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Wargroove

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For those who have owned the Game Boy Advance, the name of Advance Wars in the Wars series will not be unfamiliar. Since its launch, Advance Wars has quickly become one of the most popular names on this system along with extremely high scores by critics.

The final version of the series was released on the Nintendo DS in 2008, beginning a long absence of one of the biggest monuments of turn-based strategy games.

In early 2019, a turn-based strategy game called Wargroove was released, bearing the image of Advance Wars with a beautiful graphics and impressive gameplay, developed by Chucklefish – known for Stardew Valley, Starbound.

Wargroove is a completely turn-based strategy game built by the chess board system. All the paths and attempts of the player are brought to the “scale” through each turn without any intervention of “attempt” or any chance factor.

Wargroove’s gameplay is very simple to approach, but the more you play, the more depth the game brings to each level.

During the game, players will meet and encounter four different races: Cherrystone, Felheim, Floran and Heavensong. Although each race has the same types of soldiers, but only the appearance is changed, the index and the price are the same, including types: ground units, Air Unit and Sea Unit. Each category will have a different index, with its own strengths and weaknesses. For example, cavalry has the ability to move very far on the road, capable of sweeping the soldiers on the way, but extremely weak against the air force, the navy and the types of soldiers who use the spear.

In addition, each type of soldier has the ability to beat lives depending on the conditions of that type of soldier. These critical attacks will increase the damage of units significantly. To be able to unleash critical attacks, players only need to control the attacker to meet the conditions, the damage will always be guaranteed to be critical. For example, an archer will deal 35% more damage when attacking without moving, the dragon will inflict 100% more damage when attacking units on the road.

In order to win the game, the player will need to complete either of the following conditions: occupy the main house or destroy the enemy commander. In the campaign screen, the winning conditions will be more varied and challenging when requesting escorting civilians, escorting commanders …

In order to increase the challenge for the game, the game screen also owns many types of terrain with separate strengths and weaknesses. The soldiers standing in the forest will receive three additional armor and can withstand more damage, but in return will reduce the movement speed. The soldiers standing on the mountain will receive four armor and can even see the enemy farther, extremely suitable for the penguins for your army.

If you complete the campaign, the Arcade and Puzzle sections are also quite interesting and challenge players with more bizarre conditions to win. In addition, Wargroove also allows players to create a game screen, play the screen play from the community and support more types of mod if the game play in the game is not enough to satisfy players.

All of this has created an accessible Wargroove, but has enough depth to challenge players.

Although the play of Wargroove brings many attractive features, the game still lacks diversity between races.

Although there are four races in the game, what players will be most interested in when selecting that clan revolves around their commanders and skills.

where can you get a Wargroove online

Wargroove – Nintendo Switch [Digital Code]: Buy it now

Wargroove: Buy it now

Wargroove: Walkthrough and Guide: Buy it now

The commander is the strongest unit in the game, can change the game completely when appearing on the battlefield. Each race has three generals with different powers and skills. Each special skill – called Groove, will create the “quality” of the general, players will be able to use them when the skill bar is fully loaded. The charging speed of each skill is different and is often similar to the “karma” when executing that skill.

In addition, the types of soldiers of each race are similar to each other, without any strong or weak points. This is necessary to ensure that the game is always balanced in both the campaign and the multiplayer, but does not create enough difficulty for Wargroove to become more competitive and create characteristics for each clan.

As a latecomer, Wargroove can be further improved in the same way Advance Wars did: the commanders will own some stronger and weaker soldiers than the common ground such as “buffalo” and “damage”. more terrible but moving slower, cheaper but weaker … to create a variety of tactics that can be applied to each individual game.

One of the biggest influences on players is that Wargroove does not have the ability to store while in the middle of the game scene.

In the campaign play, you are required to complete the game screen to be able to return to the screen to select the screen, then save and exit to the main screen to proceed to save the progress of the game. With the game screen getting longer and “sweeter”, the player may spend hours to complete a stage before peacefully escaping. This will be extremely uncomfortable if you happen to be busy when you are playing, or unfortunately … power outages, all your effort will immediately futility.

Not only that, another small point that needs to be improved is the series of activities of the soldiers in the game. The activities in Wargroove are somewhat lengthy and less impressive.

The occupation of the infantry base was slow and bland when only running into the base to … flag, or the soldiers running slowly only to perform the “poor” dance moves. ” After a few views, the writer almost skipped the series of in-game activities to be able to complete the game faster.


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