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Yonder The Cloud Catcher Chronicles

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Yonder: The Cloud Catcher Chronicles is an adventure adventure where players can play boy or girl characters with cute graphics. But not only that, developers also built the world wide open in the game with a special formula rarely seen. You will never have to worry about promotion. The character does not have a bloody bar so you have to bother with the “game over” screens of misery. Even Yonder does not have any time limits. Above all, you can do almost anything in the beautiful Gemea world except killing, or experiencing in any way you like, without any rules.

Yonder’s content: The Cloud Catcher Chronicles is told as a fairy tale. Even the graphics of the game evoke a lot of that feeling. And I like graphics like this. It’s not only cute but it also feels soothing, relaxing while experiencing. Moreover, it also suits the story in the game because there are no killings or monsters as usual. The landscape in the game’s Gemea world is as vast and rich as paradise. They are made of cute images, which makes you want to stand watching instead of harming them. Actually if you want, you can not harm them either.

There are no common mechanisms such as bloodshed, leveling, killing monsters that make the experience in Yonder: The Cloud Catcher Chronicles quite strange at first. This is really unique to the game, almost eliminating the usual fuss. Instead, the game almost separates elements commonly associated with each other such as storyline, experience and adventure exploration. It feels very different. You can explore without the need for gardening or animal husbandry, or just farming like Harvest Moon without regard to the plot. Although in terms of experience, players still have to do some tasks to get more farm buildings, but not necessarily in the required direction.

Interestingly, even Murk’s “foe” in Yonder: The Cloud Catcher Chronicles is also very “gentle”. In addition to not having a clear identifier with dark purple smoke, covering certain areas of Gemea. They do not harm the player and also “do not care” talk a word. To exclude them, just find the full amount of Sprite to unleash them, opening up new areas. Sprite is basically like fairies with many different shapes and this is the main gameplay element in the game. But Sprite is not easy to find, they hide in unbelievable areas, or get some mission accomplished, but also sometimes suggest you with blue lights. Regrettably, the Sprites, in addition to their search efforts, have no other value. Although the player can choose Sprite “accompany” character, but only decorative, no difference whatsoever.

Not only brings a unique exploration experience, Yonder: The Cloud Catcher Chronicles also has familiar built systems that are different but very friendly. Most notably is the exchange system for currency. You do not have to spend enough money to make money, because it does not exist in the game. To buy an item, you must exchange it with other items of equal or higher value. Each village in the game has different concerns about certain products. This is how players use to exchange bargains, so that they can buy a lot of expensive items to do the task.

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Yonder The Cloud Catcher Chronicles – PlayStation 4 PS4: Buy it now

On the contrary, the task system makes me feel a bit boring. Most of them revolve around chatting with people in the village, taking on the tasks they deliver. Often it is to find one or more products and bring it home. I do not like this type of task very much, because it is quite tedious, often forcing you to go back and forth a lot. Although it makes players have to explore the world more Gemea, but sometimes desire to explore makes you away from the task. These “misses” often cause bad consequences, causing players to spend more time than necessary to complete. There is a solution for “good at economical” players, that is you can talk to NPCs to exchange items for the quest. But this is not always a good solution to experience the game. Although there are some interesting tasks, but this number is not much, making me feel very pity.

The mission system is so, but the mechanics in Yonder: The Cloud Catcher Chronicles impress me the most. It’s so much that you get tired of too much material needed to make different things. Then the processed items are the ingredients used to make other items for the main task. At first it made me feel overwhelmed, but later on I became more and more “drowned” when I had to do a lot of things just to do some tasks and then all. If you follow a proper storyline, everything will be much simpler. But if you are going to explore, get busy in one village and another, the road to the destination will be much harder.

After the end, Yonder: The Cloud Catcher Chronicles still delivers a truly different experience compared to the increasingly crowded game market. I personally quite like what the game brings, but the feeling is still not fully satisfied. Perhaps because the developer has reduced too many things to bring a more relaxed, open world experience. Although this alone makes a difference for Yonder: The Cloud Catcher Chronicles, it does make the open world experience of the game very limited. However, I appreciate the developer’s courage when trying to get rid of the familiar gameplay elements, to make a difference.


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