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Wolfenstein Youngblood

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Wolfenstein Youngblood owns the armor system for the enemy. There are two types of armor that, as described by a silly square symbol, for convenience, the writer will call the first type A and the second type B. Type A will be applied to light enemies, soldiers or military units with speed advantages, such as Elite Guard, Kommander or Jager. Class B is for all bulky units or machines like Panzerhund, Laserhund and Supersoldaten. Type A must be treated with machine pistols, SMG, shotgun, Dieselkraftwerk and grenade launchers and Elektrokraftwerk discharges. Type B must be treated with regular pistols, Sturmgewehr rifles and Laserkraftwerk beams.

The problem here is that the word “must” in “must be treated”, because the way this mechanism works rigidly must use weapons A to treat enemies using A armor, if they use armored weapons then You are 100% wasting useless ammunition. It is not the same as distinguishing the Kinetic and Energy weapons in Destiny 2 because it only applies to the gun segment. This mechanism in Wolfenstein Youngblood deliberately limits the type of weapon you use in each battle, and if you deliberately ignore that rule, the game will slap your cheek lightly and say “Player 1 is bad … “until you re-enter its trajectory.

Wolfenstein Youngblood inadvertently “perverted” the rules of the FPS genre so far. Shotgun is not useful at close range, pistol is not strong in damage to compensate for bullets and firing speed, SMG does not have high firing rate to compensate for damage. This is an extremely silly and arbitrary system, and getting worse when it comes to the end of the game, it is not difficult to realize that it favorably drops the enemy using B armor on the screen. The game has a fairly good weapon upgrade system, in which you can install a spiral mag for the SMG and fire 50 pieces at breakneck speed, each of which is completely worthless by the rough in the armor rules that the game proposes.

The rest of Wolfenstein Youngblood’s RPG system is just as weird as the armor system. First, the level does not affect the process of upgrade the character, it is just a milestone that blocks the player from Perk’s weapon and upgrades, which he wants arbitrarily. Second, the level, again, is not the measure that the player needs to achieve to knock down the enemy, because except for a single checkpoint point in Brother 2 (one of the game’s open areas), then the rest of the game does not make difficult the player with an enemy whose level is too high …

Wolfenstein Youngblood was also the first product in Arkane Studios’ immersive series, and the results were not so hard to recognize: four Brother 1 – 4 subdivisions in the game were quite open, with subway stations. Serving as Hub World bridge is the underground cellar of the Paris resistance, the environment is designed quite extensively, allowing players to set foot in the interior of certain areas. Sometimes players can find some chests that provide ammunition or collectible items that require codes to unlock – because … Arkane specializes in making immersive sim games.

However, the truth is that this design doesn’t “match” with Wolfenstein Youngblood’s playing style at all. Games with countless points outside the main path are designed to be high priority for Dishonored, as Dishonored is a single-player, slow-paced, secret action game series, and because of its slow tempo So players are comfortable (and even encouraged) to slow down and explore their surroundings. Wolfenstein Youngblood is a high-speed FPS game that supports “two-man” play. Simply put, do you stop taking photos of the scenery during the marathon? It was a mess in the screen design of Wolfenstein Youngblood.

The gameplay in Wolfenstein Youngblood is both easy to guess and without a certain flow. It does not serve well as stealthy playstyle in Wolfenstein does not rely heavily on Line of Sight from height differences such as Dishonored. Things that are created to motivate players to discover are made quite superficially, and in the opening stages from Brother 1-4, the player always has the opportunity to … sprint out of the enemy to avoid charge. It takes time, because the enemy will always revive if the player is not around. The main areas outside the path are only created to serve super boring tasks designed in a “tick list” style. What about electronic boards and boxes that require codes? Once a player finds a note with a code, it will appear directly on the keyboard, no need to remind them to be tired.

where can you get a Wolfenstein Youngblood online

Wolfenstein: Youngblood – PlayStation 4 Deluxe Edition [Amazon Exclusive Bonus]: Buy it now

Wolfenstein: Youngblood – PlayStation 4: Buy it now


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