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Yakuza 0

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Yakuza 0 – When it comes to games set in Japan, players can easily think of a series of “frontline” games like Sekiro: Shadows Die Twice, Persona or Nioh.

And of course, an unforgettable candidate to mention here is the Yakuza line.

Since its first release in 2005, this series of games has gradually created a buzz thanks to the game parts with the “beat ’em up” gameplay and is one of the few games revolving around the topic. gangster organization in Japan.

In an aging game “series”, with an “old” content line, delivering a prequel is both a challenge and opens up opportunities to shine for an entire franchise.

So, is Yakuza 0 enough to shine?

Yakuza 0 introduces and lets players adventure in two fantasy cities in Japan, Kamurocho, and Sotenbori in the 80s.

At the same time, the game offers not only one but also two main characters, the first is Kiryu Kazuma, a low-level yakuza from the Dojima family who accidentally becomes entangled in the vortex of a mysterious murder.

Or Goro Majima, a nightclub manager in the fight to restore his status in the gangster world.

With the main storyline broken down into chapters, players will experience two storylines that are lined up on top of each other, in other words, the game will jump back and forth between the characters after two chapters.

This is a form of storytelling that writers rarely appreciate, because not only do they too often cause depression in the climax, but the plot itself also becomes confused with situations that are superimposed on each other.

However, this seems to be the intention of Ryu Ga Gotoku Studio.

With the main storyline being arranged at a relative level, in return, the characters from the main and villains in Yakuza 0 have quite a lot of acting ground, well polished in terms of personality and motives, like a sturdy brick to aim to build a solid premise, these are indispensable elements in perfecting the game’s characteristic character-building style.

Also the boss with that overbearing voice, Yakuza 0 not only brings out a new aspect through each clash but also has the power to evoke emotions from the players themselves.

As a result, the game always seeks to invite the writer to immerse himself in the experience, and meticulously observe and explore each character.

Best of all, although the main story is not integrated with complex twists, the game mainly focuses on introducing the context and happenings in the opening and spends most of the rest of the time developing the character.

Thanks to that, the game can convey the fullest in terms of content, and “decode” thoroughly the ideals of each character.

It can be said that, although Yakuza 0 is not the first version, it is extremely successful in playing the role of “elder”, representing the quality and quality that the game series has after nearly two decades of development.

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Yakuza 0 – PlayStation Hits – PlayStation 4: Buy it now

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PS4 YAKUZA 0 (PLAYSTATION HITS) (EURO): Buy it now

The “main dish” of Yakuza 0 is nothing more than the “Beat’s em up” battle mechanism, where each player’s dialogue will be conveyed by satisfying punches and kicks.

This mechanism also has a lot of new points for you to explore but still ensures minimalism and accessibility for new players with beautiful, basic attack sequences.

Each main character will start with three unique fighting styles, you can use one style until the end of the game, like abusing Majima’s Breaker for example.

But what if it’s so boring?

Each style offers a certain advantage in different situations, like in the role of Kiryu, you can prioritize using Rush and Brawler for duels, such as boss fights, or using Beast to ” clean up” the crowd.

You will have access to the skills section, where you have to spend from a few thousand to a million yen to expand the chain of attacks and new moves.

In general, you will have to spend a lot of time to be able to complete the character’s skill table, in return, the punches the player throws will be stronger and cooler.

Moreover, you can completely use weapons to support difficult matches, from roadside trash cans, pocket knives, and guns to “monstrous” weapons like a lightsaber or a swordfish shape cannon.

If you want something new than the duplicate attack sequence, now, players will have access to the killer moves known as “Heat Action”.

The use of Heat Action is quite similar to the finishing blow in fighting games, such as the Injustice series, players will need to recharge their energy bar by attacking or provoking enemies, but with frequency to be able to implementation will be more and less restrictive.

Heat Action is quite a unique mechanism of Yakuza 0 because they depend on a variety of factors, from the environment, and fighting style to the weapon you are holding.

You can apply Heat Action when the enemy is in a stunned or collapsed state, later the player can use this move to break the enemy’s protection or counterattack, can also sometimes be used to kill multiple enemies at once while surrounded.

This mechanism is both beautiful and convenient in many ways, which is a satisfying finishing touch for players to enjoy after a long game.

Temporarily putting aside the title of “Dojima’s Dragon” or “Shimano’s Mad Dog” in the main story, players can also exploit new aspects of our two main characters in the “salty” world from the Yakuza. 0 brings.

According to the open-world model, the game has quite successfully reproduced the vivid and colorful scenes, highlighted by crowded streets, always brightly lit at night.

The game introduces the side quest line and side activities scattered throughout the map, where you will have the opportunity to experience and boast all kinds of nicknames, from “lord” of real estate, to bar tycoon or fastest rider Kamurocho.

Those titles can be easily obtained through the series of mini-games of Yakuza 0, allowing players to entertain themselves with all kinds of activities, from simple bowling matches to singing talents in a bar to trying out as an investor in a real estate business.

In parallel, there is a series of side quests that are integrated throughout the map with a variety of challenges, with tasks that will require you to collect a debt or rescue a girl from the cult.

Not stopping there, Yakuza 0 also offers extremely… silly tasks, like buying a magazine that “remembers” an elementary school boy or protecting a variant of Michael Jackson who is surrounded by zombies.

These missions appear in a very sudden and unpredictable way, sometimes just walking on the road and being talked to by a thug, so you have “fallen” into a certain task.

As silly as it is, that’s the interesting point of Yakuza 0 because the side quest line is built with quite complete content, there is always a way to draw players through difficult but also funny spins and makes sense in terms of character building, in a way.

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