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Super Dungeon Bros

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With a goofy gameplay and support for up to four players, Super Dungeon Bros is half-built. With the setting in Rockheim and the moving game, the theme of rock, the game builds up to three worlds: the Cryptheim cave, the Chillheim glacier, and the sacred Bogheim. Each player controls a heavy metal character. Unfortunately, apart from the name and color differences, these characters are not unique.

I have to call this a pity because the opening of the game show each character has a very personal personality. But the initial impression quickly collapses as soon as you enter the game. Obviously, with the rock theme, Super Dungeon Bros. has a lot of ideas for character design to make a difference. But for some reason, after the end of the game was built in a way “lazy” beyond expectations. The only thing that makes the difference when playing co-op is probably a weapon.

The gameplay of Super Dungeon Bros is quite simple. The player will go to fight the monsters in the game that the game called Depth. Each time the monster and loot are destroyed, the skull bar on the player interface will increase slightly. When this bar is maximized, the monster will not drop anything. You only have the option to quickly find the exit to exit the game, or find and kill the mini-boss and find a way out.

From time to time you will find treasure chests and loot lots of money, but mostly kill the monsters to open the way to escape. After some Depth will be the boss fight is unfair, can easily cause you to spend a few networks as the game still can not win. The puzzle element in Super Dungeon Bros is not without, but it is quite bland. The single player is usually just around the corner asking the player to open several levers, while in the co-op, the character usually throws the character through the huge openings to open the chest.

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Super Dungeon Bros – PlayStation 4: Buy it now

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Weapon is also a confusing point in the design of Super Dungeon Bros. Players start with the choice between two weapons called “very cool” is the sword Aegis of Incursion and Pain Hailer bow. What I really do not understand is that while swords are quite useful, they can fire multiple enemies at once, with more powerful attacks, spinning all nearby enemies and There are also fine, the bow is quite useless. It takes a long time to load its name, really does not help the group when playing multiplayer, the more you can not kill fast enough in the single player as the sword. Therefore, choosing the bow is a wrong choice and quite disadvantage for the player.

But you have not only these two types of weapons. The player can buy other weapons, which are higher in the game than the pieces found in the game. However, to have enough pearls for shopping is also a problem, forcing you to “plow” for a long time. Still, pearls are not the only nuisance in terms of currency. Players also have gold earned while on mission, used to upgrade the character after each completion of a Depth.

Character upgrades include only three types of attacks: reduced damage when attacked by enemies, increased basic attack power for weapons, and ultimately increased health. You can also use gold coins to buy extra healers or the ability to use them when you experience some Depth. So gold is important, because the money is not much, but the cost is very high. Especially when the network and the blood are not “reverted to the same” before each game, making the experience of the Depth later becomes more and more unreasonable.

Multiplayer experience is more complicated because the whole team uses the same amount of network. If a member dies without being revived by another player, the number of people’s shared network will be subtracted from one. The money that gold has to spend to buy a good network, resulting in the loss of multiplayer in the multiplayer game can occur discord among the members, by losing the opportunity to upgrade the character of other players. But still better than the single player, no choice to revive, only dead and have to buy a new life. The issue is worth mentioning when upgrades for the character remain the same, but will disappear altogether when you use up your purchased net and then die again.

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