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Slay The Spire

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Slay the Spire is an ambitious product combining two seemingly unrelated genres: fighting cards and the “roguelike” dungeon, especially when every design choice of the game both seem simpler than the games of the two categories mentioned above.

But surprisingly, this combination creates a whole new depth for the game, making the game a very addictive experience.

So how did Slay the Spire of Megacrit combine the two genres, let’s find out with Biareview in the following article!

Slay the Spire starts quite simply with the player choosing one of the 4 predefined character classes, each character will have a starting deck with 5 attack cards, 5 defense cards and 1- 2 cards that have special functions.

But that’s the only order of the game.

Each time you run through 3 levels of Slay the Spire, players will gradually collect in their cards special cards from the massive card collection of the game with more than … 350 cards, dedicated to each core. For one thing, with 3 different rarity levels, namely over 100 cards per character, along with more than 30 “white” cards that can be used for all characters, it seems the potential of the game is endless.

This huge number of cards appears randomly from 1-5 cards after each collision and players will have to carefully consider their choice in building an “all-powerful” deck for that play after each encounter

Slay the Spire’s “roguelike” element shines the most in this section, as cards that “drop” between clashes will rarely overlap, and the likelihood of the overlap is even lower between the two separate play, forcing players to completely change their tactics every time they start over.

To make that interesting, the card design of the game has to be very coherent.

Unlike other card games where players know what their decks are, the chaos of Slay the Spire relies on making the cards a piece of the puzzle that can match the cards. other, but rarely “decided” completely the direction of the deck.

To make every gameplay is to build a series of strategies in hand, instead of sticking to a certain strategy.

Another addition that makes Slay the Spire gameplay so “addictive” is that the “artifacts” fall randomly from the tough monster battles or special clashes that make the game depth even more impressive with these antiques.

More specifically, after each boss battle, players will be given a choice of three extremely powerful antiques but come with an equally “scary” limit, making the player always have to balance between the reward and penalty mechanics of the game.

That creates the main “addictive” loop of Slay the Spire: start, die, redo.

The higher the enemy, the harder it is but the number of cards is stronger.

Players will not get stronger with each play but will become smarter when they realize which combinations are good and bad for each play.

The game strongly encourages players to experiment with new things and that is what makes the game so addictive.

Slay the Spire also has a very detailed custom game mode for players to experiment with, and a daily challenge mode so that players can compete against each other.

Despite the good gameplay and depth, it seems that every other element of Slay the Spire seems to be relatively limited and sketchy.

Every character in the game is an uninteresting still image, the card image is relatively sketchy, just the design of the main characters is somewhat mindful.

Just as Slay the Spire did not have a clear storyline and did not explain to the player the origin of the creatures, the enemy “looks interesting” from the Tower, making the player extremely curious without knowing where to find out …

where can you get a Slay The Spire online

Slay The Spire – Nintendo Switch: Buy it now

Slay The Spire – PlayStation 4: Buy it now

Slay the Spire – Nintendo Switch [Digital Code]: Buy it now

Slay The Spire – Xbox One: Buy it now

Slay The Spire (Nintendo Switch): Buy it now


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