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Vambrace: Cold Soul

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When you meet a strange girl and are attracted at first sight, the most satisfactory explanation can only be … she is beautiful. The beauty of life has been a prerequisite to impress the opposite and of course the game is not outside this theory. And really praiseworthy is that Vambrace: Cold Soul has successfully applied to beating “beauty” into the eyes of players.

The image of the game is meticulously built, from the main character to the sub-character, from the vast landscape to the small details that give rise to vitality. The lines on the armor, each crack in the weapon or the folds on the fabric are also painted in a detailed and artistic way by the painters.

Vambrace: Cold Soul has quite a lot of functions and types of shortcuts, only watching the character index dizziness, not to mention that each race has its own advantages and disadvantages. The game tutorial is very good and easy to see and is made in a handwriting style (it’s pretty cute).

The game also builds its own world with most of what you want them to appear in a Fantasy world. For example, race, Vambrace: Cold Soul has a surprising diversity of people from humans, dwarves, foremen to beastmen, golems, ghosts … Cultural differences of strains The race is also made quite clear as well as the distinctive characteristics of the body, magic and technique that the races use.

Players can feel the story of the lives of people trapped in Icenaire through the stories told, the choices will be presented, though not greatly influenced by the main plot but will affect the part. Your rewards and side quests (for example, if you want to get Lyric’s “special” clothes, you are not allowed to make the wrong choice during the performance of Charlotte’s landlady).

The audio environment is also very good game. The sound of the wind blowing, the sound of frozen objects or the shaking of the characters in the game is quite good, the player can accompany the character to feel his surroundings.

The game’s dungeon design also impresses with monsters that will jump on you at any time and you don’t know what the hell will happen to you.

A series of side quests and map discovery (though it looks small) is also an interesting experience. The rooms are arranged hidden in the frame and the alleys are scattered all over the place, the discovery of all rooms in the city will take up a lot of your time.

Owning for a sleek outer shell, but Vambrace: Cold Soul exists too many imperfections so that players can “love”.

Basically, the plot of this game is like this, a witch named King of Shades in rage has engulfed the city of Icenaire into an eternal winter (sounds like a dark version of Frozen?) . When the snow storms were still not fierce enough, the people of Icenaire had to receive the souls of the deceased, but if only a few were still able to keep their minds, most ghosts would go mad and become evil monsters. You, as a mysterious girl named Lyric, will be Icenaire’s savior as she sets out to find the mystery of her father’s death, accidentally resolving the magic of King of Shades.

Summary of Vambrace’s story: Cold Soul is like that, sounds interesting right? Sure, but it is if you just read the summary and not spend all “TWO HOURS” just to run around the map and talk to the NPCs.

After the “intimate chat” stage with the NPCs and releasing the problems, you will enter the main game. If you have read the “adverts of Darkest Dungeon, roguelite adventures full of excitement, new gameplay …” or something like that, the writer thinks you should not put too much faith in the way play the game.

If you have to say, Vambrace’s play: Cold Soul is exactly a mess and boring. The game learns a lot from Darkest Dungeon, such as horizontal screen-style, “camping” and random gameplay. Those are like Vambrace: Cold Soul does quite well (except for a slightly cramped character movement).

But to the tactical part, actually the writer really does not understand the manufacturer’s intentions very much? The character will have 3 main skills but one box is for special skills (must be recharged after use), ie you only have two options to use … to hit or block.

Perhaps all of these factors will gradually be added later through later DLC versions, especially when the market is extremely “making it” in recent years and other games in the line. The game also performs very well this strategy.

With such a poor skill system, of course, the battles are just like dice, so if you win, you will be unlucky and lose. The position in the game does not mean anything, just by default in position 3 or 4 is that you are safe from deadly attacks, the other is the first one do not die.

It can be said that most people who love resigned roguelite games (in a fun way) with dying and remake from scratch (for example, Crypt of the NecroDancer), but with Vambrace: Cold Soul is dead boring and continuing to fight like a curse. The “spam E” fighting style, monsters or weak as two slugs are unbalanced buffaloes, the game does not let you escape halfway until the green tube is on the left (or you just like that return and redo the task well), Vambrace: Cold Soul is a literal correct act, when resurgence is no longer an inspiration.

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Vambrace: Cold Soul (Original Game Soundtrack): Buy it now

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