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Uncharted 4 A Thief End

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Anyone who sees the image in Uncharted 4’s game has no doubt about the graphics quality of the game. But once you look directly at the game from the screen, every definition of beauty can change.

The game world has so many details that players feel like they exist in it. You will feel the need to explore every corner of the game, just to retain those moments. The diversity of the game scene also left a deep impression. From the lush forests, to the majestic buildings with detailed furnishings. It must be said that the designers of this game have spent time creating a work of art.

The subtle details in the game are really impressive. Naughty Dog has created the world of A Thief’s End alive in a way no other game can achieve. This is the highlight of the PlayStation 4 and also the answer to the question “Why do we need to upgrade the game machine”.

Unchartered 4 is a long adventure with over 20 chapters. Depending on the difficulty and the way you explore, it may take up to 20 hours to complete the main quest sequence in the game. The great thing is that everything urges you to continue to explore, action scenes with perfect tempo, exciting and exciting details appear all over the place in your adventure.

However, the early part of the game appears to have some speed problems. You need to spend hours exploring the game, the story was built a lot in the first seven chapters, but this is completely “worth the money”. I feel extremely happy with the experiences that come from this game, from dubbing to dialogue, all the way to the end.

The shooting mechanism is also upgraded in Uncharted 4. Great feeling with lock-on mode, low-skill players can still enjoy the difficult parts of the game. Opponents are unlikely to be able to keep their bullets in Easy mode, and the context options make the game a real action movie. Slide down the cliff, leap in the air, knock down an opponent with a fistful of punches, then shoot another victim while sliding into the hiding place. All these actions become extremely natural.

The gameplay of the game also has some new mechanism changes, with the most obvious example is “rope”. This device allows Drake to swing the rope through areas, and can even be used for battle. This not only makes the game more enjoyable, but also opens up new ways of entertaining. There are jumps to the point that “superhero” is not possible.

Later, Drake is also equipped with an ax that allows him to punch holes in the wall, which is different from Lara Croft’s new one in the latest Tomb Raider game. I still feel that this ax is not fully utilized, but obviously it is still suitable for the game.

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The puzzles also come back, but no longer as difficult as before. Their task this time is mostly laughter instead of traditional brain damage. Again, the publisher uses excellent hints, if the player gets stuck too long, other characters or even Drake will mumble hints. This really gives great experience.

Items collected also come back and offer more real benefits than medals. Each collection of products or conversations gained points. These points can be used to unlock costumes, weapons and even new context filters.

Multiplayer also comes back, and unlike the other Uncharted versions, this is a great way to burn time. Players can choose from standard modes such as Deathmatch as an online shooter. It’s great that all future DLC maps will be free, and this will keep players lingering a little longer. But there is absolutely nothing in this mode that makes me feel you have to experience. The costumes gained in the game can also be used here, but players can also use the money to unlock what they want. This makes everything in this mode become normal.

Nathan Drake’s first appearance and ending moment in the PlayStation 4 is impressive. There are few games that hold the value the manufacturer brings. The elaborate content still holds the first place of the series so far, the game design really catches your eye. Improvements in combat and superior movement make for subtle experiences, but still retain the familiarity when you enter a new land.


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