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Broken Age

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If you are a fan of the point-and-click game, you probably can not help but notice Monkey Island or Sam & Max. The commonality of these monuments is to use the same formula that attracts players by interesting lines and interesting puzzle games. Actually, Broken Age does not ruin this “make money” formula but improves it with cute graphics and a pretty “quality” script.

The plot of Broken Age leads the player quite well. Although the game has these places are quite absurd, but it is enough to inspire curiosity, making you want to learn to the last minute. The original mystery questions are interconnected and interrelated, providing satisfactory explanations. In fact, the content of the game is pretty good to keep players up to the last minute. Not to mention later, the game has the direction of turning characters, keep the player experience is not “drop mood”, is really worthy of praise.

Broken Age takes the player into the role of Shay and Vella. Interestingly, you can switch between these two characters at any time. It is a space explorer, who is so boring to do the same things every day. And the other character is young Vella with the “honor” sacrificed to a giant monster. Each character has their own troubles and their own story. Actually the content is not reprehensible, too good for a puzzle adventure game.

The problem lies in the game’s riddles, which should be the most attractive point-and-click gameplay. Unfortunately, Broken Age does not do this well. You will often find the quiz quite uncomfortable, causing you to often shake your head “give up”. Some puzzles were abused, as if the developer had spent all the time thinking that he might have to “play the game” to lengthen his time. These difficult puzzles force you to perform many times to get discouraged.

For example, there is a puzzle that you have to solve by trial and error to the right, not only takes time and does not work out. I am quite allergic to such puzzles in the puzzle adventure game because it only requires you to spend time in vain, not to feel proud or enjoyable experience. But when you find the right solution, you have to rethink it for later reuse. Is it too exaggerated when I advise you to have paper and pen ready to record the solution to the puzzles in the later Act of the game?

where can you get a Broken Age online

Broken Age (Limited Run #60): Buy it now

Broken Age (Limited Run #61): Buy it now

The problem is, the Broken Age has no suggestion system to support the player. The most probable solution when the pumpkin, is online thanks to Bing or Google find instructions to solve the puzzle. And if you have the upper hand patience, try to stretch the brain to find solutions. And do not over-exaggerate when both solutions above have no method that makes me feel satisfied. I do not think people design a puzzle game and believe that the player will try to brainstorm the solving of all the puzzle games without using the tutorial. Certainly there are “hardcore” players like that, but that number is not much and does not represent the entire player. Not to mention, what difficulty does the system make to suggest that all players are happy to experience?

In fact, this is the design of the adventure game from early childhood, to this age is still in the “love” is used. One of the recent adventure games I played is the remastered version of Grim Fandango, which has the same problem. But that’s another story because Grim Fandango was an old game nearly two decades ago, from the late 1990s, so that’s acceptable. Broken Age is a disappointment, especially when it is a modern game of the 21st century. Designer Tim Schafer is too conservative style of his old game design or for any other reason. Tim introduced Broken Age as a “classic point-and-click adventure game”, and indeed it was “classic” with a very old gameplay design.

Last but not least, if you’ve ever loved LucasArts puzzle games, Broken Age deserves a chance to experience it. The dialogue and script of the game is doing pretty well, just like what I remembered about a glorious, point-and-click genre. Not to mention, the lovely graphic style of the game has created a “new wood”, enough for you to enjoy. Feeling like the first time seeing the graphics of The Curse of Monkey Island or Escape from Monkey Island. The only pity puzzles are the most frustrating restriction, especially the one near the end of the game.


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