighters XV version, this is not clearly shown both on the game’s main website, as well as in the story play section.

A plot … “bullshit”, the motif of the characters are humorous and sometimes loses the image is the general feeling me.

If in the gameplay there is a connection between the characters together, then in the plot, the characters have almost no connection point, compared to other versions of the series.

In addition, although the game has put on a completely new, beautiful outfit and is built on the Unreal engine, the character movement simulation has a lot of things to improve in the next versions. Character movements are quite rigid, not as smooth as modern fighting games, but the main competitors are Street Fighter V or Guilty Gear -Strive. The wrestling or Climax moves, the movements of both the character that hit the attack are like being paired by two different programmers, there is no common connection at all.

where can you get a The King of Fighters XV online

The King of Fighters XV – PlayStation 4: Buy it now

The King of Fighters XV – Omega Edition (Xbox Series X) (Xbox Series X): Buy it now

The King of Fighters XV – Omega Edition (PS4) (PS4): Buy it now

The King Of Fighters XV PS4: Buy it now

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