Table of Contents
amazon Tom Clancy’s Rainbow Six Siege reviews
Rainbow Six Siege: With an increasingly “cramped” competitive team game market with dozens of “similar” products, it is vital to make a mark of its own.
That is difficult for any developer, but things seem even more “difficult” for Ubisoft.
After two consecutive years with the promising blockbuster products, they are clear, but the quality is low. Ubisoft suddenly announced a game that surprised many people, which is Tom Clancy’s Rainbow Six Siege.
A product with a focus on competition, Tom Clancy’s Rainbow Six Siege’s success is a big question mark and a concern of many veteran Ubisoft fans. because here is the first time the company has entered a challenging playground that is being “held by the big old men like Valve and Blizzard.”
Not to mention that the multiplayer segment has been a traditional weakness for Ubisoft for a long time.
Tom Clancy’s Rainbow Six Siege is a product released after the company’s Rainbow Six Patriots project was canceled.
Will this “gamble” help revive Ubisoft after a series of gloomy days or continue to submerge the famous game company into a dystopia with no escape?
Let’s evaluate the game with Biareview right here!
If we have to compare the team games over the past five years, Tom Clancy’s Rainbow Six Siege is one of the few games that possess the most characteristic “addictive” gameplay that the writer has ever experienced. The two main factors that help make this happen are multifaceted crafting and ingenious character design.
Most of the team shooters on the market are severely influenced by Counter-Strike, making them constrained by the gameplay.
Things got worse when the MOBA movement emerged, and as a result, came a series of products that lacked innovation.
Too focused on the variety of characters in the game that many developers forget: the contrast of team play is one of the completely absent factors in many current game products. It will be the main factor that makes the game different.
With this in mind, Ubisoft has “shined” with Tom Clancy’s Rainbow Six Siege product.
The contrast in play is fully applied through the way the action of the attacking team and the defense team.
The attacking team must continuously detect the weaknesses, intrusion points, and retreat points with two opposing targets.
On the contrary, the team must use what they have from the equipment, features of the characters in the group, and even the surroundings to set up fences and key points.
Just a small change in the coordination between the team characters, or the way of defense and attack, will create countless new situations.
That makes Tom Clancy’s replay value of Rainbow Six Siege limited only by the player’s imagination and intrigue.
To help gamers have the most smooth experience, Tom Clancy’s Rainbow Six Siege has cut out all the cumbersome controls that strategy-heavy action games often have.
At the same time, the developer also optimized and simplified the control button settings.
This change focuses not only on the gameplay of the game but also on professional barriers, making it easier for new gamers to get used to the game.
But that doesn’t mean Tom Clancy’s Rainbow Six Siege gameplay lacks depth.
Instead of a complete dropout, the developer has divided the tactical controls for different character classes.
With 20 characters from 5 different forces, these characters differ in skills, appearance, equipment, speed, and stamina.
They are divided into five basic classes: Point man (guide) and Breacher (break the door) for the attacker, Trapper (trapping), and Blocker (blocking) for the defenders.
Only the Support class will be available on both sides. Each character class will take on a specific job and is limited by equipment; combining these characters will make Tom Clancy’s Rainbow Six Siege gameplay extremely transformative but very simple to approach.
So what about depth? The depth of gameplay is the use of characters in the game outside of the original default framework.
Although limited by equipment, each character in Tom Clancy’s Rainbow Six Siege has its physical characteristics that make them extremely flexible inactive positions.
Although designed and classified as a mid-range and long-range support, the most typical is the character IQ; for those who like to break the framework and have a bold way of thinking, soon IQ will become the nose spiky attack top.
The next highlight lies in the rush of gameplay. Completely different from other games of the same genre, the time limitation is the main cause of the rush in Tom Clancy’s Rainbow Six Siege.
The time limit has an entirely different impact on the two teams.
A round ends within 4 minutes, but the pressure at the beginning of the turn is completely put on the attacking team’s shoulders because if the task is not completed within that time, they will lose.
Therefore, the “key” to victory is to put that same pressure on the defensive team through the rush of attacks.
When the tension gets high, then Tom Clancy’s Rainbow Six Siege’s manual-attack playstyle will shine.
A moment when the fortified defensive barriers reveal deadly loopholes, the spikes of the attack with the “bullshit” mistake and the cold head, plus assertiveness, will create miracles!
Outstandingly designed gameplay has contributed to half the success of Tom Clancy’s Rainbow Six Siege’s “multifaceted” gameplay.
They make the writer “surprised” when they first experience it and gasp in the next game!
Not only excellent with architectural design and art and very ingenious in the tactical structure of all levels.
Although not much in quantity, the quality they have to say is amazing!
