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Assassin’s Creed Valhalla

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Assassin’s Creed Valhalla – Since its launch in 2007 until now, the Assassin’s Creed series has always been a popular name that is expected by many gamers around the world every year, because each version is always a project that cost the most money of the big French man.

Although still a leading “golden egg”, but in recent years, every new Assassin’s Creed trailer has been released with a lot of controversial opinions, because the design direction of the game series has been dated a drift away from what gamers remember about an old Assassin’s Creed title.

Assassin’s Creed Valhalla, the latest release of this cult series, is the culmination of the controversy that Ubisoft is heading for in the future.

No one recognized an assassin armed with weapons between the enemy siege in a successful battle; no one recognized the ideal of fighting for freedom and equality through ships that plundered and ravaged villages; Also, no one realized that the world peace organization that started in Assassin’s Creed Origins is bloodthirsty who love chaos, destruction …

Everything that Assassin’s Creed’s previous versions have made a name for in the past has been “overshadowed” by Ubisoft in Assassin’s Creed Valhalla’s trailer.

Not from Origins, to Odyssey and now Assassin’s Creed Valhalla, the gameplay of the series has become more and more immersive, and whether this development strategy of Ubisoft will bring the Assassin’s Creed series into the era new?

Let’s join Biareview to review Assassin’s Creed Valhalla’s reviews and reviews right below.

If you remember, Assassin’s Creed IV: Black Flag released in 2013 made fans go crazy with a series of controversy around: this is an Assassin’s Creed game or a … pirate game. Assassin’s Creed?

This question is posed completely for its reasons because the gameplay design is oriented towards sneaky assassination, terrain scouting, strategic planning is shown very little in this game.

In contrast, the game focuses largely on the gameplay of naval battles and bloody fights on boats.

Many people say that Black Flag is good, but for Assassin’s Creed’s “loyal fans”, it’s a “weird” thing and hard to accept because of the Assassin’s Creed carries.

Fortunately, Assassin’s Creed Unity and Syndicate soon returned the series to a stealthy trajectory, but … they did not last long because the new elements are constantly being teased by Ubisoft in each version.

And then when Assassin’s Creed Origins’ adventures to Ancient Egypt, fans had to reset their brains to take on a new game, with the roleplaying element smelling of The Witcher 3.

The fact that Assassin’s Creed loses the “quality” of its stealth-action until the Odyssey version is not very happy for longtime fans, but in return, the game series attracts a large number of new players.

Therefore, finding a solution to balance both old and new gaming communities is not easy.

Ubisoft did not hide its intention to turn Assassin’s Creed Valhalla into a special “role-playing” game similar to The Witcher series, but the gameplay itself is still “attached” to the legacy of the old version of Assassin’s Creed so the “hybrid” transition is shown so frustratingly!

The first is that the game brings a lot of familiar elements that made the name of the first Assassin’s Creed, that is … the public benches, the pilgrim groups, the drunks are easy to mess crowded, hiding and eavesdropping in the busy market area …

All, to rekindle players with “familiar feelings” that the attractive action and sneaky gameplay every year has made the brand of the game series …

BUT…

With the context of the mighty Viking conquests, what Assassin’s Creed Valhalla wants players to do is transform into a real butcher, armed with arms, and plunge into the hysterical, murderous crowd penalty from all sides!

This brute problem-solving has become the “primary language” of Assassin’s Creed Valhalla’s gameplay, as it saves time, tackles quests!

And in the opposite direction, the stealth action in Assassin’s Creed Valhalla is underestimated, to the point of “forcing” gamers to avoid this path because the AI ​​vision is very virtual, the terrain design lacks arrangement and extremely sketchy, not having a single factor to encourage gamers to find a way to destroy an object without leaving a trace.

Not stopping there, the role-playing factor will affect the damage on enemies: based on stats, whether it’s assassination or melee.

To compensate for the balance between sneaky action and close combat from fans, the designer’s Assassin’s Creed Valhalla also proposed a “transcendental” solution: the “Guaranteed Assassination” option in the game’s gameplay settings.

After hearing this, this feature seems to be convenient!

It both appeals to traditional gamers who love sneaky gameplay, and it can also be suitable for gamers who are new to Assassin’s Creed in recent versions.

However, this “thought” is a “bad idea” that could not be more humorous, ruining the whole thing, I would like to emphasize that the ENTIRE gameplay of Assassin’s Creed Valhalla.

More specifically, due to the orientation of being completely immersive, the skill tree of Assassin’s Creed Valhalla is now closely linked between skills and support stats, though still divided into three main branches, including Close-range, Assassination, and Far-range.

To optimize the character’s strength, the role-playing gamers often find ways to “build” themselves with a variety of combinations, depending on how they want their character to develop.

Because of that, when we turn on the “Guaranteed Assassination” function, all the skills related to the assassination and the whole branch of stealth action are considered … useless!

That means now gamers just need to work hard to increase their skill points in the other two branches: Close-range or Far-range.

