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Sekiro Shadows Die Twice

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If you are a loyal fan of Dark Souls, which has a slow pace of battle and requires players to be careful in each action, or even Bloodborne with faster tempo, the first impressions with Sekiro: Shadows Die Twice will be extremely excited!

The characteristic fighting mechanism of the seniors has almost completely changed by the manufacturer and replaced it with a new, energetic and emotional battle system in every phase of chattering and chattering extreme encouragement during the battle.

Even as an experienced Souls-Borne player, Sekiro’s play: Shadows Die Twice will still force gamers to “brainwash” before entering their breathtaking matches.

First, in the role of a fake ring (shinobi) with an agile body and tough combat skills, the main character has a very flexible ability to move both in speed and scope.

Now the main character not only has a very fast movement on the ground, but the action phases also become extremely intense and create a high tempo because the endurance bar has been completely removed.

Players are no longer constrained by the previous “aggression”, whereas Sekiro: Die Shadows Twice also encourages you to constantly, constantly fight non-stop just to catch a moment of chance decision.

On the contrary, despite being more comfortable without the presence of endurance, Sekiro’s battle mechanism: The Shadows Die Twice is difficult in another way: the Posture bar – the Dhamma.

This Posture bar is a new concept, but the way it works is not the same as the old stamina, in that if it is full of Posture bar, it means you lose the ability to block the attack and move and DEATH if you hit the finishing blow.

The battle between the main character and the opponent no longer places the focus on the blood bar, but it gives way to not only one but two Posture bars, one of you and one opponent.

“A moment of chance” that the writer mentioned above is the moment that you will have to hit or strike accurately to fill the opponent’s Posture bar.

But when it comes to “the moment” they only appear in a blink of an eye a few percent seconds … miss a beat, the situation can be overturned completely.

Yes, maybe you are a skilled sword master, not killing Lothric Castle with your hand, closing your eyes and playing with Nameless King, or confronting Midir when wearing only a pair of chip pants … But that’s too old!

This innovative playstyle forces Sekiro: Shadows Die Twice to make a huge breakthrough when not only pumping an abundant amount of “andrenaline” into the game, so that gamers not only stick to extreme choking battles but also calmly maintain the focus to dodge, defend, strike back the opponent’s Posture bar, as well as be careful with his own Posture bar.

In addition, when the duel revolves around two Posture bars, there are many ways to fill the opponent’s Posture bar such as damage, defending the right time, or countering the “red letter” attacks … Once mastering all of the skills of defending or counterattacking correctly, the opponent will soon fall before the player can fight back!

Of course, the case has not been beaten above mentioned only when you know the opponent’s legal skill, as well as being able to catch a strike in a blink of an eye, nearly a dozen consecutive blows separated by about 0.2s and a series of gas obsession, poison … directly hit the face right after.

If you can do it, congratulations on passing a … Sekiro sub-boss: Shadows Die Twice!

Also, don’t think of running, tumbling and muttering “mantras” when facing a boss in Sekiro: Shadows Die Twice will help you live a little longer.

By creating a distance with the boss, it means that the fight will become a true cat-and-mouse game, and surely you are that bad mouse!

Here, the writer also has a small “fun-fact” for readers: Just in the prelude, Sekiro: Shadows Die Twice arranged for you to … 3 bosses (tutorial-boss) to practice. Familiar with the fighting mechanism of the game! – An episode for you to dodge skills (Ogre), a practice for you to block and counterattack (General Naomori Kawarada), and especially one for you to master the arena (General Tenzen Yamauchi) before the battle.

Fighting with a new mechanism is extremely hands-on and exciting, but it is certainly hard for the opponents to bring to the player no different from torture screens.

So if you choose to fight head on, it is probably a very unkind choice in Sekiro: Shadows Die Twice.

Sekiro: Shadows Die Twice adds a wire swing mechanism shot from Single Player mechanical arm and allows him to make big moves to “unleash” the hotspots in the area, allowing him to have one a more extensive perspective to provide access strategy in combat.

For example, in an area with the appearance of a subordinate and dozens of “stragglers”, the player will have two ways: one is to ignore it, the other is to destroy the material to upgrade indicators for yourself.

If you’re lucky, you’ll run away from the sub-boss and enter the new area, otherwise you’ll be “pulled” by the council.

If you choose to clear the map, that’s when Sekiro’s secret action system: Shadows Die Twice takes the throne.

The sneaky tactic is a key to Sekiro’s play: Shadows Die Twice becomes easier, and more attractive, in a way separate from Souls-Borne seniors.

Here requires players to think, try and try many different plans to get the best results without losing their lives.

To better understand, take the example of a sub-boss Juzou The Drunkard in the Hirata Estate.

Surrounding this boss is a bunch of juniors from all kinds of big shields, long hands to spears … But to clean up the pee well, to beat the boss to have 2 networks, surely that’s something thought. Not to mention, just hit 2 hits is enough for you to be dead!

However, also in this area, the game arranged for the player to be an effective partner is a very aggressive. NPC Samurai who only rolls off; Besides, there is a corridor full of secrets so that players can sneakily sneak back and forth to destroy each and every one of the small, “oblique” one of two networks of Juzou The Drunkard.

The battle is now easier to breathe when the game becomes 2 vs. 1, you and NPC Samurai will join you to destroy the other side of this bastard boss!

Not only is watching and mastering the arena the key to Sekiro: Shadows Die Twice is easier to breathe, but if you learn the characteristics of the items picked up, the player can also get the most advantages in the process of the boss.

