amazon Tree of Savior reviews
Gameplay is no longer so easy
As we evaluated in the first trial, Tree of Savior is quite easy to play and challenging. In this version, the player will be more satisfied when the game is added to the difficulty, allowing the bosses to summon more traps around them.
However, for some players the increase in difficulty is almost no effect, the developer should give the boss more special skills such as banning or defense … In addition to the The features, skills or appearance of the bosses are still the same compared to the first test version.
Classes are open more
It can be said that the diversity in the occupational system is a strong point to help the Tree of Savior attract players. At level 15, you will be promoted to one of two new jobs. When promoted to another job, the player’s level will be reset to 1 and they will continue to plow to level 15 before continuing to transfer job.
However, you will not be able to return to your old job once you have promoted your career. For example, if you have just promoted to Sapper, you will not be able to make it back to Archer anymore. Therefore, you should consider carefully before deciding to transfer the job.
Do tasks and level up
Leveling up the characters in this second beta is really a lot better than the first one. Exp’s rate of gain has been slightly increased in the last days for players to level up faster with a maximum level of 250.
The plot of the game is revealed through the tasks that you do during the game and according to the player’s assessment, the plot is not so much different from the first test.
Works extra when you reach level max
Most game players can hardly reach the maximum level when testing game. But with its easy gameplay, the Tree of Savior players easily reached the maximum level of 250 in just a few days of testing.
When you reach this level, there are not too many side effects for those who reach the maximum level. This causes boredom for players once leveled too fast and misses leveling up because plowing them down or doing missions does not help either.
Card system, craft item and gem
Game item crafting system is considered quite challenging for players because most items dropped from the monsters are formulas and materials for crafting. So, if a player wants to have something, they will have to fight monsters, hunting materials for crafting. Then, if you want to have the right item, you will have to continue hitting and hunting materials to craft.
The card system for summoning monsters is quite interesting and seems to be more suited to classes such as the Sorcerer or Necro. In addition, the Gem system does not seem to have so much influence on the game but maybe this only happens in the test.
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Tree of Saviors Guide: Buy it now
Background and Development
Development History
‘Tree of Savior’ is an IMC Games product. IMC Games is a studio founded by Kim Hakkyu, who is known for “Ragnarok Online.” Tree of Savior development would borrow heavily from the successes of its predecessor and design principles that capture the appeal and the sophistication of old MMORPGs while heralding the invasion of the new.
The game was announced in 2011 and gained much attention due to the relation to “Ragnarok Online,” a famous MMORPG from the early 2000s. With a strong focus on nostalgia and innovation, ‘Tree of Savior’ promised to combine classic MMO elements with new-gameplay features and hence raised much expectation from fans and industry watchers.
Launch and Reception
“Tree of Savior” was launched in South Korea in 2015, followed by a worldwide release in 2016. The game gained mixed responses from critics and players. Critics praised its visuals and class system but condemned the technical balance and monetization.”The game continued to grow its player base and roll out updates and expansions.
Gameplay Mechanics
Combat System
The combat system in “Tree of Savior” takes inspiration from classing MMORPGs but attempts to bring in some modern notions. The combat employs a traditional tab-targeting system where the player can lock on an enemy and initiate abilities strategically focusing on enemy position and timing.
Skill customization is a critical part of the system. With a plethora of abilities and class skills to choose from, players are free to adopt different play styles and tactical approaches. A combo system further rewards chaining together abilities and landing attacks in time.
Class System
One of the defining aspects of “Tree of Savior” is its class system. Offering a vast range of classes, each, with unique skills and play styles, it distinguishes the game quite uniquely. Starting with a base class, the players’ combats skills are then determined in part by their choice of that class. Then, through experience points, players advance through further job advancements, gaining associated skills and specializations in the process.
The class system is organized into a hierarchy that consists of:
First Classes: the initial classes such as Swordsman, Archer, Mage, etc. A first class is associated with a basic set of abilities, which will then form the foundation for further advancement.
Second Classes: based on a player’s first class, e.g., Knights for Swordsmen or Hunters for Archers. Generally, second classes share some skills with the first but add enough variety to enhance the gaming experience.
Third Classes: The last stage of class advancement, where characters specialize in a high-level class (i.e., Dragoon for Knights or Falconer for Rangers). In these last classes, the most powerful skills and styles of play will be offered.
The class system allows for high customization, enabling the player to create personalized characters to try out the various builds. It is the flexibility of character building that draws many people to “Tree of Savior,” as it embraces all sorts of playstyles and preferences.
