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Triangle Strategy

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About a year ago, during the Nintendo Direct event, Square Enix introduced to the game village a project with the strange name “Project Triangle Strategy”.

The development team, led by Tomoya Asano, the man behind the success of Bravely Default and Octopath Traveler, was also excited to announce its latest game.

Asano has promised a game that is more geared towards an adult audience, with a more serious, mature storyline.

The story of Triangle Strategy is set in the fictional land of Norzelia, where three great kingdoms exist, including the Principality of Aefrost, the Kingdom of Glenbrook, and the Holy Kingdom of Hyzante.

If Aefrost and Hyzante had a near monopoly on the two most essential minerals of the Norzelia continent: Iron and Salt, Glenbrook possessed a lifeline trade and prosperous agriculture.

With three territories possessing such distinct and almost exclusive strengths, conflict is inevitable.

About thirty years before the Triangle Strategy began, between the three nations broke out a war known today: the Saltiron War.

The story of Triangle Strategy will take the perspective of Serenoa Wolffort, the young new lord of the Wolffort family – one of the three great families of the Glenbrook kingdom.

Players will be able to follow Serenoa in a new role after his father has officially “retired”. Opening with his marriage to a politically colored princess Federica of Aefrost, what will await the young lord of the kingdom of Glenbrook?

If you’ve been hooked on George RR Martin’s A Song of Fire And Ice series, the story of Triangle Strategy will feel familiar. There are still stories about power, politics, rights, and “underground waves” within the clans and countries that seem extremely peaceful and prosperous at first.

Of course, with the scale of a mere video game, the level of “heavy” in the plot of Triangle Strategy cannot be compared with George R.R.’s masterpiece. Martin, however, the story of Triangle Strategy still has its charm.

The lands, villages, and even NPCs that players have the opportunity to talk to seem to have their own stories.

In fact, in the beginning, the storytelling and leadership of Triangle Strategy made the writer quite overwhelmed. Players not only have to follow the main storyline but also can explore other side quests, thereby understanding more about the story that Triangle Strategy wants to convey.

The writer’s favorite point in the plot is that Triangle Strategy wants to tell us that the progression of the story will be branched depending on the player’s choices.

Each key choice will “fork” the story in quite a different direction. Although the number of these key choices is not large, each decision the player makes has a lot of weight and has a great impact on the main story, not creating a fake feeling like the series from Telltale Games.

Besides, different choices will also lead to different outcomes. There are a total of four outcomes the player can achieve through key choices throughout the game.

This directly increases the replay value of Triangle Strategy.

Why did the writer use the word “satisfactory” when describing the gameplay of the game? That’s because Triangle Strategy takes all the “must-have” elements of a basic TRPG (turn-based role-playing game) and executes them very well.

First, the battlefield of Triangle Strategy will still be divided into “grids” similar to games of the same genre. Players will manually arrange the squad based on the characters they have. From there, take advantage of skills, and calculate moves to destroy the enemy as quickly and “beautifully” as possible.

It can be taking advantage of the terrain, the location of the enemies to create greater damage, or using magic to “apply” adverse states on the enemy… The battlefield in the game is also very smartly designed, each level is a real challenge. Your opponent is also not a “dreamer”.

In addition to moving reasonably on the battlefield, they also know how to combine to “cover the back”, and attack the characters that the player controls.

In addition to story-based battles, players will also have the opportunity to “train” with the Encampment system.

Here, in addition to “leveling” for members through practice battles, you can also buy and sell items, make weapons or upgrade the characters you own.

The number of battles according to the story is not a large number, so the “Camping” system will be a place that you have to visit “long-term” throughout the game.

The brightest point, it can be said that the center of the gameplay of Triangle Strategy is the Conviction system. Now, every word and action of the young lord Serenoa affects the characters around him.

Three main elements make up the Conviction system that players will have to get used to Morality, Liberty, and Utility. There are not simply three schools that players have to choose in the dialogue, with Triangle Strategy, even each player’s actions both in and out of battle directly affect the three factors mentioned above.

It can be as simple as… selling certain items, performing specific attacks, chatting with NPCs… All of which directly affect the three factors mentioned above. Of course, players will not be able to know the exact amount of points for each specific direction, so you will have to think carefully before your decisions.

Of course, the Conviction system is not just for “fun”. As mentioned in the first part, the plot in Triangle Strategy will branch out at key moments and the Conviction system will directly affect this factor.

During the game, Serenoa Wolffort will use a “vote” system, then rely on the majority to decide which direction the plot will turn.

All team members have an equal voice and Serenoa, or the player will play the role of “persuading” the members to change their minds.

This not only comes from the consequences of previous conversation choices, the amount of “points” of the three elements that make up the Conviction system but is also related to the information you exploit during the exploration process world.

This is the point that the writer likes the most in Triangle Strategy.

Depending on the information gathered, the percentage of players persuading the members to “tilt” them will also increase or decrease accordingly.

Thereby, in addition to making players consider carefully before choosing dialogue, the game also encourages you to explore and talk to NPCs as much as possible.

This not only makes you understand more about the story the game wants to tell but also increases the variety of choices that the player can make, thereby directly increasing the replay value of Triangle Strategy.

The only complaint of Triangle Strategy, which directly causes the game to “lose points” is the problem of regulating the pace of the game and the distribution of dialogue, the battle screen in the early game is not rationality.

Around the first few chapters of Triangle Strategy, the number of battles is really small. Instead, players will mainly have to read the dialogue and make choices according to the main story. It would not be worth mentioning if the developer Artdink properly allocated these segments.

Unfortunately, the amount of dialogue and cutscenes that make up the majority of the combat scenes make the pacing of Triangle Strategy in the early chapters quite lengthy.

In addition, having to “train” in Encampment mode with available maps also makes those who do not like “training” feel quite discouraged.

You know, TRPG games like Triangle Strategy don’t have many options in providing levels for “leveling up”, but if only Artdink had a more creative way in this area, it would make the game more complete.

where can you get a Triangle Strategy online

TRIANGLE STRATEGY – Nintendo Switch: Buy it now

Nintendo Switch: Project Triangle Strategy Region Free: Buy it now

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