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Need for Speed: Rivals

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Since the Criterion Games took over the Need For Speed ​​brand from the Black Box after disappointing games like Pro Street and Undercover, the UK-based studio has contributed two versions of the series to the series. chase the Need for Speed ​​primordial style rather than illegal racing like Underground or Most Wanted 2005. Although this is not supported by all the fans, it can not be denied that Hot Pursuit and Most Wanted 2012 are quality titles.

However, the Need For Speed ​​Rivals version of 2013 will not be made by Criterion Games, but rather Ghost Games, a brand new studio from Sweden. This has left many fans of this age-old game worried about whether giving the Need For Speed ​​brand to their first project will make the series go nowhere.

However, it seems that the Ghost Games have done well with their mission, creating a version of Need For Speed ​​that brings new experiences but is not boring. Of course, the Swede’s debut album was not nearly as good as Most Wanted 2005 at the time.

Boundary

“There are only two types of drivers that are so fast, one is the police, two are the criminals.” Like Criterion’s Hot Pursuit 2010 or Most Wanted 2013, the Rivals will focus on the story of the outlaws, capturing passion, defying all dangers, and executives, The police are equally bloody, with the sole purpose of bringing order to the roads.

Of course, if the police took the patrol cars to patrol the infamous cars in the supercar, it was a very lame comparison. Instead, both sides have their own machines that are remarkably fast, inferior to the Italian police’s Gallardo, or the cars that daytime Middle Eastern oil tycoons take control of.

At this point, the difference, what creates attraction for Need for Speed: Rivals is expressed most clearly.

Choose

If in the previous version, players will take steps in the game only by completing the race, earn enough speed points to level up, then in Need for Speed: Rivals, everything will be completely different.

A new concept called Speed ​​List was introduced. Here, the list of things gamers need to do to be able to level up, unlock new cars in the collection is not bulky, but the whole name of the game. Only after completing tasks like this, can newcomers go further in the game.

These tasks are extremely diverse. It could simply be to get a rank of 3 or more in races, chases, or a driff at a given length. However, the higher you are, the quests or the races will be more and more difficult, because you own advanced technology and racing, the rivals can, and they will not hesitate to use them lead the race.

Over the course of the race, gamers will get their own Speed Point depending on their car control skills. The higher the speed drift, or harder to eliminate opponents on the track, the higher the Speed Point. This speed point will be used to cover the cost of upgrading vehicles, buying new tools like EMP, stun mine or turbo to take advantage of the chase, or simply buy decal classes to make the car becomes more alive.

The race in the game is no different than Hot Pursuit 2012. It can be Time trial, Race, Pursuit for the monster, or Rapid response or Interceptor for the police. Things are not much different, but Speed lists have made them more important to the players.

Interesting equally

It is a phrase used to describe the players’ play if compared to the playing of the police. At first you may think that the police will have an advantage, because after completing the Speed ​​List has been selected (can re-select another Speed ​​List), the car will be unlocked directly to the officer, instead of having to buy speed points like racers.

But the trouble with the police is that they do not live outside the law, so their car will be limited to a certain point and not have the option of driving like the racers. However, with the simultaneous appearance of three versions for each car, gamers will become much more excited when unlocking the means of the police.

More specifically, the three speed lists per police rank are divided into Normal, Enforcer and Undercover categories. The Enforcers will be healthier during the collision but will also be slower, while undercover vehicles have the maximum speed for the hidden police. Unlocking them will also vary depending on the level and difficulty of the game.

Unlike the police, outlaws have a degree system of their choice. It’s a pity that most 2005 Most Wanted fans will have a lot of problems with their car, but it lacks the name of one of the most wanted versions of Most Wanted 2012. Speed ​​most successful history.

The number of decal and vinyl is poor, not very impressive. There are no body kit options or bumpy spoilers, but only license plates (perhaps for professional criminals). Similarly, the options for upgrading engines, actuators, chassis, etc., have five different levels depending on the level of the character in the game, but the tuning mechanism is preferred still a no go back.

In return each car will have different driving sensations. For example, the Dodge SRT has high speed and durability, but it’s hard to get into, or the Lamborghini Veneno is easy to drive, but it’s easy to get out of the race because of its “light weight” body. But if you edit your own car, obviously the fans will still enjoy more.

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A living world

Need for Speed: Rivals offers an open world with a wide variety of lines, forcing the player to go out of his way to find out if he wants to “jump” in the race.

Applying new weather technology, the races will be extremely impressive with visual effects, rain drops sticking to the car’s mirror screen, sparks from impact, or effects. Blurring when an opponent is affected by an EMP or stun in a race. The collisions are also more powerful than the Need for Speed ​​version of 2012.

In addition, the game has almost no concept of “gamers alone”. The races, the speed traps scattered throughout the map are always players to participate in the same. You can take part in solo encounters with these gamers, or join them in any quest.

Not to mention the racing mode where the players will take turns to become monsters and police. At Need for Speed: Rivals, following the successful socialization of Most Wanted and Hot Pursuit, the game experience is still impressive.

The Easydrive menu at the corner of the screen is back, but it seems they are only useful for net surfers as they allow for new quests, races and invites other players to join.

Need For Speed ​​is often hidden but fortunately, in the Rivals this year, these shortcomings hardly affect too much to the player’s game experience. It started with the game locking the frame rate at 30 FPS on all platforms, including PS4 or PC, to ensure the quality of the gameplay when more gamers join a map.

This makes the game experience is sometimes not as smooth as expected, but the image quality of the Need for Speed: Rivals does not lag too much on machines with midrange configurations.

In addition to the lack of car and the lack of fan enthusiasm, a small error in the process of chase also arise, inadvertently make the challenge in the game significantly reduced. Usually when you are chasing the police, you will not be able to return to your shelter (usually called the Safe House).

But even when you’re in a helicopter, you can run straight home and everything is as smooth as a chase has never been, and you do not lose a Speed ​​Point at all.

Ignoring such trivialities, with graphics, depth of play, as well as differences that add to the appeal of the previous releases, Need For Speed ​​Rivals can say it deserves a score of 8. /ten. This is a hard-to-deny dish for fast-paced gamers.

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