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Total War Warhammer 2

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Total War: Warhammer 2 – Although Total War: Warhammer has brought the famous Total War strategy game series to “march” into the magical world of Warhammer Fantasy, many gamers, especially the region’s players. The West becomes more excited than ever by mysterious stories; endless wars are fertile ground for a massive strategy game.

However, fans of the series were quickly disappointed when the game revolved around few factions such as The Empire, Dwarf, Orc / Goblin (Greenskin), and Vampire Count. That “lack” too many tight races such as Elves, Ogres, Lizardmen, Undead made a strong impression on the fans of The Lord of the Rings movie series.

That is why, just a year later, Creative Assembly has released the second part of the game with four new races called Total War: Warhammer 2.

That is the second part of the Total War: Warhammer trilogy that the company “ambitious” will launch in recent times to bring a vast Warhammer Fantasy world with dozens of races and different stories.

In this release, Creative Assembly has brought players new races such as High Elves, Dark Elves, Lizardmen, Skaven, and Tomb King with completely new campaigns around the battle for control of The Great Vortex.

With new races and new stories, is Total War: Warhammer 2 worthy of the fans’ expectations?

Let’s find out with Biareview!

There is no more ancient race in the “mythical” war of Warhammer Fantasy than the Elves and the “reptiles” of the Lizardmen.

They were the first civilizations to appear in ancient times and were brought to the world of the New World by The Old Ones before humans, the Dwarfs, and other races took over the land.

The story of Total War: Warhammer 2 temporarily separates the main storyline of Warhammer Fantasy to return to the original land of these ancient races – Ulthuan island with the competition of four major races: High Elves, Dark Elves, Lizardmen, and Skaven gain control of the magic vortex “The Great Vortex,” as well as add the Tomb King race through a separate DLC version, bringing the total number of playable factions in this version to the number 5, full of new features, new troops, and new spells.

Owning up to five completely new races means that Creative Assembly has had to complete a huge work to portray each division in each nation with features, actions, stats, and completely different designs.

That means that with Total War: Warhammer 2, you can expect different gameplay against different factions.

Even within the same race, such as the High Elves, the design team is divided into two distinct character lines through two heroes who could choose between melee or magic-oriented. Great diversity for the game, offering incredibly high replay value.

For example, with groups of High Elves, the battlefield is a battle of small, expensive groups that are “chopped up” but extremely well-thought-out, with strong formations, demanding people. The player must coordinate the actions well.

Meanwhile, the army of the Dark Elves race is more scattered, “wild,” but also stronger when the armor is scattered with units possessing enormous personal strength and resilience.

On the contrary, when it comes to Lizardmen units, players can use the tactic of “number of ​​soldiers.” Using the mass of common soldiers to destroy the opponent at higher tiers, the variety of gameplay is a feature of Total War: Warhammer 2 that makes the player feel refreshed when starting a new race.

New races also mean the design team had to dig deeper when designing the story for Total War: Warhammer 2.

Surely, who make the game “learn” most of the Warhammer Fantasy introductory books on the market to recreate an ancient world. Before The Old Ones relocated, races come to New World, with a high level of accuracy in geography and terrain and the missions that lead the player.

For example, the mode “Rituals” to take control of “The Great Vortex” is a unique change compared to the previous version, with many side-quests revolved around this “Sacrifice” war.

Even if the enemy completes the final ritual first, you can still receive the task of participating in a battle “destined for the world” to prevent the enemy’s capture of The Great Vortex.

Of course, this sequence is “epic” no less than “Battle of The Five Army” in the series Hobbits.

That is also a decisive factor for Warhammer Fantasy fans when it gives players a deeper experience than having to “gnaw” old books (and even some sessions. version is no longer published in the market).

As part of a series of three games about the fantasy world of Warhammer Fantasy, Total War: Warhammer 2 retains the engine compared to the previous version, but with many significant improvements.