Progression and Quests
Leveling and Progression
In “Tree of Savior,” leveling involves questing, dungeoneering, and fighting. The game uses a classic leveling structure: players garner experience points (XP) in combat with monsters and by fulfilling objectives. These include skill or ability unlocking, allowing class advancement.
As a progression with obtained various items and gear, here’s also one that includes character leveling. Items and gear, together with their attributes, account chiefly for character development, where players favor customizing their gear for their play style.
Questing
Questing in “Tree of Savior” consists of a mix of story quests, side quests, and tasks that can be repeated. The quests vary in complexity, from fetch quests to lengthy storylines with multiple stages and objectives.
The main story quests follow the player’s character on an adventure of the discovery of some mysteries of the world and fights with various foes. The side story quests provide fun, rewards, and a chance to explore alternate paths through the game world.
Exploration and World Design
World of Telsiai
The world of “Tree of Savior” is set in the continent Telsiai, which has a brilliant and varied landscape, encompassing healthy forests, arid deserts, and mysterious ruins. The world design of the game has a top-down perspective, during which the focus is given to the richly detailed environments and the intricate level design.
Each zone in the world has its own distinct visual design and thematic elements. Players can roam about in many environments, from quaint villages to huge forests and ancient dungeons. The world is alive with backstories and laying down secrets, teasing the players for further exploration and discovery.
Art Style
One of the most distinguishing features of “Tree of Savior” is the art style. With bright yet quirky colors and a mix of 2D and 3D, character designs complement this aesthetic together with environments and animations; this makes up a world that is pleasing to watch and cohesive.
The game’s art style recalls vintage MMORPGs but fuses modern design elements. The application of striking colors and high details enlivens the fields of view that are found within the MMORPG genre.
Narrative and Lore Storyline The main storyline of “Tree of Savior” follows the player-characters as they unravel the mysteries of the world and fight different foes. The main story is woven into quest dialogues, cutscenes, and in-game events to provide the narrative experience through which players will learn about what has happened to other people in the game world.
The central plot revolves around the undertaking of the player discovering the reason behind a series of mysterious events and conflicts within Telsiai. They would have the chance to encounter different personalities along with factions in the later stage as they progress, characters that each would have their own reasons and purposes.
Lore and World-Building
The lore of “Tree of Savior” is deep and extensive with real deep history that gets explored with quests and the dialogues of in-game documents texts. This lore-building adds more depth to the narrative and context to anything that happens in the game.
Through their adventures, one can learn about the history of Telsiai, as well as more of its various factions, deities, and characters. Lore makes things much more interesting and immersive by adding complexity to the game.
An Impact and Legacy
Reception and Legacy
“Tree of Savior” was praised on the whole for receiving generally positive reviews after its official launch, mostly for its class system, art style, and nostalgic touch. The unique class system and the exciting world design in the game were especially liked, as it offered an altogether different experience from that of other MMORPGs.
However, certain hitches for the game included several criticisms from the community regarding systems under developed or counter-balanced. They also considered the class system to be too complex and in many cases a grind for new players. The monetization of the game-based community did not attract all the players as the game ran microtransactions.
Nevertheless, “Tree of Savior” gained a core stream of players, and ever since kept updating and expanding. It showered on the MMORPG with a shadow of its features and designs that it has initiated with ideas that wanna be further explored by some other developers.
Influence on MMORPGs
“Tree of Savior” impressed in its class system as well as in its visual design for MMORPGs. The game effectively set forward some standards for customization and flexibility wherein one may progress through character build diversity.
Its aesthetic and world design also multi contributed to the evolution of such visual aesthetics in MMORPGs. The bright colors blending with the fanciful designs inspired many developers to pursue similar artistic roads.
Conclusion
“Tree of Savior” is a landmark title in the MMORPG genre, offering an innovative mix of old and new gameplay traits. The game-wieldy class system, interestingly-designed world, and colorful art style all set the game apart from other MMORPGs and become part of its appeal.
While faced with challenges and criticism, its strengths and contributions to the genre are noteworthy because of the support from the really passionate player base. “Tree of Savior” remains one of those titles that will be forever remembered in the eyes of those games that have been innovative and have made various contributions to the online gaming world.
In conclusion, “Tree of Savior” stands as a testament to IMC Games blending nostalgia with innovation to create a unique and enthralling MMORPG experience. The legacy of this game is beyond pivotal in MMORPG history.