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Age of Wonders: Planetfall

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For those new to the game, the Age of Wonders: Planetfall approach is not really that much different from the usual 4X sci-fi loop: building a city / base – research – explore maps – diplomacy with large and small races – armed development – dealing with hostile forces. The player’s long campaign will end once he has achieved great achievements, such as “Unification” of the entire planet through every act of peacekeeping, “purification” by reaching the last milestone in the military upgrade branch, or simply eliminating all other players in the same game.

The familiar 4X spirit but the playing style of Age of Wonders: Planetfall has certain changes. Traveling on the world map measured by countless hexagons is an extremely smooth and free process, even though your team still has to go through each “note” like traditional. The map owns as many “points of interest” as many as a CRPG game. The series of missions in the main content naturally play the role of the player, and the general progression mechanism will make fans of the Endless series of Amplitude Studios and Might & Magic feel like they have just stepped in second home.

Each map of the game possesses random terrain, environment and characteristics but is suitable for a mainstream background, separated into “sectors”. The sector works in a similar way to a regular territorial management model, in that its biomes shape the type of resources you recover from the sector, as well as special places that will bring great benefits. Break, such as producing two units for the defensive side, every two turns. However, winning these places is not a simple job, when most of them are guarded by neutral troops ready to “fighting” with you. But if you succeed in negotiating with the neutral army, you can take the place and turn it into a Forward Base, then push it into a main colony.

Because of this feature, the process of expanding the frontier in Age of Wonders: Planetfall is not merely bringing the colonizer unit to find vacant land and then living, but you must actively fight, foreign trade, occupy the territory his military name. This factor makes the early stage of the game a lot faster than other 4X games, especially when the process of researching and upgrading the original colony does not require high concentration of players compared to the discovery process.

One of the biggest highlights related to discovery in Age of Wonders: Planetfall, must be the causal mode of action. The choice to deal with situations inside and outside the main task is endless, but the game offers these options in a convincing and natural way with the interesting “double-edged sword” nature.

An early example of this is during the Vanguard race’s first mission, the player can exchange a secret technology for Promethean to continue on to the next mission, but the process is not actually present in the a dialog box, where the player must find and occupy an underground facility of Promethean on the map.

Finally, the turn-based combat mechanism of Age of Wonders: Planetfall, though not too creative, still fulfills its job. 5 types of elements: Kinetic, Thermal, Arc, Biochemical and Psionic are the premise for most of the mechanism contributing to combat, from the characteristics of units, weapons, weapon mods to secret technology, helping to create The way of fighting with AI is quite flexible. Mechanisms such as hiding behind obstacles and realms (Overwatch) will bring the familiar aftertaste of modern strategy games and help diversify passive gameplay. The unit mod feature has an inexplicable depth when upgrading units with non-linear flow, while creating interesting unit characteristics. Finally, Operation mechanism offers the option to change the balance of the force immediately, allowing players to summon large robots, bombard with bombs or assign negative effects to the enemy.

The series of missions in the game’s main story line … no, saying “chain” is a bit of an overstatement, because it actually only lasts for 14 missions (maybe only 13 because the first mission is the play guide of the Vanguard race). With a short and poor-scale content, the game only has enough time to explain superficially about the biography and goals of each race (which is not really too big in terms of mechanism, if compared with Endless Legend / Space).

The game’s story begins with the conflict of the remnants of Star Union, and ends with a great battle between them and the decision-making factions to stay neutral – but the problem is that those factions are trying to take what? The characters that guide players through each mission are presented as guides in the museum, with the opportunity to interact and gain insights about them being zero. Before the player has a chance to find out what the hell is going on with the Kir’ko universe bugs, everyone claps to each other’s shoulders “so terrible mystery, what’s next?” And the game … ended.

Finally, another problem related to the correlation between size and depth is that the colonial development aspect in Age of Wonders: Planetfall really didn’t take as much care as exploration and combat. Cities have an extremely small number of upgrades, so that after only 20 turns, you will realize that most of the building chain is actually being occupied by the next military units must be to upgrade the building. Although the map is large and has diverse biomes, the arrangement of elements on the map such as NPC is quite arbitrary. Because the game only has one type of strategic resource and they are only used for operations, making the aspect of building their own empire in Age of Wonders: Planetfall becomes even more boring.

where can you get a Age of Wonders: Planetfall online

Age of Wonders: Planetfall – PS4 – PlayStation 4: Buy it now

Age of Wonders: Planetfall Day One Edition. Für Windows 7/8/10 (64-Bit): Buy it now

Age of Wonders: Planetfall Day One Edition (XBox ONE): Buy it now

Age of Wonders: Planetfall (PS4): Buy it now


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