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Mega Man 11

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Describe the simplest way of Mega Man 11: this is an extremely “loyal” product to its predecessors. Just like what you did about 10 times ago: go to the scene to fight the bosses, then defeat Dr. Wily, and finish the game.

The boss component is probably too familiar to the game lovers. In Mega Man 11, there will be 12 “oligarchs” waiting for you, with 8 regular bosses (Robot Masters) and 3 special bosses.

Lowering bosses will often give Mega Man different abilities, and each of these common bosses will “carve” with a certain ability from another boss. Therefore, there is an optimal bossing order that if you comply will make the game quite simple. Then there will be special stages with the bosses. Their characteristics are no obvious weaknesses like the other 8 bosses, but there are still 1.2 attacks that deal more damage to them than others. And with the era of information technology today, you will not have to spend a lot of effort to Google the weaknesses of all those bosses.

Although bosses are designed differently, if you play at normal difficulty levels and know their weak attacks, you can close your eyes and defeat bosses in less than a minute. Therefore, boss battles are quite easy, if not lacking in character.

Only the bosses bring real challenges, because they are less affected by attacks and need ingenuity. Perhaps the most difficult to eat is the Yellow Devil MK-III. However, since you can always store blood vessels and force before the battle, almost no boss can make it difficult for you to prepare everything carefully.

Next is to design the game screen. Most screens have special mechanisms attached to the boss’s ability at the end. For example, the Tundra Man’s ice screen has a fairly slippery pavement, Torch Man’s campfire has sky-like fire walls, the ball of Bounce Man has elastic walls, Acid Man’s water screen has enemies with the ability to turn water into acid to attack you …

Unlike bosses, the skills that you pick up are often not necessary when passing the game screen. A bit of skill and skill is enough for you to confidently control Mega Man to overcome most challenges. However, there are some areas that if you have any special abilities that will make it easier for you, such as the deadly tower of the Torch Man can be suppressed by the cold state whirlpool Tundra Storm , get after you defeat Tundra Man.

Also, if you want to increase the challenge for the game, you should choose a higher difficulty than Normal to experience!

In short, Mega Man 11 also brings its own colors, but the soul, the main mechanism is still the Mega Man series, of what you’ve played 10 times before. And indeed, for those who love the game, that’s enough.

Mega Man 11 does not really have a lot of changes compared to its brothers, but that does not mean that the game lacks completely specific features.

The first thing to mention is graphics. As mentioned, this is the first Mega Man product to be featured on a 2.5D graphics platform. Is it something that helps create an outstanding experience? Is not. Even with a reputation of 2.5D, the game has no area to take advantage of the 3D dimension. It all seems to be just a pure horizontal screen scene. But at least Mega Man 11 has brought us a new graphical perspective on this series.

where can you get a Mega Man 11 online

Mega Man 11 – Nintendo Switch: Buy it now

Mega Man 11 – PlayStation 4: Buy it now

Mega Man 11 – PS4 [Digital Code]: Buy it now

Mega Man 11 Ummei no Haguruma!! Collector’s package amiibo included version – Switch Japanese Ver.: Buy it now

The next significant innovation in the game is the Double Gear mechanism. As its name suggests, this mechanism gives Mega Man two new powers. A power can stop time and make everything except Mega Man himself move very slowly, while that power will “strengthen” him and cast stronger attacks. In particular, if Mega Man is running low on energy, you can execute both at the same time and turn him into a “death machine” …

Perhaps the Double Gear mechanism is the brightest highlight in Mega Man 11. Double Gear is a unique innovation with two great functions to support two important aspects of the game: going to the scene and bossing. Stopping time can help you easily pass through the walls, the deep cliffs, or the towering fire. But attack enhancement will help you to deploy the “devastating” attacks more, defeat the bosses in a blink of an eye.

Finally, Dr. Lab Light will provide you with all the necessary items or assistance such as adding blood, adding force, saving when falling into a fall or falling into a pool … Remember that once you use up your network in the game, you will be pushed back From the beginning of the game, not from the nearest save point, and the higher the difficulty, the fewer points you will have to save. Therefore, if you encounter any difficulty in the game or switch to play more difficult, you need to prepare, and you can “buy” the assistance mentioned by Screw (the main currency of game).

A bit of advice based on personal experience for those who want to earn Screw: the best earn Screw place is probably the 10th level, after you defeat 8 bosses and Yellow Devil MK-III. In the immediate vicinity of the beginning of the game, there is a time when the area contains a lot of honeycomb machines, and the bees will fly out continuously. You just need to sit there and repeatedly press a certain skill to “massacre” the bees constantly, and they will drop everything: Screw, resuscitate, heal, network … generally you will never worry … massacre, and can increase Screw extremely easily.

Indeed, given the expectations and pressures from fans, a good enough game, a true safety solution is the first choice. And Capcom chose that path when building a game title with no more changes than its predecessors. But it is certain that if the structure and gameplay of a game since 1987 is akin to a game in 2018, then the title is a bit lacking in creativity.

Looking at the “brother” Mega Man X, only from Mega Man X4 to Mega Man X8 there are also different things: 2.5D and 3D graphics interwoven, new characters, the tables are full of surprises, More bosses, even more behind the final boss … These changes may initially make some veteran players “strange”, but in the long run, it also shows the game is developing in diverse directions.

What Mega Man 11 did just half a step away from the legacy that its predecessor had built, so the game was hard to touch with new players to open the community wide.

Anyway, I hope Capcom has “missed” the old legacy of Mega Man, Onimusha, Devil May Cry … then don’t forget Mega Man X. 15 years of waiting for Mega Man X9 is enough.


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