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Darksiders Genesis

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Perhaps for fans of Darksiders, the original Genesis Darksiders will be very difficult to reach because of the complete change in the action of the game. Instead of a close-up and cinematic perspective like its predecessors, the top-down isometric view says it is relatively unfamiliar, especially when the manufacturer decides to keep all the same control system buttons like the previous versions.

Even if you choose to play Strife with the ability to remotely attack with guns and make Darksiders Genesis into a traditional Shoot ‘em Up, Darksiders Genesis is still harder to get used to than other games of the same genre. But after mastering the controller (about 1/3 of the game), regain the feeling and side by side with a friend in the role of War, the battle in the Darksiders Genesis will cause the amount of adrenaline in your blood to increase!

War returned exactly the way he impressed the gamers in the first version of Darksiders: a tough guy, quiet and easily crushing the battlefield with the Chaoseater.

The familiar combos with the Chaoseater are also shown to be almost identical to the original Darksiders. Heavy and powerful sword attacks, pragmatic and cautious fighting style, strike or counter attack in an instant – one of the extremely important skills if you want to “weigh” Darksiders Genesis at highest difficulty.

In every battle, War is like a tank with all the enemies in his way, but Strife is different, Strife will “talk” with Mercy and Redemption. Strife is not only the complete opposite of War not only in character but also in fighting style.

Taking advantage of the distance, Strife controlled the game in a large area and moved extremely quickly, which explains the very high viewing angle in the game. What made him so horrible on the battlefield was the ability to use two guns with a variety of powerful bullets. From electricity, lasers, to cannons … There are seven different types of ammunition that Strife can use.

Due to two different fighting styles, it is probably wrong to say that Darksiders Genesis is a Shoot ’em Up game. For Strife, the classic aerial view shooting style is definitely a familiar and novel breeze. But with War, the gameplay quickly returned to a pure hack-n-slash action role-playing style like Diablo III or Path of Exile.

The battles in the game are also thus more diverse, more attractive with two alternating fighting styles, depending on the circumstances that players should choose to deal with Strife or War.

In fact, the new co-op is the soul of the Genesis Darksiders, it’s praiseworthy that the Airship Syndicate did quite well. Not only are the unprecedented battles conveyed very eye-catching and hand, but the puzzles sometimes also require the coordination of both players even though the number is not much.

The role of each player in many contexts is very specific based on the skills that Strife or War is equipped with, and thus the journey always keeps the cohesion of both players.

In particular, the Darksiders Genesis also supports co-op on the same machine by splitting the screen like the Lego series of very successful games.

Not stopping there, each screen in the Darksiders Genesis also contains many mysteries that can only be unlocked when the character has the necessary skills in the next screen, then go back to the game screen in advance to discover them.

This makes the game very high replay value, especially for players who like to plow hoes into likes as well as collect all the trophy in the game.

By destroying enemies and collecting “heads” of enemies, the power and stats of both War and Strife will be gradually improved. The booty is the Creature Core will be used to “mosaic” into the index tree in many different “build paths” because the Creature Core is divided into 3 different types of upgrades including: Attack power, Rage and Health.

The upgrade system with Creature Core of Darksiders Genesis is not simple but has very specific effects with many ways of building and coordinating the cores together. Creatures Core can be obtained through the “execution” of familiar enemies.

The gamer has a little more busy tinkering and playing in the arena!

With many new designs in the game, bravely innovating both in the genre, so will Genesis Darksiders lose the identity that previous versions built?

IS NOT! – The core of Darksiders is the action combining puzzle adventure still rolling in the entire Darksiders Genesis, still the diverse and skillfully designed screens, intelligent puzzles and action game play. The new experience will not affect the overall experience of the Darksiders series.

The game is also not so easy to point and shoot, but it is difficult enough for you to “feverishly” when the crowd of monsters cornered on the wall, or feverishly changing characters, activating moves when being besieged from all sides.

One thing that many people “soon” misunderstood when the trailer introducing Strife was released. Accordingly, Strife looks like it was built on the image of Dead Pool, with humor and a bit of dirty in his “talkative” style.

However, once you accompany Strife and War in the Darksiders Genesis, you realize that Strife is not based on the above images. Strife is one of the four most powerful knights in the universe, taking on the mission to wipe out all the forces that threaten the common balance, Strife himself still has the necessary seriousness like Death or War.

