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Metal Gear Solid V: Ground Zeroes

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The latest release of Metal Gear Solid was released four years ago. It’s Peace Walker, a PSP-based action game that follows the events of the Snake Eater. Right after the release of Peace Walker, the great game developer Hideo Kojima has announced that it will not be rolling out any version of Metal Gear Solid, but instead will focus on other equally-famous titles created by him.

However, in the face of the popularity of the fan community, it seems too difficult for Kojima to be able to “rest” after what he has created. And Metal Gear Solid V’s The Phantom Pain was finally introduced. The first images at the 2012 Video Games Awards ceremony under the name of Moby Dick Studio developer, The Phantom Pain became the most impressive name in the gaming community at the time.

In an interview, Kojima said that because of the too long development cycle of The Phantom Pain, he decided to release Metal Gear Solid V Ground Zeroes as a prelude to the gaming community getting acquainted with. The gameplay mechanism and the whole new gameplay style that Kojima experimented with this MGS V version.

It can be said that Ground Zeroes is a gameplay version with a short cutscene that players feel they are enjoying a demo. Of course, if there is an award for some demo games, then Metal Gear Solid V Ground Zeroes deserve the ‘most expensive demo ever released’ for $ 30 that the player must spend to owned.

But with what is shown in this “demo”, gamers in general as well as crazy fans of the series in particular can expect The Phantom Pain to be the best Metal Gear Solid ever developed. .

Mission fate

Ground Zeroes plays in 1975, shortly after the events of Peace Walker, the Militaires Sans Frontieres (MSF), a military organization founded by Big Boss, finally owns ZEKE, a proprietary Metal Gear model. Nuclear weapons rely on remnants of Peace Walker, the “last boss” of the previous version.

Facing the threat of a free organization, which does not belong to any nation, holds the threat of international peace, the IAEA, the International Atomic Energy Agency, Costa Rica’s MSF.

Also in that situation, Chico and Paz, the two familiar characters suddenly disappear. Intelligence reports said the young soldier and the double agent had been formed by Big Boss, a senior super junior of Big Boss, with kidnapping and detention at Camp Omega, American military base in Cuba.

Big Boss ignored the IAEA inspection, left everything to Kaz and decided to break into the base to rescue Paz and Chico. But this is ultimately a wrong decision …

where can you get a Metal Gear Solid V: Ground Zeroes online

Metal Gear Solid V: Ground Zeroes – PlayStation 4 Standard Edition Buy it now

(Xbox One) Metal Gear Solid V: Ground Zeroes (Action Game) Buy it now

Metal Gear Solid V: Ground Zeroes – Xbox 360 Buy it now

Metal Gear Solid V – Ground Zeroes [Japan Import]: Buy it now

Metal Gear Solid V: Ground Zeroes (PS4) Buy it now

Stealth Action + Sandbox

With previous Metal Gear Solid releases, the gameplay was designed with a starting point and an end point, or a certain target. But with Ground Zeroes and The Phantom Pain, each level is an extremely large area, with lots of places to explore, as well as find ways to penetrate and complete missions.

With a unique game called Ground Zeroes, the way the player broke in and put the two characters out of Camp Omega base became extremely versatile. You can eliminate all the soldiers encountered on the road, or choose a longer, more compassionate, but smoother route without having to clash with the guards.

While the secret action experience is still impressive, the Big Boss character manipulation has changed somewhat to accommodate the player’s experience. For example, the weapon selection key and accessory keys have been shifted to the D pad instead of the two right-handed levers in the Metal Gear Solid 4 version. This change makes the player, especially The hardcore fans feel more in control.

In the meantime, with the standard setup controller, the trigger button has to be assigned a binocular, and the left trigger allows the gamer to “call the family”, here is the MSF base with Kazuhira Miller, Big Boss’s right arm with useful tips between the vast battlefield.

After completing the mission, you can call the helicopter or escape from the enemy base. However, landing a helicopter will not be easy when the armor or air defense can completely knock down the plane easily if you choose to flee at the gathering point of the enemy. This is also the detail that makes the handling of the situation in the game becomes extremely diverse.

The Naked Snake (Big Boss) character control experience can be described using familiar, familiar phrases when you can go to the crouch to avoid the presence of soldiers in the base, or hold the X button on it. Handle PlayStation to crawl, or even sprint to flee from a certain area.

Of course, to increase the level of “Big Boss”, the new features are also included in the game. The two biggest changes and also help a lot for gamers is the ability to track the view of the enemy, as well as mark the enemy. With the binoculars, players can mark and track the movement of guards, armored vehicles or patrolling “roaming islands” around the base.

Even if you are spotted, a complete gameplay system called Reflex allows you to quickly knock out your self-identities before they can trigger an alarm. This is quick, but the use of reflex will also affect the score when the task is over.

Each weapon in the game has a different range, such as a silenced pistol with an anesthetic cannon will not be as powerful as a shotgun rifle. Depending on the weapon, the heart will change color when looking at the opponent if they are within range of effect.

CQC, Big Boss’s “brand” is back. However, if in other parts, the melee seems to be superficial, with Ground Zeroes, Snake’s punches or hand-shake manipulations become much more forceful and realistic.

Instead of trying to flee or fight after being discovered, the player can completely reload checkpoints. Changes like this make the game easier. So Kojima decided to completely remove the difficult mode as Very Easy or Easy that focus on two difficulty is Normal and Hard. The game will be extremely challenging, especially for fans of the genre of secret action.

Fox Engine shines

From the very beginning, Fox Engine has become a highly regarded tool in the gaming community. However, the use of this impressive Engine on the 2014 PES game does not seem to satisfy the community.

Metal Gear Solid V Ground Zeroes is another story. The author himself was lucky to have the opportunity to enjoy the game on both the PS3 and PS4. The biggest difference between the last two gen and the next gen is the frame rate (30 and 60 fps) as well as the resolution (720p upscale and 1080p native).

While ignoring light as well as shading effects (on the PS3, shadows and details of objects can not fit in with the new console), the graphics quality on both versions does not seem too. Distinctions, from environmental depth to weather effects. On the PS3, the movement of the character’s face and gait, especially Snake, is still impressive.

Through Fox Engine, we can clearly see how age has affected legendary warriors, from running to climbing or hanging on a cliff away from the catch of guards.

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