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The Witcher 3 Wild Hunt

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The Witcher 3: Wild Hunt – When it comes to Poland, what will you think of first? For many, it could be the talented musician Chopin or the famous chemist and physicist: Maria Curie.

But for gamers or US President Barrack Obama, when referring to Poland, they may immediately think of the role-playing game The Witcher series has been “storming” on the gaming market for many years.

Indeed, the series of games about the hero Witcher titled “Geralt of Rivia” has made Poland, from an unknown … in the eyes of gamers, the center of attention of the whole game world, especially role-playing game enthusiasts.

And it should come as no surprise that the third version – also the final “landmark” for Geralt’s adventures – comes out in recent days called The Witcher 3: Wild Hunt that has made the gaming community “crazy. Island “with beautiful graphics, diverse and in-depth gameplay, and an evocative storyline “that’s awesome! ”

The most prominent feature of The Witcher series is its narrative style, and of course, in The Witcher 3: Wild Hunt, the main storyline of the game is the most carefully invested and invested.

However, the extra storyline, as well as the side quests that appear in the game, are not so neglected and distracted.

The Witcher 3: Wild Hunt not only attracts players to the main storyline but also attracts them into small details, side quests with many different “tricks”.

It can be climactic cutscenes or dialogues that require players to learn, think, and make their judgments and choices.

It could also be a ruined scene with the characters in the game crying alas next to their loved ones in danger, mysterious short stories contained in pieces of paper, books on the side of the road.

Before what the game “reveals”, players besides controlling Geralt “slash” the monster, also have to sit on a chair, contemplate all things, what happens in the world of The Witcher 3: Wild Hunt.

The point that I am most interested in is that, unlike other role-playing games of the same genre, The Witcher 3: Wild Hunt places the player not in the position of a hero “saving people”, much less a powerful character who can judge anyone, but just an ordinary “hunter” mercenary.

The entirety of The Witcher 3: Wild Hunt is a series of questions surrounding the issue: if you took the role of Geralt of Rivia, how would you behave in the chaotic and deadly world of The Witcher?

A simple question, but to make it open for players to see, perceiving it is not a simple thing at all.

It’s amazing that The Witcher 3: Wild Hunt, after the successful streaks of The Witcher and the previous The Witcher 2: Assassins of Kings, did this almost perfectly!

Going out the path are simple tasks, “pick up” this, “get” that, kill this enemy, a sword that enemy … The Witcher 3: Wild Hunt boldly explores new style missions, focusing on suggesting the player handle each task, rather than clearing the deck and letting them choose.

The mission of The Witcher 3: Wild Hunt, although not too free as the traditional role-playing games in the olden days like Fallout or Deus Ex, but in return, it has many “suggestive” elements for gamers that can be easily grasped most naturally and comfortably.

For example, to go from A to B, Geralt has many different ways. Each way is given by The Witcher 3: Wild Hunt indirectly by roadside information, character lines in the game or pieces of paper, books.

Players are constantly searching and unintentionally attracted to the quest chain with the style of The Witcher 3: Wild Hunt.

This is the point that I like most about the game. Although The Witcher 3: Wild Hunt is an open world, the game never makes the player bored because there is nothing to do, there is nowhere to explore.

A large world, beautiful, ugly and there are always many events and developments that urge players to explore.

The Witcher 3: Wild Hunt not only has good gameplay and an attractive storyline but also has a graphics platform of the “top”, with a series of extremely eye-catching environmental effects.

From dawn to golden sunlit sunset, from showers to dark storms in the sky, flashes of dazzling flashes of light from time to time, all are so wonderfully “unbelievable”!

Not to mention, if you read “able to” enable the HairWorks to feature, that authentic experience will multiply, as every hair, the hairline of Geralt, Roach’s, the main and minor characters, even the monsters in the game are shimmering and fanciful.

Besides, each character has their voice, revealing diverse personalities with each of their different emotional states.

This makes the writer feel that I am living in a real-world, with the “indignities” of the afflicted living in this deadly northern land.

The environmental sound of The Witcher 3: Wild Hunt is also a highlight that makes players sometimes have to … shiver when encountering scary difficult scenes.

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The Witcher 3 Game of the Year Edition (Xbox One): Buy it now

Witcher 3: Wild Hunt Complete Edition – PlayStation 4 Complete Edition: Buy it now

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The Witcher 3: Wild Hunt — Complete Edition Standard – [Switch Digital Code]:

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The roar of monsters, the howling wind in the foggy night, the terrifying silence in the dungeons, along with the stunning visuals of The Witcher 3: Wild Hunt made me feel that I am truly transforming into the role of the demon hunter Geralt, in my last journey in this deadly land.

Another impressive factor for the writer is the skill system, as well as the depth of The Witcher 3: Wild Hunt. This is the element that any role-playing game must-have, and in general, the game performed almost perfectly.

Why satisfied?

It is “enjoying” the foundation that the three points mentioned above, the narrative way – the arrangement of tasks – the excellent soundtrack created.

Storytelling raises a sense of attraction, then quests (whether the reward is appealing or not) stimulates players to explore, ultimately a negative image covering a shirt – sketching on the land of danger death, and danger.

Therefore, each time completing a mission, and receiving a reward, discovering a new land, collecting a good item, and leveling up and awarded skill points, players feel extremely satisfied.

The Witcher 3: Wild Hunt makes the player feel that: I have overcome a difficult challenge, I am “rich” with dozens of objects in hand, I am “great” when given skill points.

Not stopping there, evoking players to explore, then build – equip their characters is just the first step, is a “welcome” for the skill board, the same system The Witcher 3: Wild Hunt’s in-depth item equipment system.

When it comes to equipment – items, the game has hundreds of types of items for you to explore.

You can collect them by the side of the road, perform the task to get them, buy them from the “merchants” or forge yourself.

There are enough ways for players to get good equipment, and no matter which way you go, the word “boring” definitely never appears in your mind.

The Witcher 3: Wild Hunt offers 3 main skill branches and 1 sub-branch.

Each major branch has up to 20 skills and takes 100 skill points to be able to “learn” all.

Of course, there is no one “crazy” that adds innocent skill points, because everyone knows that, an RPG game with a skill board like this is mainly to make players have more choices in your gameplay.

In this way, The Witcher 3: Wild Hunt encourages the experimenter to freely plan their strategies, to build the image of Geralt of their dreams.

Calculating and balancing strengths – weakness is what The Witcher series always encourages players, right from the first version up to now.

The Witcher 3: Wild Hunt will be the most perfect role-playing game ever if it does not suffer from “a few dozen” trivial errors, even though CD Projekt RED is extremely fond of and cared for.

Fortunately, these bugs are only really annoying if you are truly the most demanding player.

For example, the A.I machine sometimes becomes … silly to “guilty”, is one of the unworthy of The Witcher 3: Wild Hunt.

There are many options for you to defeat your opponent.

The most obvious thing is that Geralt just needs to go a little bit out of the land that the enemy is guarding and they are completely … no longer chasing.

All that remains for me is to shoot an archer or use a long-range spell to easily destroy the enemy without fear of being hit back.

Besides the machine AI is not very “smart”, there are some errors such as the error of capturing targets, the error of the console sometimes not “obeying orders” or the fact that Geralt, a legendary Witcher, jumps from the top of the hill to the ground … 50cm lost to 1/2 of the blood pot, which is also one of the many reasons why players lose their temper and just want to… throw away their handle.

Hopefully, developer CD Projekt RED will fix these bugs in the next patches, besides possible more graphical improvements.

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