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Shadow Warrior

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Shadow Warrior is a relatively old series in the game. So far it has been 20 years since its first release in 1997. In 2013, the series was rebooted and replaced with new graphics technology, with more knots and dramatic scenarios. The content of the Shadow Warrior is about a Zilla corporal’s swordsman, the quest for the legendary sword Nobitsura Kage, which consists of three pieces. But in that search, there are hidden conspiracy behind.

With the launch date of 1997, the developer has tried to retain some of the familiarity of the game. These are pretty gameplay elements of FPS games in the 90s. As soon as you experience the 2013 Shadow Warrior, players can easily see the rhythm of the game pretty fast. Attractive and interesting fighting elements remain and show even more. And finally, we have Lo Wang and the memorable campaign with a surprisingly dramatic plot.

Inheriting from the charms that made up the original Shadow Warrior, the reboot continued the “interesting” points. The game has some references to a number of other popular titles, in a way that makes the player have to think quite funny. Not to mention, there are quite a lot of “comedy”, depending on the personality of each person that can cause you to frown because of discomfort, or burst into laughter. One of them is probably the over-enthusiastic action of the evil rabbits you will encounter in the woods. However, I have the feeling developers have done a little over-inflated as the number of jokes increases compared to the original version of the game.

The graphics of Shadow Warrior must admit very well compared to today’s technology, although this is actually an old game. The environment is beautifully built, sometimes you just want to stop for a bit of sightseeing. It could be cherry blossoms blooming in tunnels or devil’s spaces etc … all designed for the fight against the devil in large numbers.

Or waterfall effects or splashes of water splashing every time the sword is cut down to look real, not create artificial feelings often. I am most impressed by the mask of Hoji character, it has something very special compared to everything else. However, the characters are not very noticeable, many characters look at each other with little change in color or accessories. Even the devils, nothing remarkable.

With the FPS gameplay, the Shadow Warrior began as simple melee swordsmanship. But later on, the player can unlock many cool techniques and character support skills that make the experience more engaging. Even these cool techniques combined with the graphics of the fighting game are quite exciting. It shows the true “main concern” of the main character, enough for you to feel, which few games do.

However, the battle system of the game is also not perfect. Perhaps due to the reason for keeping the rhythm so fast, the Shadow Warrior sacrificed the ability to block or block the sword. Although in some cases, you still encounter the enemy swing your sword, but vice versa, Lo Wang can not do the same thing. I think it would be more appealing if the game allowed real sword fighting, though still keeping pace with the developer’s expectations. However, the battle is really so attractive that you will not need to use a gun to do anything unless fighting with flying enemies. Not to mention, at a pretty fast pace, the gameplay of Shadow Warrior is almost unsuited to the guns often forced players to watch carefully, because the most enemies are the devils usually move quite fast.

The weapon system in Shadow Warrior is quite attractive in quantity. I like the two demonic weapons, Demon Head and Demon Heart. However, some seem superfluous, even useless as the case of flamethrowers even when upgraded. SMG seems to be too weak in battle even with normal demons. Shuriken is the same, just like scratching the itch to the enemy, unless you use it to detonate everything in the screen environment. This is probably a pretty interesting point as almost everything in the Shadow Warrior explodes, which can damage both the enemy and the player character.

where can you get a Shadow Warrior online

Shadow Warrior – PlayStation 4: Buy it now

Shadow Warrior: Buy it now

Shadow Warrior’s upgrade system is quite varied in skill and character. Thus, it eliminates the feeling of repetition in the gameplay that many other games have. Although most are interesting and share many development directions, there are some inadequate upgrades, which only support very little or no effect in battle. The game has three types of upgrades: the karma point skill, which comes from killing too; Completely use the crystal Ki, earned from the game screen and finally a weapon using the money picked up from the cabinets or boxes.

Calling Shadow Warrior’s upgrade system is quite varied and not without foundation. For example, only the blood is divided between the blood bag and the character’s ability to restore blood. Even players can destroy demons, get their spirit to heal the character. This way of maintaining the flexibility of the character, I think is a perfect design. It allows players to keep up the pace of the game, no need to hide somewhere to heal or search around the game to find blood, or worse than reload filesave for drinking “all” blood reserves.

One thing that makes me quite likable, but at the same time I do not like being in the Shadow Warrior. By rebooting from the old game of the same name, it is inevitable that the game features many of the 90’s game-building features. The developer is a good mix between the old and the new, creating a huge gameplay that you can still see. in today’s shooters. However, Shadow Warrior still has a lot of secrets to encourage players to explore every corner and search. The problem is that the design of the 1990s meant no maps or any instructions. And so, there are segments that will take you time to find your way although it is not locked or restricted access. And that is the experience moments will make you feel quite upset.

Lastly, Shadow Warrior is a good start to reboot a series of classic games. Developers are well balanced between gameplay elements, as well as new and old designs. On the other hand, the duration and plot of the game are truly adequate. This is a game that fans of the FPS category hard to ignore.


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