If you look more closely, once you have chosen to play sneaky assassination, then increasing points to the other two skill branches … almost meaningless!

Do you think you will increase your points in the melee branch, do not know what to do, and then spend the time holding a knife to hide to play stealth?

To me, this is extremely confusing that Assassin’s Creed Valhalla’s drawing.

What a book!

“Crane” is probably the most accurate description for the machining quality of this Assassin’s Creed Valhalla, if compared to the level of perfection of Origins or Odyssey, because the game contains countless errors throughout the entire game.

Errors affect the experience, errors affect the progress of the game… But all cannot be upset by the lack of investment in Assassin’s Creed Valhalla’s staging side.

Many of the “materials” that make up the previous two versions have been reprogrammed in Assassin’s Creed Valhalla (gamers jokingly call Ubisoft’s “copy-paste recipe”) without any upgrades or improvements.

Character animations, running moves, sneaky moves, NPCs, horses, grass, flowers … are all loaded with “the same” from previous versions, changing a little texture And so we have a new version of Assassin’s Creed Valhalla, with just a different coat and name.

The way the game’s world is organized is similar to the previous two versions, and of course, it’s not even dug a bit more in-depth, but it has been reduced.

The world in Assassin’s Creed Valhalla is a dull, sketchy world with repetitive, repetitive human communities – something even with Ubisoft’s other “open-world” titles like The Division, Ghost Recon Wildlands / Breakpoint… are the same and still do not see any improvement even 4-5 years have passed.

What a disappointment!

Fortunately, instead of abusing the extremely boring water battles inherited from the “ancestor” Black Flag, Assassin’s Creed Valhalla has brought a new “breath” of Raid by body ships longboat across the famous river and sea of ​​the Vikings.

However, no matter how interesting it was at first, with Ubisoft’s shallow exploitation style, it only stopped at the superficial level, but could not be exploited further later.

Until the end of the game, these raids will just stop at arriving, getting off the boat, and pillaging, then repeating …

More horrible is the successful battles are shown in the trailer.

Thought these would be the same bloody, epic, and exciting segments as in the History Channel TV series that inspired the game – Vikings, the writer continued … with a bored expression once again!

Have you played through the battle game “with Ubisoft” – For Honor yet?

Although not able to reach the impressive stature like Middle-Earth: Shadow of War, at least the atmosphere and chaos that For Honor shows is still acceptable!

As for Assassin’s Creed Valhalla, we just take the scale of For Honor down, for example, the number of soldiers on both sides is divided by three, the level of evil continues to be divided by three, the level of chaos is divided into three … can already imagine how the “extremely impressive” success of Assassin’s Creed Valhalla is!

To be honest, compared to a faction battle of Odyssey two years ago, Assassin’s Creed Valhalla’s battle successes don’t match, let alone stature like Middle-Earth: Shadow of War or For Honor.

No matter how much learning and doing well from other famous games in the two previous versions, Ubisoft instead of continuing to promote and upgrade these advantages for Assassin’s Creed Valhalla, only spend time investing in things that are not, ineffective and also loosen the gameplay connections of the game.

The disappointment in terms of perfecting the game doesn’t stop there, because the longer you play, the more gamers will realize a multitude of weaknesses.

Graphics and sound are the strengths of this series, but in this version, unfortunately, it is an ungainly minus.

Despite welcoming a new generation of more powerful consoles, due to the goal of releasing multiple versions simultaneously on older systems, the graphics quality has not been upgraded, almost sluggish compared to the two versions before.

If you compare it more carefully, Assassin’s Creed Valhalla’s even worse than Odyssey’s version 2 years earlier.

Environmental models, houses are extremely uncouth, errors in performance, lack of movement, angle lag, …

Is it possible, the other thing that I still feel satisfied with Assassin’s Creed Valhalla’s graphics is that the lighting effects are still enough for gamers to use the game’s “poor” shooting function!

If you look at the graphics of some recent titles of the same “stature” such as Horizon Zero Dawn, Red Dead Redemption 2, Death Stranding … it is quite disappointing for an AAA title!

And most regrettable is the soundtrack, Assassin’s Creed Valhalla has lots of great soundtracks, exciting and catchy!

But they continue to be used innocently, the mechanism of making music according to the situation of fluttering operation, the error of repeating a piece of music or sound that causes inhibition.

where can you get a Assassin’s Creed Valhalla online

Assassin’s Creed Valhalla PlayStation 4 Standard Edition with free upgrade to the digital PS5 version: Buy it now

Assassin’s Creed Valhalla XBOX ONE / XBOX SERIES X: Buy it now

Assassin’s Creed Valhalla PlayStation 4 Gold Steelbook Edition with free upgrade to the digital PS5 version: Buy it now

Assassin’s Creed Valhalla PS4 (International Edition): Buy it now

Assassin’s Creed Valhalla Season Pass – Xbox Series X|S, Xbox One [Digital Code]: Buy it now

As mentioned above, the extension of the main plot of the Assassin’s Creed series has created a lot of huge holes that can not be patched for a long time, now completely ignored by Ubisoft, instead of enhancing the element “Explore history, travel in place” in later versions.