But due to the number of items that are relatively hard to find, as well as avoiding abuse, it is best for players to rely on their own fighting skills primarily.

Thereby, Sekiro: Shadows Die Twice shows the player his high sophistication in designing and arranging details in the game screen.

Do not just rush to fight like a “brave man” but also take advantage of all the advantages you have to overcome the challenge.

You are a shinobi (fake ring), not a samurai with a fighting spirit.

Making an oppressive battle mechanism and putting pressure on the opponent, Sekiro: Shadows Die Twice in about 30% of the first time makes it easy for gamers to feel a bit “difficult” by duplication and too dependent on Death blow.

But the deeper you go, the new skills and new skills make Sekiro: Shadows Die Twice an extremely diverse game style.

Many people believe that Sekiro: Shadows Die Twice has a poor arsenal with only one sword that is frequently used.

However, they forgot that the prosthetic arm was what created the diversity in the protagonist’s fighting style, not the chopped-three, the katana.

In Sekiro: Shadows Die Twice, depending on the ability to scour the player’s map, the main character will own more or less of the artificial arm upgrade tools.

Due to these upgrades, the fake arms of Single Player will have different variants and also have different uses, corresponding to different use cases to be effective in combat.

For example, if you love the sweeping and aggressive play, the ax fighting from the fake arm can help Single Player destroy the opponent’s shield, beat the attack or fill the opponent’s Posture bar to increase quickly fast.

Or if you know which boss is afraid of fire, then surely the fire gun variant from this arm will help players take the upper hand. Or if you like the style of solid fighting and quick counter-attack, the steel canopy will be an effective defensive shield against both fatal “red letter” attacks.

Not only do they stop using them, but later gamers can also combine their attributes and properties to create more powerful variations to suppress the tough bosses.

The number of basic variants found for prosthetic arms amounted to 10, which, when combined with each other’s traits, could be multiplied.

However, to avoid abuse, each tool from this fake arm will consume a certain amount of “charms” (Spirit Emblem), and the amount of charms that Single Player can carry is also limited.

Fortunately, these talismans can be obtained quite easily, so at the beginning of the game, gamers should accumulate and buy themselves a large amount of charms to gradually use.

Part of this is because in the first half of the game there were not many items worth the money to pay apart from the charms used for prosthetic arms, partly because their prices were very cheap, the more expensive they were later.

Another highlight for Sekiro: Shadows Die Twice is a diverse set of combat skills, divided into two categories: Ninjutsu (ninjutsu) and Combat Art (fighting art). .

Ninjutsu is probably quite familiar to those who love Naruto, but a bit disappointing is Sekiro’s Ninjutsu number: Shadows Die Twice is quite a few, only has 3 great skills and really only Puppeteer Ninjutsu is practical.

In return, Combat Art is one of the most interesting systems, replacing the previous Weapon Art of Souls-Borne games.

It can be understood that Combat Art is the martial arts secret shown in the form of skill trees.

Every time you collect, receive, buy a certain secret, a new skill branch will be opened and based on the martial arts items learned from these tips will bring a huge, special advantage is in boss battles.

But like the variants of prosthetic arms, using them appropriately, in the right situation, it is necessary to spend time researching, not you use it or apply to any opponent the same.

Some Combat Art has a large combo attack, but the ability to “shock” the Posture bar is quite poor, only suitable for beating monsters.

Some other Combat Art have slow speed and limited ability to attack, but can create high damage and quickly fill the opponent’s Posture bar or Posture back to yourself …

On the other hand, some Combat Art and all Ninjutsu also consume Spirit Emblem, so it will force players to consider the priority of using fake arm or Combat Art depending on the situation.

where can you get a Sekiro Shadows Die Twice online

Sekiro Shadows Die Twice – PlayStation 4: Buy it now

Sekiro Shadows Die Twice (Xbox One): Buy it now

Sekiro Shadows Die Twice Collector’s Edition (PS4): Buy it now

Sekiro Shadows Die Twice, Official Game Guide: Buy it now

In terms of a gloomy and gloomy world like Dark Souls or BloodBorne, what is built on this engine is impressive and appropriate, but as you walk through a colorful and bright world like Sekiro: Shadows Die Twice, this graphics background reveals too many rough features even though the developer tried to “fill up” with dozens of different distant visual effects.

The scenes that make the player admiring are rarely available as the camera view is too narrow and low, so hopefully in the future the game will have Photo Mode.

Anyway, obsolete graphics are just a small minus point because FromSoftware’s game has never been highly appreciated.

The bigger minus point is the balance in the mechanisms that are inserted into the game.

It is true that Sekiro: Shadows Die Twice opens up a new, more complex and diverse battle system from Ninjutsu to Combat Art or fake arms with many unique variations.

But the ability to balance and show functionality between these systems is a bit unbalanced due to the effectiveness they bring not much, sometimes troublesome to make gamers almost say no to some features, such as Ninjutsu …

INFORMATION

Production: From Software

Release: Activision

Category: Action – Role-playing

Release date: March 22, 2019

System: PC, Xbox One, PS4

MINIMUM CONFIGURATION

OS: Windows 10 64-bit

CPU: Intel Core i3-2100 | AMD FX-6300

RAM: 4 GB

VGA: NVIDIA GeForce GTX 760 | AMD Radeon HD 7950

HDD: 25 GB

TESTING TESTING

OS: Windows 10 Pro 64-bit

CPU: Intel Core i9-9900K @ 3.6 GHz

RAM: 16 GB

VGA: ASUS ROG Strix RTX 2080 OC 8GB

SSD: Samsung EVO 970 MVMe 1TB


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