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Sea of Solitude

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Introduction

“Sea of Solitude,” developed by Jo-Mei Games and published by Electronic Arts, is an action-adventure game that delves deeply into themes of loneliness, mental health, and self-discovery. Released in 2019, this narrative-driven experience aims to offer a unique perspective on the emotional struggles faced by its protagonist, Kay. Set against the backdrop of a flooded, post-apocalyptic world, the game combines exploration, puzzle-solving, and storytelling to create a deeply immersive and evocative experience.

This review will explore the various aspects of “Sea of Solitude,” including its narrative, gameplay mechanics, visual and audio design, and overall impact. We will assess how well the game handles its themes, the effectiveness of its storytelling, and the quality of its gameplay.

Narrative and Themes

At the heart of “Sea of Solitude” is its narrative, which explores the internal and external conflicts of its protagonist, Kay. The game’s story is a poignant reflection on loneliness, depression, and the journey toward self-acceptance.

Story Overview

The game begins with Kay, a young woman who finds herself in a world submerged under water. This post-apocalyptic setting is not merely a backdrop but a metaphor for Kay’s internal struggles. As she navigates through the flooded city, she encounters various manifestations of her emotions and psychological state. The central narrative revolves around Kay’s quest to confront and understand these manifestations, which represent different facets of her mental health issues.

Sea of ​​Solitude – “HIV is the disease of the century”, “cancer comes from food”, “if you drink alcohol, you should not drive” … sayings, but familiar slogans that everyone knows, And they all have one thing in common: talking about problems that directly harm the body.

However, you can think of a familiar saying that addresses psychological issues like depression.

According to the World Health Organization WHO, about 940,000 people die from HIV in 2017, about 800,000 people commit suicide each year, and more than half of them are due to depression.

Although they are also a disease, psychological problems are not paid much attention to by people than those with obvious and observable manifestations.

So it’s pretty important to raise awareness about these “silent” diseases, and integrating them into the game is a humane and effective way to do this.

So developer Jo-Mei Games has conveyed a meaningful message about issues related to psychology through their Sea of ​​Solitude product.

But a meaningful message is one thing while putting it in a game is another.

The message doesn’t make the game good on its own. The game must be experienced and attractive to live with the time and spread the content.

So is Sea of ​​Solitude a product worth the experience? Let Biareview answer that question!

With the desire to increase awareness of the psychological illness, Sea of ​​Solitude makes it extremely clear through the magical world that Kay experienced. From the terrifying giant monsters to Kay’s grandmother, it all carries a certain message … maybe pain about unhappy parents, regret the younger brother estrangement, possibly a self-hatred to the point of treating himself as a monster.

The game’s chapters are all arranged to cover the misfortune and follow stories about Kay and people she knows. The point worth mentioning is that these stories are expressed in a straightforward, easy-to-understand way, with little hidden meaning. This construction method brings the producers ’emotions directly to the players’ hearts. With so many different streams of emotions expressed through stories, there is a high chance that something will remain in your heart so that you can better understand these unhappy people. So is also a success for the manufacturer already.

At the same time, to make the background for someone’s compassion are vivid sound effects but also full of emotions, and the deep blend of voices from the characters. It can be said that Sea of ​​Solitude has done quite well in the sound, raising the tone level to emphasize the point that the game wants to convey.

The only regret, the meaningful message is that the only rod is to “salvage” the entire game.

In terms of mechanics, to describe easily, you can imagine stories or messages in Sea of Solitude as slides with a lot of information, and the gameplay mechanics is just an interpretation, an extra element to go from page to page only.

For example, most games are forced to go from point A to B, nothing new. But Sea of Solitude has to “straighten” that task in your face in a very linear way by the mechanism of “flare firing”. Controlling Kay, you can fire up flares of your choice, and that light will lead you to where you must go.

And yet, despite a combination of hiding, requiring agility, and light puzzle skills, what Kay does mostly is probably collecting “corruption”. Using her ability, Kay sucked “ruin” into the backpack behind her, and she would unlock another area to continue going there, over and over again. So, if you come to Sea of ​​Solitude and want a new mechanical experience, you will be disappointed.

Along with a pale mechanism is that the graphic style is also difficult to enter the heart. The idea of ​​a world filled with water, light – shadow alternating, and giant monsters representing human misfortune could have created a highlight … if the producer would decorate the game more. However, the game’s graphics are not impressive, there are no shimmering effects, nothing makes the experience crazy for admiring and sharing for others to experience.

Even the way to express the plot clearly as mentioned above causes problems. The way of expressing the plot will make you feel like the game is telling you directly, not conveying to you, for you to understand, or for you to associate.

While it is good to know increased awareness about psychological issues, Sea of ​​Solitudes do it in a ineffective way. The key to a product like this is that it has to have something special to appeal to those who are not interested in the above topic to play, experience and feel. But what reason do they have to play a product with poor mechanics, unimpressive graphics and a story lacking in flight? It was as if the game “begged” people to experience it “for a noble purpose for humanity” instead of helping them feel entertaining excitement.

where can you get a Sea of Solitude online

Sea of Solitude – The Director’s Cut (Nintendo Switch): Buy it now

Sea of Solitude [Online Game Code]: Buy it now

Conclusion

“Sea of Solitude” is a compelling and emotionally resonant game that offers a unique exploration of loneliness and mental health. Its narrative, visual design, and audio work together to create a deeply immersive experience that encourages players to reflect on their own emotional struggles and journey toward self-discovery.

While the game may have some limitations in terms of pacing and gameplay depth, its strengths lie in its ability to evoke empathy and provide a meaningful exploration of its themes. For players who appreciate narrative-driven experiences and are interested in exploring complex emotional themes, “Sea of Solitude” offers a powerful and memorable journey.

In conclusion, “Sea of Solitude” stands out as a significant and impactful addition to the genre, providing a thoughtful and engaging experience that resonates with players on a deep emotional level. Its innovative approach to storytelling and its commitment to exploring important themes make it a noteworthy and valuable experience in the world of interactive entertainment.

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