They all have their own unique and interesting features, from wriggling around in tight cabins to rescuing hostages surrounding a Western European Christmas store.
Each level is a problem with countless unknowns; asking questions and how to solve them is entirely up to the player.
In addition to the design and architecture of the game screen, we also have to mention two other factors that help make the game’s success multifaceted.
That is the destruction and weather system in the game.
Unlike other action games, Tom Clancy’s Rainbow Six Siege destructive power is microscopic.
It focuses a lot on the effects on the surfaces of home materials, making them very detailed.
Damage to surfaces varies depending on the player’s physical impact.
You can use the gun to cut through small holes in the wall to use explosives to blow up the wall to create an attack or open field of view.
This destructive detail gives depth to the game’s eclectic gameplay and increases the randomness and intensity of the matches.
The environmental system in Tom Clancy’s Rainbow Six Siege, although not as fussy as the current blockbuster first-person action games, offers extremely attractive promises when they can be replaced change the tactics of a game screen.
Typically, Tom Clancy’s Rainbow Six Siege uses light difference mechanisms; understandably, when you are in the light, it will be difficult to see what happens in the dark and vice versa.
So the same game screen, just changing the time between morning and night, can significantly affect the advantage and strategic plans of both sides.
Besides, Tom Clancy’s Rainbow Six Siege also has a weather system; for the time being, the developer has “teased” the blizzard mode (still in the development phase and will add to the free game future). No, these limit the line of sight and interfere with the sound, making it easy and safe for the attackers to access the attack positions.
By completing this review, the writer recognized marked improvements in the network system, a long-standing “obsession” with Tom Clancy’s Rainbow Six Siege in particular, and the games with the multiplayer part of the game Ubisoft in general.
However, these improvements only help the system reach an “acceptable” level.
Besides, Tom Clancy’s Rainbow Six Siege also has many errors that directly affect the experience and fairness with the players.
The first reflection is the connection between friends in the same room.
Although it has been upgraded, the condition of this system has only improved from “torturing the player” to “annoying.”
For some reason, a group 5 playing would drop out of the room every time, worse, disconnect in the middle of the match.
In ranked match mode, the reason for the disconnect will still count as “bad play behavior” and be banned from the match for some time, even though it is a bug with the game system.
“Dead room” appears a lot when Tom Clancy’s Rainbow Six Siege just came out.
Due to a network failure, nearly all players have left the room.
However, the system does not cancel the game but continuously invites new players to enter, causing anyone “unhappy” to be stuffed into that room and exit the game if they do not want to wait.
Although it has been greatly overcome, sometimes the “dead rooms” still appear, especially in the evening when the number of players spikes.
Despite its reputation as a competitive game, Tom Clancy’s Rainbow Six Siege has a pretty low “tick rate” about 15 times per second.
“Tick rate” is the number of times the server updates a change that the players make.
In the recent patch, the developer has stated that the “tick rate” has been improved.
With a low “tick rate,” the system will put information in once instead of continuously updating. That will lead to the case where the enemy has fired three bullets, but the server only updates one bullet with damage of 3 bullets and sends to the computer of the person who was shot, causing him to be knocked out by just one shot!
The last and worst point is the netcode itself.
Tom Clancy’s Rainbow Six Siege trial has seen many people question this error because it has appeared and raged in popular action games for the past two years.
When player information does not match for some reason, it makes gunfights unfair because someone with a good net code can “see” the enemy first.
Bringing a reputation as a team matchmaking game, Tom Clancy’s Rainbow Six Siege doesn’t have a system for managing friends, players, teams, or even a chat channel system.
That creates a lot of difficulties, both for the team and single player.
For group players, you will have to “very hard” when you want to discuss Tom Clancy’s Rainbow Six Siege strategy, team up to practice and follow.
Discuss the game; players are forced to groping on forums, Facebook groups, and other social networks.
The developer has created a tactical system with dozens of house plans, fully informed screens.
You can easily set up detailed action steps and share them with other players on the team.
But ironically, it’s not integrated into Tom Clancy’s Rainbow Six Siege, but on Ubisoft’s homepage, in the corner that no one notices!
The system of tracking and analyzing the player’s skills is similar to the same fate.
where can you get a Tom Clancy’s Rainbow Six Siege online
Tom Clancy’s Rainbow Six Siege (Xbox One): Buy it now
Tom Clancy’s Rainbow Six Siege PS4 Playstation 4: Buy it now
Tom Clancy’s Rainbow Six Siege – Deluxe Edition (PS5): Buy it now
Tom Clancy’s Rainbow Six Siege Deluxe Edition – Xbox Series X, Xbox One [Digital Code]: Buy it now