In return, contrary to the taciturn and restraint of War, or the stubborn and tense nature of Fury, Strife is more like a “comedian”. The joke, the release of heavy atmosphere and the ability to make things joke are what Strife impresses me.

Strife is not as ridiculous as Dead Pool, not as silly as Star Lords, he is a comical combination of intelligence and a bit of mischief and likes to make jokes in every situation.

Unfortunately, Darksiders Genesis is probably not a version for Strife, so sometimes his sense of personality has not been conveyed by the manufacturer.

The combination of the serious War duo and the funny Strife are also an interesting arrangement of the Genesis Darksiders. Two people with two opposing personalities, two completely different fighting schools, two different ways of thinking but bring a great combination when being undertake by Liam O’Brien (War ) and Chris Jai Alex (Strife).

Best of all, the father of the cool visuals of War, Death and the Darksiders series – artist Joe Madureira has been cooperated with Airship Syndicate.

The image of the Darksider Genesis is indeed nothing to deceive. From creating super cool bosses, to the most amazing scenes, all have been shown impressively!

The music in the Genesis Darksiders Genesis is also an impressive highlight than the blurred Darksiders III released earlier this year. The music is heavily invested in melody, gradation spread throughout 16 chapters without duplication.

where can you get a Darksiders Genesis online

Darksiders Genesis – PlayStation 4: Buy it now

Darksiders Genesis – Collector’s Edition – PS4 – PlayStation 4 Collector’s Edition: Buy it now

Darksiders Genesis – Nephilim Edition – PS4 – PlayStation 4 Nephilim Edition: Buy it now

Darksiders Genesis Standard – PC [Online Game Code]: Buy it now

The battles due to the fascinating background music add even more appeal, and the puzzles are enough to help players enjoy, as well as better understand the context in that game based on music only.

Sometimes, the lonely journey in the Darksiders Genesis becomes tedious and lacks the fire and energy because the player has to struggle to switch between War and Strife, but crave a friend who can help himself a hand in the tough battle. this go. If Airship Syndicate arranges an AI to accompany the player, it will probably be somewhat better.

That said, it’s not quite the boring single-player mode of Genesis’s Darksiders from start to finish, it’s just that you should have a friend to play with to feel the game to the fullest.

Typically, the action game from the top will focus more on the pace of action, taking players from battle to battle with countless monsters.

But the Darksiders Genesis could not prolong the fighting fire in the player because the number of opponents to say is too small. It was not enough to make the player have to fight hard between the siege. At least the first 10 chapters.

Conversely, if you think that the puzzle element has reduced the pace of the game significantly, it is not true because it can actually integrate many action sequences right in the process of moving.

Darksiders Genesis is quite badly designed in that the player goes from A to B, then only kill monsters in B, then move to C puzzle, then D to kill more monsters, but on the distance from BC or CD does not never met an opponent. This journey is repeated in most stages, fortunately only the levels dedicated to boss fights are really satisfied.

In addition to the major human and design issues mentioned above, the Darksiders Genesis also does not escape a few unpleasant errors that affect the overall perception. The most frustrating is the control button layout system similar to the old versions, which takes a lot of time to get used to.

Even if you get used to it, sometimes the wrong button, forget the button also happens like a meal because it is too complicated and lacks optimization for genres that need a lot of management like Shoot ‘em Up.

Besides, the second annoyance is the camera angle of the game. Once you choose to design a game with isometric 3D perspective, which means that all the sense of the depth of space, near and far no longer exists, the implementation of the moves, flying and jumping over obstacles or solving some puzzles of the game is a torture, because your visual ability is no longer working.

Not only is it difficult to set the camera angle, the player is also difficult in the game environment. When the character goes into some low-lying areas, or located between large buildings, it will certainly be obscured by something.

Instead of obscuring obstacles, Darksiders Genesis chose to … show the character silhouette instead of surrounding terrain blurred. As a result, when you are accidentally cornered in a corner, you are almost … completely blind.

In the end, the Darksiders Genesis is still very, very much a little bug even though it doesn’t affect the experience too much.

Can be mentioned as the image error “superimposed” when the player’s movements are too fast, the error flies without wings, the error is stuck, the AI suddenly faces to face the blow, the error of the enemy disappears mysteriously hide …

All contribute to the game becomes less complete. Airship Syndicate seems to be in a hurry to release the game without the care it needs.

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