This leads to the reluctance to match the local historical and cultural events with the spirit of Freedom – Order, the core of the storyline.

Especially when the scene this time is “Viking”, it does not suit at all!

These Northern warriors have an extremely open fighting style, because they value honor, promote ego on the battlefield and the glory is to die in battle, to deserve to enter the Great Hall of Valhalla roles with illustrious Norse gods.

The aforementioned traits, go against the famous “We work in the Dark, to serve the Light” motto of the Assassins Association.

The Vikings’ insolence and arrogance are also shown in their disregard for the Hidden Blade, the assassination weapon that has been a symbol of Assassin’s Creed since the beginning by … wearing it upside down, does not bother to hide it (although in essence it is still “cheating in battle”).

If you consider it more closely, the player will realize the negative side of the Assassins Guild is adoring in previous versions of Assassin’s Creed, all of which will be revealed in Assassin’s Creed Valhalla.

These are empty acts in the name of freedom, whose consequences only revolve around hatred, grief, and loss.

It does not represent a good future, though it tries to point out the evils of the contemporary ruling regime.

It was not until the time that Assassin’s Creed: Rogue’s context was properly discussed before, and continues to be dug deeper in Assassin’s Creed Syndicate.

This constraint in Assassin’s Creed Valhalla is enforced very strongly, even if the player realizes that what he is doing is extremely wrong and lacks wisdom, the result will remain the same, even if he chooses any other answer

The only thing that can change is the attitude of the NPC towards the player, will be just a few words of scorn, a few frowns that show exasperation in the cutscenes …

Then everything will be in place after only “one-note”, when the questline ends and the NPC and you will give each other sincere congratulations from the bottom of your heart as if no “lame pants” have happened from before now !?

The most offensive thing, which is probably too sketchy in the previous version, so the writer did not care about it, is the factor that builds the player’s feelings for the NPC.

Sometimes, during some choice of the main character’s conversation, the player will accidentally come up with one option to improve the affection between you and the NPC.

However, these dialog options are only added for “by friends”, because, for some characters, the player does not have any association or “chemical reaction” still sticking out these nonsense interactive options.

More ridiculous, apart from only Randvi has a (short) questline to show the player the harmony between the two, the rest of the “lovers” that you experience in Assassin’s Creed Valhalla are not at all unharmed quests to delve into that relationship.

What then the player “unlock” is also limited to some basic “fun” options such as going to bed, kissing, breaking up, or “something” related to confusion name of a lover!

These main additions are not intended to depict the character’s personality or depth at all, but on the contrary, it also brings blasphemy, turns gender into a background nothing more, no less, and also gives shows disrespect to the gender/sexuality of the character that the player controls.

With the sentiment system built super shallow like this, how will future Assassin’s Creed versions ever reach the stature of The Witcher or Dragon Age series?

There is an interesting thing about Assassin’s Creed games, in particular, is that even though applied with the same formula but built with countless side activities is still enough to make the writer and very many others had to stay in the face for hours to “play”.

Assassin’s Creed Valhalla is no exception, though the number of side activities has been cut relatively short.

Players will still be giddy with the mysteries, the manufacturer’s plugs are scattered throughout the map, requiring players to use a “little brain” to solve puzzles, collect valuable rewards episode is essential!

The thing that players like most in Assassin’s Creed Valhalla’s this time are the equipment system.

Instead of developing in the form of collecting and upgrading items with a large quantity like “industrial waste”, with this version, each page will spend a lot more effort searching, arranged in a direction of distribution character development, and also requires players to have consistency in the coordination.

Not stopping there, the equipment array also requires players to search for both materials to upgrade, which are also scattered and consistent in the way of the story and character development, making the game’s exploration progress players are very steady, constantly pushing them to invest their time in the game.

Another new factor also meant to support parallel the development of the game as well as contribute significantly to the non-stop player is allowing gamers to build a small “Empire” for their own.

With the looting and conquering along with the game plot, the loot obtained will bring to build the player’s Empire bigger and more prosperous, attracting many special NPCs with many professions, the core job is to reverse the player’s character development.

Although the level of the house-building factor, this plantation is only at a fairly primitive level, it is enough to support players who continue to stick to Assassin’s Creed Valhalla’s rhythm for a long time.

Have NPCs responsible for crafting and upgrading weapons; have NPC on the position of strategist, military officer every time you go to the battle; have the NPC take over the job of recruiting powerful warriors for your Northern legion; and many other NPCs support buying and selling items, training pets, fortune-telling, lottery or gambling, building showrooms, upgrading ships, increasing farming and breeding …

All are born with the main purpose, to push players to conquer, bring the spoils to “building” to get back the worthy rewards, bringing you closer to the position of a great leader, perfect in fighting and managing the country.


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