Most visible is the improved rendering speed with good use of 64-bit multi-core CPUs to stabilize the frame rate.

Even if using the DirectX 12 rendering mode (although still in BETA test mode), Total War: Warhammer 2 becomes smoother than the previous version, especially in the segments with heavy use magic and explosive effects that caused a pretty serious frame drop in the first version.

An upgrade is the surface texture has been more careful; parallel with the character’s movements is also designed with a better “joint.”

Now you will see two real combat troops, not simply crashing into the air as before.

Overall, the Total War: Warhammer 2 engine has been given a lot more attention to give players a smoother and more stable experience than trying to create unnecessary new features.

The character design in Total War: Warhammer 2 is unique and attractive, which is also the point that many fans of the series feel more excited than the first version.

In the world of Warhammer Fantasy, the races that appeared in the second version of the game were created by Creative Assembly’s team of artists with a completely new style, different from the figure version of the series. But still retains the distinct characteristics that each race has.

For example, the Lizardmen faction is “borrowed” quite a lot of inspiration from the South American warriors with masks, totem patterns, or even in the works bearing the traces of the terraced pyramids of the Maya civilization.

That is quite different from the somewhat primitive, tribal African style on current models.

Or for the Elves that love the beauty and colorful colors, the design in Total War: Warhammer 2 reminds a lot of the movie The Lord of the Rings with its delicate patterns, lines that break very well. The twist creates elegance, beauty, and equally powerful for the units of both the High Elves and the Dark Elves.

In my opinion, this design style of the artists brings the races closer to the imagination of Warhammer Fantasy fans than the somewhat rough style of the existing versions of the chessboard, and that also creates a distinct charm for the second version of the series.

Music is also another highlight of the game when the famous musician Richard Beddow is too familiar with the Total War game compilation.

where can you get a Total War Warhammer 2 online

Total War: Warhammer II [Online Game Code]: Buy it now

Total War: Warhammer II PC: Buy it now

Total War, Warhammer 2, 1 DVD-ROM (Limited Edition): Buy it now

Total War: WARHAMMER II Limited Edition: Buy it now

The unique feature of Total War: Warhammer 2’s soundtracks are that the musician uses the sequences using large drums, the long-lasting violin pieces combined with the rafting voice, and brass as the background to create the feeling “Epic” feeling than the previous version.

That has surprised countless fans of the game series, and there is even a trend of “hunting” for game soundtracks right after the game was released.

The other noises and sounds, although not much modified, still retain the “quality” of the battle typical of the previous version.

Overall, Creative Assembly still proved extremely meticulous in character dubbing as usual in Total War: Warhammer 2.

Overall, the battle in the game still retains the “quality” and severity, although the context has moved to the magical world of Warhammer Fantasy.

As the second part of the “ambitious” trilogy from Creative Assembly to fully showcase the “essence” of the Warhammer Fantasy world, Total War: Warhammer 2 can be “connected” to the first version via DLC ” Mortal Empire ”allows players to participate in a giant campaign map, including lands and seas in both versions of the game.

That means that you can completely choose from 15 races in both parts to participate in the largest scale “war” in Total War games ever.

This map promises to continue to expand after the third version of the series is released next year, connecting a large land. A few final races are missing to complete the puzzle piece, forming an entire magical world of Warhammer Fantasy for fans.

If only the Total War: Warhammer 2 version, you will discover a “boring” problem because the game’s campaign is too short.

The map of Ulthuan Island and surrounding areas are quite small and does not have too much content and plot to form a large-scale campaign like in the first version.

Even with veteran gamers of the series, you will only feel that playing this campaign is nothing more than a “small” expansion pack than an independent version.

That is why when you have to spend up to 60 USD to buy the game, you will feel… costly if you do not include the Mortal Empires game.

Another small problem that Total War: Warhammer 2 often complains of fans is too bright tones, losing the “realism” character of the previous Total War games.

That is why some color mods have been shared much differently on Steam Workshop to improve this problem.

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